Speaking of not reading with comprehension - I did mention "if you refuse to toss a grenade into its gob". I played through more of the game by now and I understand that this is the direction of the game as a whole: it wants you to play rock-paper-scissors with the enemy types and deal with them in a specific way. I just sometimes don't feel like running up to the cacos and tossing grenades at them, which sometimes stick somewhere above their faces instead of going into the mouth. Not to mention that sometimes you don't quite get to be in range to glory kill them(but that's what the ballista is for, I know). My gripes were more relevant at the start of the game when I didn't yet have the rocket launcher, the chaingun and the aforementioned ballista.
yeah,the game really really picks up the pace around Mission 4 and the Doom Hunter boss fight,since you start to have some real power behind you,and the game really pushes you into situations where its gameplay loop shines.this is especially apparent during said boss fight.
I'd also recommend doing the cultist base master level once you get your ballista and chaingun,it's a ton of fun.Just expect to die a lot if you do so,especially if you're playing on Nightmare difficulty,but it's a blast.
Though you might get spoiled on a few enemy types that don't appear until later into the game,such as the pain elemental,the baron of hell,the "tyrant" which is just a cyberdemon and the Archvile
- - - Updated - - -
Are you using borderless windowed or full screen?
It works fine for me with full screen,but borderless windowed often fixes alt tab issues with a lot of games
after a few hours I got used to all the changes they made, but the only big downside of DE are the endless jumping puzzles, I hate jumping puzzles...
Completed it, what a ride. That must've been of the most intense bossfights ever. I REALLY love the gameplay revamp, it's a lot more demanding than the previous iterations and requires a lot more action of the player. Can't wait to play it again on a higher difficulty.
They are only out of place because the old Doom games didn't have jumping. But there were areas where you had to effectively do something similar in order to reach certain passageways or door switches, especially in Doom II. I think that's kind of how they tried to make the game similar.
So what's the consensus? I'm replaying the first one again first.
So wait, the whole point of the system is to prevent piracy. And Bethesta released what basically is an official crack, which makes piracy basically effortless. And now they are patching the system back in, after all the pirates had their fill? Basically patching in anti-pirate software to software that doesn't need to be pirated anymore?
Doom Eternal is a good game but Doom 2016 is far superior imo. Doom Eternal feels like a lengthy DLC and what’s with all the platforming, wall climbing and puzzles that are way too easy anyway? They don’t fulfill any purpose.
It is worth the money but I prefer Doom 2016.
Cacodemons were also tanky in 2016, but you had two chances to get the gauss cannon before you meet first one. Eternal throws them at you since first level and gives them a gimmick to make them beatable.
I find the massive spike to be Mission 6. First, the slayer gate stops giving you any illusion of fair fight and throws everything with a kitchen sink at you from the start. I thought it couldnt get any worse and thats when the elevator fakeout happened. That one was the longest endurance fight I have experienced in both 2016 and Eternal so far.
Anyway:
Mick Gordon truly is the best.
Last edited by Verdugo; 2020-03-21 at 10:03 PM.
Man, the fight right after you pick up the crucible sword, i just can't do it. Marauders are fine, their dogs are fucking bullshit, but serving me a marauder, his fucking dogs, a cyber mancubus, a cacodemon, a dreadnight, prowlers, and a whiplash? I think i'm gonna be stuck on that part for a while.
Well, after a few hours I know I won't be buying this game. The game play is monotonous, it's too much of a platformer for my taste, the music is extremely annoying which one might think not to be a problem since you can disable it. But music is an extremely important factor in creating immersion.
It's kinda fun, for half an hour, it's blood gorgeous and it runs smooth as butter on max settings. But it's not a good game, not at all.
Opinion, anyway.
success comes in the form of technical solutions to problems, not appeals to our emotional side