Is it in any way viable if compared to Frost in raids? I really enjoy fire gameplay but I can't play a class if my performance is going to be much lower than another spec from it.
Is it in any way viable if compared to Frost in raids? I really enjoy fire gameplay but I can't play a class if my performance is going to be much lower than another spec from it.
Painfully boring imo now
When I tried it I did okay, but the damage is really inconsistent. But don't worry play a few hours on 120 as fire and you're going to switch to frost willingly.
As it stands fire lacks most of everything, which made it fun in legion. You're going to have no crit, no haste, no kindling (probably since you're going to want to run the bracer talent), really short combustions, you have to choose between firestarter and the belt affix, no double bloodlust, no flame on or phoenix flames (pick your poison), no cauterizing blink and flame strike slow nerfed to 20% making open world content a pain and you're probably going to have to run rune of power (which I don't mind as much). That's all iirc. So gameplaywise it looks kind of dire until they address the crit problems.
Numberwise we're going to have to wait and see, but as it is right now I'd assume we're going to have to wait for some better gear for fire to be a viable choice. Even if you were able to do decently on average it is just way too unreliable to be viable during progression unless they balance it way over the top.
Impossible to say
they could hot tune it a week before the raid is out
fire damage spells increased by 6%. Who knows
Thanks for the input, guys.
Maybe I should just give up on this dps idea seeing as not being the best tank/healer spec doesn't bother me as much.
Fire essentially only lost leggos and your artifact. Some of the leggos were moved into the talent tree as well as the artifact ability so to have them you're going to have to lose something that was preferred during Legion. So one word to sum up fire in BFA? Less.
Viability for the top end is all about tuning. But as it was said before, it is kinda boring now. We lost a lot of utility for soloing and combustion is short again, we may use RoP again.
The save for Fire is probably M+, as our AoE and Cleave kit weren't tuned down as much as many other classes and specs were.
Problem is, there usually is only one or two raid(sometimes none) fights in the tier that benefit from Fire's AoE over Frost. So them tuning Fire to be lackluster ST would just push us to Arcane(if they tune it right this time)/Frost again in raids.
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Fire feels very weak on single target. Fireball is like a wet noodle, and the stat squish means much less crit. Probably does okay on aoe though. Pity they don't balance it better.
Fire is pretty much exactly the same in BfA as it is now. We lose Phoenix Flames which makes the aoe rotation a bit wonkier but that's fine, we don't need PF for single target anymore due to losing the extra 4-6 seconds on Combustion. I expect without much crit it will feel pretty bad to play early on, we won't be getting to 50-60%+ crit in the first raid tier like legion but fire feels fine right now at about 35% crit so who knows.
Enjoyable so far, getting used to it. Phoenix flames baseline would be awesome.
Enjoyable, i think, i never bothered with fire during legion so getting to play the effect of the bracers as a talent is fun to me. I also like that sort of stuff in rotations though. Method Sco recently uploaded a +8 temple of sethraliss with a fire mage that was dookie'ing all over a frost mage/an outlaw rogue.