Originally Posted by
Kralljin
They did already back in Wotlk with Colossus Smash, they however did not commit further to this until later.
Educate yourself on the Azerite system.
First off, most Azerite Traits aren't exactly impactful.
Second, "PvP Azerite traits" are optional, every Azerite Gear has one "acquisition specific" slot where you have the option to pick a trait based on Zone you acquired it, for PvP, those traits are filled with "PvP traits", which are mostly just fancy ways of saying "proc chance to do more damage".
So basically, on an Azerite piece, there is one potential "PvP Trait" if you acquired that piece via PvP and the rest are "PvE traits".
8% Haste aren't .5 casttime reduction however, more like .08 depending on the cast.
The games where this makes a difference are fringe at best, your Internet connection has a higher impact.
You can, but i just don't see the point in it.
Make PvP drop a decent Ilvl and you have the same effect without tinkering around Items, because they would have to code the mechanic that allows items to have stats based on the players class / spec.
Next to it, you would have to solve how PvE items then work in PvP.
Seriously, your ideas are basically "Template system but works off items", why not just use the template system as of now and have a proper reward structure?
They could do that, i however still do not see why the Template system prevents them from doing that.
Or is this somehow exclusive to each other?
You're trying to solve issues via the wrong means, if you think CD's are the problem then tackle CD's, not the Template system, the template system does not prevent them from doing that.