Originally Posted by
ControlBlue
I totally agree with the less auto-damage, and I do so because I think what the PvE needs is to have the numbers and rpg back in.
GW2 does a fantastic jobs taking care of the action side, where it is lacking is the rpg/number side, and for that problem to be solved they need to make the game care more about things like damage prevention, HPS, and DPS. Less one-shots deciding victory, graveyard-zerging killed, and mechanics like enrages, damage burst phase, ect...
That will do a lot of great things to the game,make it more about maximizing boons uptime, force the gigantic health bars away, AND allow people to be more than dodging bots, people would have to specialize!
And by that I am NOT asking for a trinity model with this specialization thing. It would just allow people to gear/traits their character to something they are good at, we could have people that can help groups stay longer up without using their heals through okay AoE heals, others that can better CC and damage mobs thanks to their build.
Pretty much have the prevention of damage, the damage capabilities, and the sustainability of groups be a determining factor alongside action factors in the group victory in PvE!
Even with a system like this, GW2 would still remain trinity-free, with no LF Heals, as everyone has heals.
EDIT:
GW2 has the potential to create the first PvE with a real "dont bring the class/role", unfortunately the supporters of the Trinity Model and WoW supporters uses the shortcomings of GW2 PvE as a proof that the Trinity is needed to create any meaningful PvE, and with their numbers they can definitely impose that idea to everyone else. Anet needs to do something against this idea fast before it gets cemented into the gamers mind (believe it or not, those kind of apprehension spread fast nowadays) and further tag GW2 as a bad PvE game.