"Remove them because there is no choice" - I hate this statement.
"Remove them because there is no choice" - I hate this statement.
New Class: Dragonsworn
http://www.mmo-champion.com/threads/...8#post22564648
I wouldn't but that would be a serious blow to the AH people to loose those 2 professions. I think those are the professions that have the most resale value on all their items and some of the only professions that can actually sell stuff at any point during an expansion.
Id get over it real fast. I hate getting a new piece of gear and having to sim and than regem everything. Not as critical now that i am tanking but last expack as a dps i wanted to squeeze everything i could out of it.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
I would. Proper gemming and enchanting helps separate the bads from the best, and also allows a variety of stats as needed.
What I would kind of like to see is to have specific item slots dedicated to either enchanting or jewelcrafting, but not both. i.e. gloves can be enchanted but never have baseline gem slots, chests have gem slots but can never be enchanted, etc. This would open up the ability for Blizzard to make gems more interesting than just a lot of +X stats and make the process of getting a specific piece of gear ready for use less painful for the end-user, without crippling or removing either profession.
no..i would miss the weapons enchants because they make my weapons sparkle with a pretty little colorful glow :*( (try saying that to any of your male friends without being punched :S )
I see the whole thing rather as a rhetoric theoretical point..
The key wording lies in this part:That makes one thing clear.. Blizzard knows that this would have a damaging impact on the professions, and it would certainly piss a plethora of people off, that were busting their asses for said professions.Ignoring the damage it might do to professions,
I could see people quit the game over such move. Especially JC's have had a very hard time ever since to get all the cuts needed. The countless dailies to be done, the tons of gold or mats farming to get the gems to cut..
Enchanting a similar topic. Players from Vanilla til now had to bust their asses to get the enchants that mattered. The most important ones were always gated behind some content, from rep to raid.
And I am sure that Blizzard knows very well that touching these things could cause a storm.
And hey.. They have a neat side effect. Both JC/Enchanting show whether a person has either clue and will to customize their toons properly.
Wrong Enchants and Gems are a clear sign with what you are dealing with...
I don't care for neither, I got so much gold that the costs are not worth thinking about, but enchanting/gemming does not improve my gaming experience in any way. I used to find it fun, I don't anymore.
I say make purple/orange/green sockets instead of letting them go into 2 different color ones...so we can see more gems being used lol
i wouldnt miss it, its just something i do for some more dps.
i dnt see it as a bonus nor a liability, i use it and thats it.
Make gems and enchants do noncombat benefits. Add more variety to weapon enchants, let gems go toward adding cosmetic effects. There could still be reason to keep both in game, without them having a negative effect on gear. Gems could add color glow effects to pieces, with JC having the ability to proc interesting colors when creating the gem, so say red blue are common, but a black glow (oxymoron) or a pink glow are procs and can be sold for big bucks. I remember how much some of the rarer dyes sold for in GW1 back in the day, so there are definitely people who would be interested in it.
The combat bonus for each profession could come as a passive or the ability to make BOP rings/necks.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
I don't mind gemming and enchanting but I'd hardly miss it.
Both, of course. While theorycrafting may indicate a given stat priority on your typical standstill encounter (or typical mobile encounter), playstyle, encounter design and personal preference may skew the priorities. Do you go for next haste cap or stick at crit? Do you go all stamina or for avoidance? Do you prioritize regen or throughput?
There's no discrepancy between the term correct and the term personal, it boils down to how you personally decide to solve the task at hand, and in that objective, there are many ways to the goal.
The gems are not very interesting. You either use the right ones, or you're not even helping yourself out.
I'd rather they include some proc based stuff that was maybe akin to the talents, weird utility stuff. Boot gem slot that has a chance to do some weird movement effect, glove enchants that give you an attack ability, w/e.
Would I miss it? No. Gems/enchants take up 5 minutes of my time when I go to the AH. After that, they're just throwaway.
I would. I like the little extra customization. I especially like it when I get gear that doesn't have optimal stats on it- can gem and enchant to help make up for it until I get better pieces.
I can see how it's really annoying and expensive for some, I guess I'm just so used to it.