A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
They're TRYING to stop it the wrong way. The problem is people oogling rewards behind activities they otherwise wouldn't want to do.
Want to be strong in PvP? Gotta raid or do m+ for the best stuff!
Want to be strong in raid? Gotta grind m+, world quests, and islands!
The issue is no separation of rewards and what those rewards are valuable in.
At the very least, it doesn't have any business trying to entice us to do it.
Last edited by BeepBoo; 2020-10-08 at 02:16 AM.
You know what. I didn't think I'd agree reading the headline, because, well, you can still do those things if you want. But they have become largely pointless and unrewarded. Perhaps it's the nature of the game when we have stuff like achievements and WoWhead that people will just look up whatever they need and then minmax it.
This is one of the reasons why, since WoW's inception, I have argued for dungeons with random content. I feel like Torghast is a leap forward, but it could be so much more. Mount drops and stuff should also be super random to the point that there's no point farming them.
But you don't miss out anything as long as you do it during the same expansion. If you are still struggling, or consuming content, by the time the next tier and seasonal catch up is released you don't have to move on. You choose to as a player. You can't keep saying that Blizzard needs to allow you to keep doing previous tier content while actively choosing as a player to move on.
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There was no sub-max level content in past expansions either. Your friends just never consumed it the same as they would know. The same as they still could. I just finished the jelly grind for the Alliance bee. I didn't miss out on anything by not doing it right away when it came out. Content doesn't magically disappear just because a new tier out. Change your perception instead of blaming the game.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
This sounds like me. Been playing WoW for 15 years. Never enjoyed having an agenda I felt like I had to fulfill. I think Blizz made a mistake giving people concrete goals to fulfill. Those who are very goal oriented will complete them, and unsubscribe.
I think MMORPGs are the most fun when they are "choose your own adventure".
Yeah, BC was the same. You had Sha'tari Skyguard and Ogri'la dailies, but back then you could only do 10. Then once you had 280 flying you had the Netherwing who had nearly the cap on their own so you had to choose which ones you could do, and that was it for the day. The Sunwell patch added a dozen new dailies, but increased the cap to 25, where it remained until MoP. Hell, Icecrown had like 4 other hubs besides the flying ship, tournament grounds, and Shadow Vault where you could pick up dailies.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Sadly, those goals / targets were introduced to protect players from themselves. Im not saying it was the right thing, but the small percentage of "no-lifers" who took advantage of any open ended progression paths created a scenario where playing 15+ hours a day was considered a "requirement" by the very top end players.
Again, please dont think im making excuses or supporting Blizzard here - i have advocated for more open ended / less time gated gameplay for years now. I have erratic spare time to play, and quite enjoy thinking "ok shit, i cant play for the next 4 days due to work, however i have all of saturday afternoon and evening free, a box of beers, and i cant wait to play catchup for XYZ hours and see some real progression over that time".
Reality is, it was Blizzard that implemented these gates, in reaction to what they saw as an issue, and honestly, some of the high end playerbase agree with them. For them, playing 5 hours a day to stay "current" is better than playing 15 hours a day to stay current. For a lot of the playerbase, they feel like they have had their choice to play 15 hours one day a week taken away.
Personally, I don't stress about all the things I need to do in the day. I just log in and have fun.
I still get everything done and am up to date *shrug*
Here is something to believe in!
You are right, but you are mistaking WHY its like that.
Its not because the development made it that way.
Its because the community made it that way.
You can see on any controversial topic people who are essentially saying "I want to be able to play the game less."
And they are LISTENING to these people!?
Quite scary.
Either way, just go see how Classic was played especially in the opening months.
Its just a product of the year we live in.
Not going to be something that can be changed.
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I just think you should be able to get whatever you need to get in order to be able to do the content you want to do... doing whatever you want to do. If people want to be goal oriented, that's fine. Personally I love Torghast, but I don't think people who don't, should be forced to do it. Gear-based progression is also a pretty lame measure of progression.
I don't PVP, but if you want to PVP and then go to end-game raids you should be able to do that IMO. Bring the player, not the gear or playtime.
I believe this is because of years and years and years of blizzard putting things in the game that people did not enjoy doing but did them anyway to progress their characters, they became chores and in what way do people perceive chores? Get them done as fast as possible so you can continue on with doing the stuff you want to do.
It's still a you thing my dude.
I too am a raid leader with a busy schedule. I just played the game and got everything done without even trying.
The issue here is that fun is subjective. If I just logged in and raided, because that we 'fun' to me, then I'd probably be in your position. But I dabble in all the content the game has to offer, and just do what I want when I want to
Here is something to believe in!
There has never been concrete goals if you don't there to be. And before you respond.... cut the shit.... blizzard doesn't have a gun to your head yelling "DO DAILIES" or "DO VISIONS" your either in a guild that doesn't need any of that or you are in the wfr with a mindset of I will do whatever it takes. So no matter what "goals" abcde all the through fucking z you will do them if you want. Stop your useless complaining and play how you want. Take 400 hours to level and walk around doing nothing IF THATS WHAT YOU WANT TO DO.
Fucking sheep complaining about being forced to do stuff when you literally don't need to do anything.
This "change" that you're experiencing is mostly a result of your own change (i.e., massive amounts of experience with the game and changing goals within the game), and not the game being too much different from before. Sure, they change a lot in this game to keep it fresh and keep players interested, but at its core it's still the same WoW that you're used to over many expansions. It's just being kept fresh with newly added stuff or other ways to play the game and multiple different goals inside the game. There's actually more to do now in the game than there was in the past. But since we as players get more and more experienced with the game, our goals inside the game also change... I for example don't care much at all anymore about things like the levelling experience. I did in the past. I care about raids now, while I did not in the past. That's myself changing a lot more than the game. The game always provided these two things, but my own focus changed. This is only natural I guess when you play a game for that long. I mean, who is more likely to be excited about the levelling or questing phase -- the player who just starts out and sees everything for the first time and doesn't know ANYTHING yet, or the player who has done this 10 times over and measures himself with other players by their raid performance?
Well, you are not wrong. However I squarely put blame for this on the community.
Every time something is added that requires "time" the community explodes in an outcry of banshee proportions because "OMG BLizz stop timegating meeee!"
It's a sign of our time that no one wants to wait for anything anymore. Things have to be readily avaiable on demand (games, books, movies, series, even deliveries).
As for immersion, that is difficult to achieve in an MMO.
SWTOR had some of that in it's earlier stages with the dialogue wheel and character alignment, but of course that was mostly an illusion. The story was absolutely on rails you could only react to it differently and most of the times your reactions would be ignored anyway. Like when a certain crewmember betrayed your Sith Warrior and tries to kill you, the game does not allow you to kill them. Even if you have been a murderous entirely Dark Sided monster that killed and tortured people the entire time, the game does not allow you to force choke the life out of that guy.
In WoW this is even more difficult because until a few years ago our characters did not even appear in the cutscenes that showed important moments and we are still essentially mute. A trope that TSW and TSWL legends rather funnily included in it's immersion by people calling you silent or shushing you when you are actually trying to say something. (Also the character might be in fact mute after the bee flew down their throat)
In general though. I can live with what we have. I came here because of the content and gameplay after being throughly disappointed with other games handling that and I am positively surprised how much story and lore there is (especially the new HD cinematics, daaamn). Immersion is nice and fun, but it does not make for a lasting gaming experience. Pretty much like a book.
It can have an awesome story but after you read it, there is just not much to do with it but put it in the shelf.