Guys... remember how Warfronts and Islands were good on paper and then what we got...
Guys... remember how Warfronts and Islands were good on paper and then what we got...
Sometimes I legitimately think you people are parody accounts.
"Tried to solo this timed, high-octane-adrenalin speedrun content as a restoration shaman, I didnt enjoy it."
You can't make this shit up.
Looking marvelous in velvet.
A lot of the interest for me will be the price of admission. Will it require the player to grind and grind and grind resources in order to participate or will it take more of a FF14 endless dungeon where you can queue however many times you want but there are break points where you collect rewards which reflect how far you go.
It also sounds like it could be hard to balance around since there's no timer which would further increase the disparity between classes which excel at it over those who don't.
A soldier will fight long and hard for a bit of colored ribbon.
OP how you want to balance content so SUPPORT class can comple it while NOT SUPPORTING other and doing it solo instead. Like what.
If you want to solo content you pick a self efficient role note the role that is build around playing in group.
I don't think anyone has a problem with that... Or at least, I hope they don't, because that would be silly. It has less to do with the content and more to do with it being the only avenue for the Cloak which in turn not only applies to the overall corruption system but even the Raid itself. If there were other reliable ways to do it it'd be pretty different. They've majorly adjusted the scaling for healers twice showing how wonky its been; as in not only solo healing scaling, but even group healing scaling initially not being worth the cost to add a healer. Add in that healers also favor different types of corruption to what anyone else would collect that isn't particularly great for AoE.
If they're tying that to the cloak, which ties to raid content and general power scale for the entire patch to this high-octane-adrenalin speedrun content, its pretty fair to be nervous about Torghast doing similar with Legendaries and whatever other systems could be attached. Tho with floors allowing you to choose different bonuses and drawbacks to those bonuses such as the Flameshock example I think Torghast has more potential to not screwing other roles.
Torghast isn't timed content, and you can do it at your own pace. That alone already makes it easier to solo as a healer.
I think not having a timer will make it easier to balance. Sure some classes/specs might blast through it far faster than others, but as long as everyone can get through it then there isn't as much worry. If you have to make sure everyone can get through it in X amount of time, that makes balancing much harder.
And that's where I think the difference will be from visions, lack of timer. I personally am so sick of everything being timed. I just want to take my time with some things, especially if it's something I need to do to progress. It's not a case of "Get good" either, I can do it, that's not the problem. The problem is I don't enjoy it when I have to beat a timer. So even if everything else is just a copy paste of visions, if there's no timer that'll already be a huge improvement for me.
First, i have 14 120s and every role represented and geared to 440ish. I don't do mythic raid and high end PVP so that is about the only thing i don't have strong knowledge of. So take what i say below with that in mind.
The problem with vengeance was just certain tanks were literal gods at everything at that time. Vengeance allowed Blood DKs to appear at the top of essentially every meter except deaths. If vengeance only toggled on during solo, it might have a place again. But in this discussion about Horrific visions, tanks are arguably one of the best for that content, especially after nerfs. Vengeance DH and Blood DKs can easily full clear visions, much easier than some pure dps classes (mage for example). Horrific visions is already content that tanks are all-stars. Id rather do it in my vengeance spec than my havoc spec because it feels smoother healthwise and clears nearly as fast. Same with my Blood versus my Unholy. My guild is full of players that switch from DPS\Heals to Tank to get the achievements solo in Visions. I have no problem with switch specs, and feel it is the reason Blizzard gave the option. Hell Vanilla my Shaman would switch specs to farm stuff toward the end of content.
What OP is wanting is to not adapt in any way to the content. He expects to take a healer spec and enter content that DPS need to be challenged at, and do it with no difference. That mindset is toxic for the game. They have already nerfed mob HP significantly if you enter as a solo healer. Another person has already gave a viable build for resto shaman to complete the content. Players should be expected to change their playstyle minorly at the least to do different content. It harkens back to having different specs for different things. OP is pissed that his resto can not walk in to visions and clear it without any adaptability. He has two options that can make visions viable for him, go a dps spec or go the high dps build for resto, if he chooses to stick in his way and not do it, then yes, he is stubborn and content should not be catered to him.
Here is the thing, you don't have to solo it. If you want to stay a healer, and need the cloak for raiding, take a couple of those raiders and have them run it with you. Its easiest to clear in a group anyways. If your raid is being held back by a healers cloak levels, and that healer refuses to adapt by changing specs (even while staying healer, just picking more damage talents and essences), then your raid group just sets a group up to power farm it for them.
We live in an era of "me versus them", an era where something is done that you don't like means you are personally attacked. People whine too much.
Let us play video games and be happy.
Welcome to this week's episode of "OP complains about something based on completely wrong assumptions".
I think Visions are fun, albeit a bit repetitive after the 20th time. Masks are a great way to allow progression by adding challenge for better gear and I'd wish they would switch the weekly affixes in M+ to a mask system since some weeks are very easy affix weeks and others are much more challenging.
Also I think it would be more fun to add more affixes to 15s than to just make it a numbers game by pushing keys to 20s (would help the general balance issues with high keys as well).
If Horrific Visions is anything to go by, Torghast is going to be great.
(It'll need feedback though, I hope they'll go live on alpha or early beta)
Visions are awesome, full of little things to optimize your runs, items, tweaks,... I only regret not being able to run more of them.
I even do them as priest. Arguably the most difficult class to do them. Still enjoyable.
From what we know Torghast will a)be more varied from run to run and b)without timer. Not that visions aren't great (they are), but it will be different.
But I have feeling that if you enter solo Torghast as Resto Shaman, you gonna have bad time. Just a feeling ;D.
OP: *goes into Horrific Visions solo as a healer*
"Guys I think Shadowlands is gonna suck!"
Why are you trying to solo it as a healer? Why solo content as a healer? Get a group or spec enh/ele. I don't get why healers expect to be able to solo current content at the same pace as damage specs. You're being ridiculous.
Putin khuliyo
Im enjoying Visions (hoping to complete 5 masks when Org is up again). Will I continue to enjoy them once Ive cleared 5-masks a few times? Probably not, but this was just patch content (but do we know how long Torghast will stay current?).
I'm so happy about this solo content I can do on my own time without DC screwing over a mythic, and the chore of getting a mythic group with my raider.io scored that pugging has gotten me .
Just need to be something other than a timer for difficulty. Fingers crossed