Except many developers have already conceded to it being a major downfall including ones that worked on WoW for years, it is a fact.
Most people can learn multiple versions of the same class, you are not giving people enough credit if that is where the issue lies, and forcing someone to play a way that was an afterthought in the first place of a minority of the user base is a poor idea. PvP was popular in small bursts throughout WoW's history but was never what the majority of people who play the game do.
I do like PvP but like in Guild Wars it should be separate from the main game progression both ability and talent wise and they should be balanced separately.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
LMAO. Ok buddy. So your logic is that if someone at Blizzard has the same opinion as you regarding a subjective premise, now it's a fact? Are they somehow gods of infallible game design? How about when two people at Blizzard have different opinions? Does reality just come crashing down around us since mutually exclusive facts are an impossibility?
It is not a hard concept to differentiate facts from opinions. I suppose that in your mind, doing so makes your internet arguments seem less weighty. The irony is that not understanding the difference actually just makes you sound like a dumbass and you are not going to convince anyone who doesn't already hold your same position.
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What do you mean? What is the game's most important part?
The thing I don't think you're understanding is that the change wasn't for PvE or PvP as opposed to the other, it was to fix (as they saw it) the pacing of the game across all play.
Do you have references? Ion himself said it was about macros. If it was truly about the pacing, at least either put less abilities on the GCD or make it shorter. As it is gameplay is not fun as it used to be. I mean taking away fun from the game is basically breaking it. Why do people play anyway? To have fun or to be slowed down while having fun? Makes no sense to me.
You are the one claiming that the change was made for PvP .... seems like you should be providing references. I remember what Ion said and it is not what you are claiming. He did not say it was about PvP or macros. He gave an example of a warrior using a macro to fire off a bunch of non-GCD abilities and how that highlighted a problem with how that highlighted something they didn't like. They wanted abilities to be good enough to use independent of a macro bundle. He also said they were working through the problem of it not feeling good to activate something and then wait to do attacks. I don't think this has really ever been resolved and I personally think they put too many things on GCD, as do a lot of other people.
According to what you're saying, the faster they make it the better. So why is there any GCD? Why aren't we all mashing our keyboards as fast as we can? Why would you want to be slowed down by having any ability on a GCD, or at least one as long as it is? I'm not actually asking questions, I'm being rhetorical. You are stating an opinion as fact and I don't think you understand game design. An MMO is going to be designed with different considerations than a FPS. Not everyone thinks it is fun to play a game that is defined by your twitch reflexes and latency, nor is every game's architecture or long term interest best served by that paradigm.
In summary, you make two claims that I completely disagree with:
#1. The GCD changes were made because of PvP.
#2. In the MMO WoW, faster would always be better.
the GCD change is the single worst thing that has been implemented into the game, even worse than LFR (but not by much, that game mode is just cancer)
False. Its a fact that changes to PvE was made because they had to fix something for PvP. Big difference. Now with the fixes for how powerful abilities are, how much main stats etc can be reduced for PvP this became better when they started it in Legion. Now they don't have to fix stuff for PvE as much because stuff is too powerful or too weak in PvP. Before they always had to do that.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
A slower paced game will always be easier to balance.
That said, a talented dev team can make balance work with faster gameplay.
Wow feels slower than it ever has before in retail and it’s pathetic and bad dev work
Why they won’t revert the gcd, which id wager over 90% of wow fans hate, is beyond me
Video killed the radio star
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Yep. The "pervasive myth"-quote. Players won't rise to the occasion and tackle harder content. They just quit and stop playing.
https://twitter.com/ghostcrawler/sta...396162?lang=en
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
I disagree with the idea that PVE is ruined, so it's kind of pointless to debate further.
But yeah, the reasons for GCD changes were discussed in-depth at the beginning of BFA, and it had nothing to do with pvp whatsoever, what's more, the explanations actually made sense and it made many sceptics at the time accept the explanation (at least a part of them).
The only PVP related thing I feel in playing WoW right now, it the bad tuned scaling in PvP, where even 60 and more ilvl difference (QUEST GREEN vs MAXED OUT MYTHIC/ILVL-CAP) makes close to zero difference even at 1vs1 combat. If you have 2 green geared noobs, they can just gank any mythic raider.
I am just a casual pvp player (R11, weapon ratings in later expansion and basicly just weekly-1-extra item in BfA), but I really miss the advantage from past expansions, where the seasonal blue->epic gear advantage alone made you a demigod in pvp. Yes a new player felt like fighting a raidboss later in the expansion, so what, thats what you get in PvE too.
Put a green geared DPS in todays mythic raid and he will not even come close to healer/tanks in the meters. Why does PvP needs such a low entry point is something I dont get. The old seasonal blue gear as the catchup mechanic was more than enough.
All I want is a given advantage for regular players in PvP. That nobody likes the fair & balanced system for noobs is visible for anyone: low arena participation, low arena championship viewers, basicly zero big pvp streamers. Nobody wants to see how green geared FOTM rerollers dominating PVP because the right class/combo is all what matters. Unbalanced class mechanics outweight every gear advantage there is and thats just bullshit in any MMO, if gear does not matter at all, its just like any silly WQ mini game. Nobody cares for that.
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