Originally Posted by
Pognut
Just some ideas I have floating around in my head. I play prot and ret, so my holy idea might not be too good, but w/e.
Prot
Encouraging Words
Instant Cast
20% base mana cost
6 Minute cooldown
The Paladin encourages his allies, increasing mana, rage, energy and runic power regeneration by 100% for 20 seconds. Cannot be used while under the effects of Exhaustion.
It seems to me that Protadins don't really have much we need, aside from an instant exorcism (which would be a 2 or 3 point talent). This gives Protadins a way to give back to those wonderful healers. And could someone figure out a better name? Encouraging words sound a bit lame, but it's 2AM here so that's the best I got for now.
The exhaustion thing makes it so that you cant just unload without fear of running out of mana. This is more of a mid fight refresher.
Holy
Healcano (temporary name, born out of my first thoughts upon seeing beacon of light in beta)
30% base mana
10 minute cooldown
Your heals to the beacon of light now transfer 50% of the amount healed to all others affected by Beacon of light. Lasts 20 seconds.
Alternatively, passive, but only heals for 25%.
I don't play a healadin, so this is probably either under or overpowered, but it seems like a good way to give paladins a way to group heal when they need to. Also, beacon of light's duration would be increased. Having to put it on every minute just seems like a pain in the ass.
Ret
Bloody Vengeance
10% base mana cost
10 second cooldown
The paladin goes for the enemy's throat, interrupting spellcasting and preventing any spell of the same school from being cast for x seconds, where x is the number of stacks of blood corruption/holy vengeance on the target. This attack also consumes any stacks of blood corruption/holy vengeance on the target.
The whole X number thing needs to be reworded, but other than that it seems good. Originally was going to be Blood Strike/Vengeance Strike, but this just seemed cooler and sounds like the kind of move i was going for.
For the longest time I've thought that ret paladins should get some sort of interrupt. Warriors have pummel, Shammies had Earth shock(why did blizz do away with that?), mages have spellsteal, death knights have mind freeze, hunters/priests have silence if they specced for it (though no one ever seems to:P) etc etc. It seems unfair that our only interrupts are stuns with 1 minute cooldowns. Also, crusader strike and divine storm will now proc SoB/SoV, so we don't have so much ramp up time. Lastly, since I absolutely hate what they've done to SoC, i'm gonna give it back its old functionality. Since SoB/SoV is now useful in PvP and PvE (im leaving the damage boost in), i figure i can do the same for SoC by making it also making it auto crit when art of war is up, but consume AoW. Think about it. Whenever exorcism is on cooldown, just judge command. Finally, to keep that from being utterly overpowered, I'll also make AoW only proc off judgement, DS, and CS crits.
Feel free to comment and point out errors, but keep in mind that it's 2 in the bloody morning. Good Night.