Originally Posted by
MiiiMiii
I don't understand how anyone think it's fun to bring a stack of switch-any-talent-for-1min in their bag and between every single boss fight, they switch to the optimal talents for that boss. I have even seen people switch for trash mobs then back to boss talents. How is choosing a talent a choice, if you change them around every fight?
Same goes for Arenas. You see you meet a certain 3s matchup? Switch up those talents before the match starts. Always the perfect talents.
Always the perfect trinkets.
In BfA it's even worse with the azerite traits resepcing people do. Some are good at AoE, some are good at single target, some are good for PvP... And you keep them all switching all the time by respecing in the city, or, even worse, have bags full of them. Playing a Shaman, raid leaders demand I switch from Ele to Resto for certain bosses. Yes I want to be helpful but I chose Ele, not Resto. Noone asked me to switch from Resto to Ele on a certain boss in TBC. It was way too big of a hassle, and the gear would not fit at all either. And that was a good thing.
The right corruptions for every situation. The right essenses for every situation.
How is that fun?
The whole reason Classic WoW has increasingly more expensive respeccing costs is to explicitally discourage this. You are a PvE resto shaman, that's what you are. You don't shine in BGs, you don't shine in duels, you don't shine in solo world PvP. And people used to be OK with this. Yes I know people are so good at making gold now, that this respec barrier is nothing and people respec all the time anyway, but I personally think that is not fun. It's not interesting.
Even in WotLK with the dual spec introduction. People wanted to finally have 1 Resto spec and 1 maybe PvP Ele spec. But already back in WotLK, guilds wanted 2 differently focused PvE specs in both those spots.
Until we hit today, where mythic raiders gear out 5-6 characters just to make sure they can play the flavor of the month spec for every boss. Where people can't seem to enjoy playing a main and needs to "main 4 different characters". How about designing the game to make playing 1 character what's fun?
Blizzard try to bring a tiny bring-back of this kind of choice in Shadowlands Covenants. What do we see? People complaining like never before.
At what point do you realise you changing your talents and trinkets to the spreadsheet-perfect ones on every boss, and you see that other Ele shaman do the exact same thing, that you are just doing chores?