And thats a fine opinion to have, however it only being an opinion on what should happen (getting flying earlier/easier than Blizzard intended) also opens up the possibility for others to want time reduced in other aspects of the game like dungeon trash. Those people could then use the same logic you've used before of "people who don't want to skip trash don't have to, its good to have options"
Anyhow I think we've, finally, pretty much covered it. Hopefully something was learned.
I don't think theres any game that says you've mastered content when you've completed it (aka done quests etc.) as most of them have hidden easter eggs and such.
Legion Pathfinder part 1 increased your mount speed and Part two gave you flying, you could master the content when Broken shore was released properly and yes flying was used in current content as old WQ's were still current content thanks to the reward structure of WQ's and invasions.
BfA works similarly, we do not yet know what Pathfinder Part 2 holds but its safe to say that we're going to use flying in relevant content because of the reward structure of WQ's.
I do not know how saying A and doing exactly A is "spitting at our faces", sounds rather illogical and I can imagine it only applying if you really, really don't like pathfinders. Whether you like pathfinder structure for flying is your opinion, just like how I do like flying but think its bad for the game overall due to its superiority compared to other forms of travel.
Don't pretend, that you don't understand, what waiting for arbitrary amount of time till arbitrary patch means. Principle is simple. "When content is done on main - you can do it on alts with flying". As simple, as that. When you have to wait for arbitrary amount of time and therefore do exactly the same content for 2nd, 3rd, 4th, etc. time on alts, then, you know, it kills whole purpose of having flying.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
It isn't arbitrary though. I know you don't like it but Blizzard intended flying to be unlocked when enough time has passed and players have achievement required achievements. What they didn't intend is players doing stuff on main and then getting to fly on their alts which is why it doesn't work that way.
Flying will still have its purpose since that content will still be relevant when flying comes out (unless Blizzard has suddenly changed their opinion on how WQ's reward people, which would imo be a good thing). If you did things already on all your possible alts then you probably had fun doing them.
Honored with a bunch of factions and max level is all that should be required.
Enough time for what? Content is done when story and rep grinds are done. That's it. What else should I wait for? For 8 months? For a year? On what characters will I need flying after a year of playing? For what purpose will I need flying? This is exact definition of "Remove flying from current content", you know.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Teleportation disconnects you from the world. Flying only keeps you above it. You still spend time on traveling from A to B, but you have the choice which path to take, you have a choice to take a detour if you notice something of interest etc. In fact, I spend more time in the world when flying because saving time on pointless travel opens me options to do additional things which I find more fun.
It is really baffling how people fail to understand such a simple concept. Freedom of choice, freedom of movement, freedom of changing your path mid-way. These are good things. Devs are just too fixated on people who complain about having nothing to do in the game, and force this stupid time-gating and time-wasting shit on other players, who do not mind to spend their time in the game even if they are "done", because they find other things to do for themselves.
Or, you know, I could be runnung more dungeons on my characters, because I would have more time for these. Making people waste time on travel reduces your potential player base for other activities.
Last edited by mmoceb1073a651; 2019-01-11 at 12:32 PM.
Again, thats only your definition of content being done. With current WQ system content is never actually done, just replayed for all eternity (well, until new expansion comes along). I'm pretty sure you haven't explored every bit of land available in BfA so your content isn't "done" in that sense either.
You never "need" flying in the first place, what characters you use flying when its available is up to you. You're getting flying when Blizzard releases Pathfinder part 2 and you've completed it. When that is, nobody knows.
Well, I skip so many things because I know that I don't have time for them for precisely the reason that they are cumbersome to travel to. I wonder if they have some kind of evaluation of which world quests are done more often than others. I bet, some obscure locations which are not easy to reach are usually left out. Just like some spefic quests - "another turtle make it to the water" as an example.
Teleportation doesn't disconnect you from the world, you're still within that world doing stuff. You just cut the time needed to travel.
If travel is pointless then flying doesn't make you do more of it as it will still be pointless.
Freedom of choice isn't necessarily a good thing, if it was then we'd have things like gear vendors all arond.
Freedom of movement, ground mounts give you the same freedom except on one axis. You're grounded on same plane as mobs are.
Freedom of changing your path mid-way, yeah you can do that on ground mounts too.
Devs have actually been doing things in such manner that you can do the content you like and get rewarded for it. You choose to do WQ's for X reason, for most its AP, and if that reason is too good compared to other sources then thats your problem.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
In the "new content" that came with this latest patch i.e Darkshore we can fly so it takes some mental gymnastics to justify not being able to do it on the islands.
Pathfinder was added to slow our progress, ground travel is way less efficient. Slower progress, longer subs to do the same things.
and then when we have chew all the content of an xpac we get the little candy, you get flying and subs a little longer to do things like efficent farming, more exploration etc.
That's all it is, a time gate trick to slow us down.
That's demonstrably false. Blizz can easily increase or decrease the rewards and requirements for daily quests to have players logged in as much or as little as they want. Just look at MoP with people complaining abouthe rep grind even though they could fly, or complaints about WoD having nothing to do despite being grounded.
I just try to say, that any content has it's natural life span, no matter, how much Blizzard try to stretch it. They can say, that in their opinion content should last for 10 years and delay return of flying for such long amount of time, but content is done, when it's done. Yeah, now I see the reason. Blizzard just want to upgrade ilvl of rewards and call it "new" content. But actually it isn't. Upgrading gear to ilvl cap takes just several days and happens once in several months in a best case. Anything else is pointless grind for illusive hope to get WF/TF. And when content turns into pointless grind - it's no longer content for me. I won't chase this carrot on a stick. I'm done with it, sorry. I've "mastered" it enough to get flying at that point. If Blizzard don't agree, that can just go to hell with their crappy game. Wow isn't only game to play in this world.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.