Class favoritism really shows and it makes the warlock community sad.
Where are our changes?
Where are these baked in talents into the spec?
The warlock community gets it's hopes up over and over but nothing is done to help us enjoy the class.
Game is fun but the current iteration of warlocks is not. Please we beg of you do something, I would do anything for the changes I've suggested below. I don't think any are close to being unreasonable I tried my best to make them as reasonable as possible. We aren't asking for anything ridiculously strong or overpowered just want our class to live up to the fantasy you keep talking about.
We see a good platform now you just need to build on it. We don't need much work just some nice simple changes like the ones below.
Please blizzard do something right for the warlocks and we will forever be greatful. <3
Please stop telling us we're the tank caster because we're not. Why is it we currently feel as though we're super squishy compared to a mage, hunter or rogue with a great toolkit of defensives?
We felt tankier in Warlords of draenor and there wasn't no where near as much emphasis on tankyness.
If you want us to be here's what needs to happen no questions asked..
-Demon skin baseline
-Demonic circle baseline
-Reverse demon skin pvp nerfs
3 simple things so hurry up and get your asses into gear.
How is this asking for much when melee have ridiculous burst potential and high uptime with all of their gap closers?
Look at your beloved mage and all the changes/buffs you give them.
You guys need to seriously drop playing mages for warlocks. Give them a try we have potential mages don't have much more potential, The class is more enticing and has better class fantasy than a mage you just need to put this into practice and tweak a few small things for the class to be super fun to play.
If a new player sees a warlock and a mage what do you think they're going to want to play?
An evil summoner who tears holes in space and time to summon dimensional rifts and casts big scary chaos bolts, Summons demons to do his bidding and maniacally laugh while they overrun their target and casts sickness/evil upon their target whilst draining their soul to nothing with drain soul.
Or do they want to play the mage, A class that's been around forever in just about any mmo and is pretty much the same no matter what mmo it is.
Warlocks are unique mages are not and they never will be.
It's now time to warlocks cool and fun again. The joke is over and it's time to get serious.
Here's some simple changes in addition to the changes proposed above already that would make our class fun to play again. Nobody I mean nobody enjoys RNG. A little bit is fine but you've gone way too overboard in legion. Nobody enjoys playing a damn casino playing warlock.
Player skill and a good warcraft log should not be reliant on RNG and in no way should RNG dictate a good parse.
All specs
-5 soulshards baseline
-Demon skin baseline
-Demonic circle baseline
-Reverse demon skin pvp nerfs
-Remove pets we're locked into for each spec
-Warlock taunt demons not holding aggression on enemy mobs correctly (Please address this)
-Demon skin baseline (removing this from the talent teir reduced not only our survivability but our pets too)
-Demonic circle baseline (Because why not. It's an iconic warlock spell)
-Reverse demon skin pvp nerfs
-Shadowfury cast time removed and added back to affliction talent tree (if we're going to be immobile we need more utility and defensive capabilities)
-Mortal coil healing buffed so it remains a competitive talent choice in that teir with shadowfury. How about 35% max health return?
-Dark bargain to replace demonic circle talent once demonic circle is baseline. Dark bargain cooldown reduced to 2.45
-Dark soul reintroduced
-Grimoire of sacrifice now allows the user to take on sacrificed demon abilities. Ie interrupt, knockback...
Affliction
-Writhe in agony baseline
-Soulburn baseline (empowering spells=fun)
Nobody uses soulburn in PvP so why not bring it back to PvE
-Soulswap baseline (helps with ramp up PvE) Again who uses this in PvP time to give it back to us in PvE for raidingand dungeons. Let us spread dots for the cost of 1 soulshard again
-Remove soul effigy (boring, frustrating and not interesting to play with) REMOVE IT!
-Soul effigy talent replaced with the original "Haunting spirits" (Fun, Easy and a good shard spender)
-Haunt baseline so we can use haunting spirits
-Malefic grasp now increases dot damage by 30%
-Old malefic grasp animation reintroduced
-New warlords of draenor drain soul animation reintroduced
Destruction
-Incinerate now generates burning ember bits/soulshard bits (burst class needs reliable way to generate resources not a mindless spammy filler) We need to burst on demand not hope the stars align to burst
-Less variance in destruction mastery for more consistent chaos bolts
-Shadowburn baseline (original shadowburn)
-Fire and brimstone now costs ember bits/soulshard bits and can be toggled. Chaos bolt is also affected by fire and brimstone
-Rain of fire costs 1.5 soulshard bits/ember bits
-Ember tap reintroduced
-Wreak havoc removed as a talent (would gladly give up a little bit of cleave for competitive single target) The cleave doesn't have to be so extreme to the point of being useless single target. If this is what needs to happen for more single target do it
-Havoc duration increased by 3 seconds and cooldown reduced
-Baseline chaos bolt buff. If there is an honor talent giving us more chaos bolt damage it is saying something is wrong with chaos bolt for us to require a talent for it to be competitive. It has an issue and needs to be fixed
-Focused chaos removed as a honor talent to compensate for the chaos bolt buff
Demonology
-Demonic empowerment is now a 30 second aura that needs to be maintained (similar to the function of haunting spirits)
-Summoned imps and dreadstalkers duration is now increased by 0.5 seconds for each 1 second of movement the warlock makes (Or at least something that isn't so punishing as the current system is if we have to move) Any movement at all for a demonology warlock makes our damage suffer. A class that is unable to perform dungeon and raid mechanics while unable to sustain some dps is a bad one. Bad design and this needs to be fixed.