It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Huh? I've always known that classic endgame will be easy since I played a lot on private servers back in the day, so it never really mattered to me. (though I'd prefer if they used custom boss tuning to make the raids harder). But Naxxramas seems to be somewhat challenging since people are wiping and only clearing a couple of bosses here and there per night instead of steamrolling and oneshotting everything (except for the most hardcore guilds, of course).
Still, whatever the case may be, Classic as a whole is so much more fun than anything current WoW came out with after Ulduar. Also raiding is not all there is to the game, and classic is harder than retail in all other aspects except mythic raiding . Yes, mythics are harder but does that make the game fun? I don't think so.
A lot guilds did skip farming them but it also has to do with the fact that Jaina and especially G'huun had absolute trash loot.
Not to mention that most guilds played G'huun on their first kill with four warlocks and didn't want to
(1) Bring four warlocks just to farm a boss that drops trash loot
(2) Relearn the fight with at least two locks to farm a boss that drops trash loot
Jaina was also a huge pain to farm because of how RNG could fuck you over in P2 / P3, having Icefall happening during the Blizzard (when your sight was obstructed) and it spawning right under your raid was sure as shit entertaining.
It was later fixed, but could absolutely happen during farm.
Difficulty is one thing, but difficulty combined with extraordinary class requirements even on farm or RNG for just shit loot makes people skip those bosses.
It quite frankly reflects on the weird juxtaposition of WoW currently, Final Bosses in Classic are completely easy but drop loot that makes people lose their marbles, Mythic Retail has extremely difficult Final Bosses but their loot is utterly boring.
They actually admitted that the Hybrid tax was kept around until MoP (or rather removed with WoD).
Not to mention, in TBC, the "hybrid tax" was compensated by having powerful support tools.
Last edited by Kralljin; 2020-12-05 at 01:39 AM.
Lol wut? Nothing in classic is even harder than normal raids and heroic dungeons in Wow. Also, my point was that you're just one of the many clamoring for TBC as soon as Classic has put everything out. When in the past many of the 'classic diehards' insisted this wasn't about getting anything besides Classic.
Naxx is crushing casual guilds far harder than AQ40. Going to be a ton of burnout with just how long the raid is + holidays coming up.
The guys by the duskwood farms? Hah, they aren't actually "dangerous", but I can let you in on an interesting little secret I discovered:
Ever wonder why you always seem to end up fighting multiple of them no matter how hard you try to only get 1? Can't remember why, but way back in TBC I ended up in duskwood farming for something on my boomkin (can't remember what) who could 1 shot them with moonfire, and discovered that mobs like those guys are actually coded to "fill in spaces".
Basically for whatever reason, I was killing them, and I noticed that if (for example) there were 3 of them in the house, and 3 or 4 around the house, that if I killed one of the ones outside, after 30 seconds or so, one of the ones inside would move outside and take up space where the guy I killed had been standing. You could actually kill 90% of the mobs around the house on the EXACT same spot by just killing one, waiting for someone to move over to where he had been, then killing that one, and so on.
I came to the conclusion that there was some kind of coded behaviour that probably triggered as soon as you engaged one of them that would cause another one to come over to the spawn location of the first after a certain amount of time had passed. Which would go a long way to explaining why they sometimes seemed to just keep coming if you didn't kill them fast enough.
I just literally died laughing when the post was made on the 1st and the first clear was at the top of page 2 at like 1.5hrs after the raid was opened.
Tbh, I used to straight shit on people but the game literally just killed itself for classic players.
I was really hoping the raid would give people a little trouble but pretty much everyone can clear it.. yikes
You're right it's actually funny seeing people try to compare pre-nerf mythic nya'lotha with classic raids. Yeah people go ahead practise 10 years, then go into naxx with zero corruptions and weak ass ilvl and clear the raid + kill N'zoth in 1.5 hours? Yeah? You can't? You need to wait 3 months for gear (remember no corruption vendor) like every other decent guild? I thought so.
I wish I got to do some Naxx. I stopped in Classic a long time ago. I would totally be pumped to see these two weapons:
https://classic.wowhead.com/item=22691/corrupted-ashbringer
https://classic.wowhead.com/item=225...f-the-guardian
Unfortunately I was never a huge supporter of Classic. I love the idea of Retail getting a bunch of new timewalking items and we definitely need Classic timewalking to be thrown into the mix. Still it would've been neat to be apart of it all and I hope people has a blast doing Naxx.
This thread is fun.
Everyone NOT raiding Naxx is saying how piss easy it is.
Everyone actually raiding Naxx is saying how hard it is.
its just that some bosses either require maximum focus in the case of patchwork, with this gear, aq40 gear and t2, its balanced, with buffs you end up with more than enough stats but you only get 1 try like that, but your healers still need to be on the ball and the RNG is tight. same for heigan that I saw, a lot of ppl fail at the dance or run to p1 too soon, some ppl were claiming the thing was lagging while they had 30ms. I managed to do it but the eye beam room fucked me a couple of times as ppl didn't go together and just got melted by the eyes.
in otherwords the bosses are mechanically easy but its not forgiving in the sense that you can fail and survive it. some of the bosses are a lot easier than others the world buffs do allow you to crush some of them before attrition/mechanics becomes a problem. but the instance is long enough so that the buffs won't last for most ppl. forcing you to do some of them with what you have.
Last edited by Heathy; 2020-12-05 at 07:04 PM.
People make the same old same old, tired as hell straw-men arguments about the ease of Vanilla.
While true, it wasn't this massively impossible hill to climb.. Save a few guilds.. But the fact is that Vanilla WAS challenging. Just like TBC WAS challenging.. Just like WotLK, was almost challenging.. etc.
The problem is that after 15yrs, multiple things have changed. We now have weakauras, and people who can write auras so good that they almost play the game (vanilla did not have that kind of addon support). You have practice. Guilds, in some cases, have been playing on the private servers since they launched. They have, even just from boredom, memorized the entire set of what COULD be done in NAXX to the point of second-nature.
Which all of this is a long way of saying that: It was a solved problem, and the tools available now DWARF anything that was available back then.
People can seriously chillout with the rhetoric now.
"When you build it, you love it!"
Vanilla is mostly about speedrunning anyway, and 'progression' night race is always gonna be about speed and the difficulty of executing everything in the instance including trash faster than others, not difficulty of encounters. You might have to look at wow classic the same way as people look at Goldeneye speedruns these days, it's all about speed competitions, as in most old, or easy, games now. The difficulty lies in the competition with others, doing skips, pot ussage etc etc, coming up with stuff to skip or zerg down, whatever. If you pull the maximum you can handle, guess that makes trash more difficult than the actual bosses. It's a different kind of progression, but that doesn't make it any less of a proper competition. If 100000 people suddenly started competing and trying to dickslap the most total strangers on the streets in the face until arrested, it would still be hard to be the #1 in this particular competition.
Oh well, had a kind of chill night wiping 10mins in because no one in the raid someone spoke up when we skipped a belcher which then added the entire slime room during Patchwerk . Actually enjoyed our laid back naxx because of it, doubt I would've had the race continued, as people were stressed out to the max in the start. The next day felt a bit shit about not having the rush of 'competing' or setting a good standing, but alas, it's done. And doing naxx calmly was super enjoyable
Last edited by Outofmana; 2020-12-06 at 01:33 AM.