http://talent.mmo-champion.com/?rogu...00000000000000
52/12/7 raiding mutilate.
The philosophy behind the build is to keep SnD (with evis), rupture, and hunger up constantly, which shouldn't be very difficult. 30 seconds affords about 300 energy which would give a damage rotation of mut - mut - rupture - mut - evis - hunger for blood - repeat--all of which adds up to 245 energy assuming one relentless procs and no refund for hunger and no focused attack procs, and the cycle should take just under the 30 seconds allotted to keep SnD up and hunger stacked with rupture dropping for about a second. if a particular rotation goes really well because of relentless or focused attack procs you might be able to throw another mut in before the evis.
There's probably some room to move a few points around in the assassination tree (infectious poisons?). I think the early poison talents outweigh the benefit from imp evis or ruthlessness but I'm not certain. I took master poisoner over turn the tables and infectious, I'll have to see how the math pans out ><.
I don't know how I feel about ruthlessness in a mutilate build, it doesn't seem very necessary to me but I could be way wrong, so I'd like some opinions on it. How it stands now it might wasted before a rupture but a bit of a bonus on an evis, whatever.
I haven't raided on my rogues in ages, let me know if this build is terrible.