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  1. #1

    Post Naxx - A serious discussion about what could happen after 1.12

    This is a cross post from Reddit of a great article that really got an interesting discussion going.

    I'll just ctrl+C the entire article here for those that don't want to go to another site but here is the original: https://www.progamerreview.com/wow-c...ramas-content/

    1. Progressive Expansions
    Screenshot of Draenei looking at the Dark Portal in WarcraftLet’s get the obvious answer out of the way. The most straightforward answer to this question is releasing the expansions as they did back in the day.

    Which would mean that about six months after the release of Naxxramas we would see an official legacy server option for The Burning Crusade. Which would make a lot of sense considering the love that people hold for The Burning Crusade and Wrath of the Lich King and it likely wouldn’t require as much work as the other options on this list.

    What happens after Wrath of the Lich King?
    The problem with this approach is that the Legacy servers will eventually make its way to the later expansions that the World of Warcraft Classic crowd generally doesn’t like.

    World of Warcraft is a product meant to last for years and this solution would almost have an expiration day as the original Classic server crowd would likely not want to continue onward from Wrath of the Lich King.

    Blizzard could choose to release brand new Classic Wow servers with the release of each expansion though, which would make sure that the die-hard Vanilla and The Burning Crusade fans always have a fresh server to play on, which is something I think they should do no matter what they release post patch 1.12.

    Conclusion
    I would be absolutely fine with this solution as I am so excited to relive both Vanilla and The Burning Crusade but it does have some obvious issues.

    Likeliness: Very High

    2. Pristine Progressive Expansions
    World of Warcraft patch 5.4 artworkIf you ask the Vanilla World of Warcraft fanbase, every expansion had its glaring issues, even The Burning Crusade and Wrath of the Lich King.

    TBC introduced flying, Wrath had dungeon finder and general trivialization of a lot of content, Cataclysm had the Looking for Raid feature and Transmogrification, and the list goes on from there.

    But what if they didn’t?

    What if Blizzard introduced the expansions as they were in a progressive fashion but chose to remove the ”anti-classic” features from said expansions. So when Wrath of the Lich King comes around there will be no Dungeon Finder, when Cataclysm comes there will be no Azeroth Flying, no Looking for Raid and definitely no Transmogrification.

    It would be so exciting to see the later expansions without all of the quality of life additions that were added over the years — no sharding, no Cross-realm zones, no transmogrification, no leveling boosts, no heirlooms, no queuable content, etc.

    But what about flying?
    Screenshot of Netherdrake from The Burning CrusadeDon’t get me wrong, I think flying was a bad addition to the game as it allowed you to essentially ”skip” the world and the people in it when playing. However, flying is essential in some places such as Netherstorm to reach the dungeons and raids, and in Storm Peaks and Icecrown to even complete the zones, and so on. They could obviously just add a ton of flight paths to replace the feature entirely but then what about the Netherwing Drake and other flying mounts iconic to the expansions?

    I would be okay with flying being replaced entirely with flight paths, but as long as they never introduce Azeroth Flying from the Cataclysm expansion, I am pretty okay with flying.

    Conclusion
    I would very much prefer this approach to the regular progressive release of expansions as this might allow me to enjoy the later expansions to the same extent as I did with Vanilla and The Burning Crusade. Don’t get me wrong, the newer expansions have had fantastic content and beautiful areas to explore, but it was always ruined a bit for me by the philosophy of the modern World of Warcraft.

    Likeliness: Low

    Related: Best MMO Gaming Mice.

    3. Post 1.12 Patches – A second crack at the Dragon Isles, Azshara Crater, etc.
    Screenshot from Aszhara Crater

    Post 1.12 patches is also a popular option that Blizzard could go with, and it is done incredibly well by Old School Runescape, the official Classic servers for Runescape. They keep releasing new patch content but without messing with the original formula.

    What better way for Blizzard to start this patch cycle than with content that was originally planned for Vanilla but got scrapped during development. Blizzards ambitions for the original World of Warcraft were huge, and the amount of content and concepts that were initially planned for Vanilla is a testament to that ambition.

    Content Originally meant for Vanilla
    The Dragon Isles(Zone/raid): This was a raid and an area that was originally planned for Vanilla World of Warcraft but ended up being scrapped. From some pre-alpha maps, we can see that it is located north of Tirisfal Glades and from some artwork it looks quite old-god themed and obviously involved some dragons.
    Hellfire Peninsula(Zone): That’s right, the first zones of The Burning Crusade was meant to ship with Vanilla World of Warcraft, and it even went decently far into development as showcased by Hayven Games. Releasing the Hellfire Peninsula in a patch would be interesting if they provide fresh content that suits the less focused narrative of Vanilla Wow. Perhaps even release Magtheridons Lair as a single boss 40-man raid.
    Black Temple(Raid): Yes, the most iconic raid of The Burning Crusade was supposed to ship with the original game and not as a separate expansion. However, releasing this as a stand-a-lone raid with no real context from the rest of Outland might be a bit weird.
    Karazhan(Dungeon): One of the most beloved raids of all time, Karazhan, was supposed to be a dungeon back in Vanilla but never made it to the game. Releasing Karazhan as a 10-man dungeon in a post 1.12 patch would be awesome, and due to its location being on Azeroth it would fit perfectly. It would also finally make that ”Teleport to Deadwind Pass” ability from the Atiesh legendary staff make sense.
    Kezan(Zone): Home of the Goblins and Trade Prince Gallywix was also planned for Vanilla Wow and could serve as a fun Patch for World of Warcraft Classic.
    The Emerald Dream(Zone): This is another major zone that Blizzard worked on for Vanilla, but they admit to struggling with the overall fantasy of the place. The Emerald Dream is essentially the blueprint for Azeroth as the Titans created it and it would be great to see it as a fully fleshed out zone if Blizzard managed to get it right.
    Mount Hyjal(Zone): Like a lot of people know, Hyjal was actually a zone you could reach in Vanilla with ”some clever use of game mechanics” and the area wasn’t just there to please the wall-jumpers, but it was actually meant to be an end-game zone in Vanilla and would be perfect for a Classic Wow patch.
    Azshara Crater(Battleground): This was a large battleground that went quite far into development before being scrapped due to Alterec Valley taking up too much time. As Azshara was very underused in Vanilla it would be great to see them take another crack at this Battleground in a patch.
    Caverns of Time(Dungeon): The Caverns of Time that got released in The Burning Crusade was supposed to come out in Vanilla World of Warcraft as a dungeon. I would love to see it return as a mega-dungeon in a patch with each wing being different time periods or something of the sort.
    There are much more scrapped content from Vanilla World of Warcraft, such as the Stormwind Vault and even Northrend but this is just to give an overview of how many ambitions they had for Vanilla that never saw the light of day. Perhaps World of Warcraft Classic could be the second chance for some of those ambitions.

    Now, they don’t have to go with the old scrapped content, they could also create entirely new zones and dungeons, but I think building on the content meant for Vanilla would stay more true to the original game.

    Conclusion
    I would absolutely love this approach as long as each zone did not completely nullify old content like new patches does today. That said, that is the issue with this, adding so many patches with no real scaling in gear and difficulty could be bad for the game, and if they increase it too much, the older Vanilla content such as Molten Core and Blackwing Lair could suddenly become obsolete.

    Likeliness: If World of Warcraft Classic does exceptionally well, then maybe.

    4. Alternate expansions
    Image of the Caverns of Time in world of warcraftProbably the least likely option on this list for various reasons but I think it’s worth mentioning either way. It would take a tremendous amount of work and for this to even be discussed internally by Blizzard, World of Warcraft Classic would have to exceed all expectations. But what if?

    I think World of Warcraft Classic has a lot more potential than most people give it credit for. Look at Old School Runescape, another revitalization of an original product and it actually supersedes the modern version in subscribers. To be fair, Runescape’s appeal is not as broad as World of Warcraft’s so it makes sense that Runescape players, in general, prefer a more ”Oldschool” approach to MMO’s. However, let us say that World of Warcraft Classic does a lot better than Blizzard expects it to then this is a discussion that Blizzard needs to have and providing original content for the Classic version is definitely one of their options.

    But what about the lore? Which Wow is Canon?
    World of Warcraft Classic did something incredible. It introduced us to this vast, exciting world without giving us an overarching narrative but instead gave us hundreds of different smaller storylines.

    I think a potential World of Warcraft Classic expansion could work if they continued down the same path with storylines that focused more on character pieces and not world-ending villains. Stories that make sense in a pre-The Burning Crusade era and doesn’t go against the canon.

    World of Warcraft: Untold Stories of Azeroth
    They could also use all of the content that was initially planned for Vanilla that we mentioned above and wrap it all into one major expansion pack.

    Just like with the patches, using content that was meant to be released in 2006 would likely feel like a decently authentic Vanilla experience. It would allow them to create an expansion that takes place in the original Azeroth without all of the dreaded quality-of-life additions that came with later expansions.

    Conclusion
    I prefer the patch cycle concept mentioned in point 3 but I won’t pretend like a Vanilla expansion like this wouldn’t get me beyond excited. That said, an expansion likely brings too much change in at once, and the feeling of the original game could potentially vanish which is why I prefer the patch cycle approach.

    Likeliness: Don’t hold your breath

    5. Seasonal Vanilla – Old dog, new tricks
    Screenshot from molten Core in World of WarcraftWorld of Warcraft Classic is still an incredible game, and that has nothing to do with nostalgia. However, it isn’t the class balance or incredibly simple bosses that makes it so good which some Vanilla fans seem to believe.

    Having bi-yearly Vanilla server releases with some minor changes to stuff like class balance or raid difficulty could help keep Vanilla interesting without messing with the core formula.

    In a way, some changes would almost be more authentic because it would bring some mystery back to the game which is the one thing about Vanilla Wow that an authentic Classic server cannot recreate.

    Wow Classic: Hardmode
    An example and one that I would be interested in trying out is a hardcore version of World of Warcraft Classic.

    This could include significant buffs to dungeons and raids throughout the game, and maybe even minor nerfs to the highest performing classes, talents, and items.

    This would make everyone reconsider class compositions in raids, tactics on most bosses, ”best-in-slot” item lists, talent builds and generally just bring some mystery back into the game.

    Wow Classic: Rebalanced
    Would also be interesting to see Vanilla as we know it but with a complete rebalancing of classes, raids, and items.

    A Vanilla World of Warcraft where Elemental Shamans and Retribution paladins aren’t useless damage dealers and Druids and Paladins can help the warriors out with the raid tanking.

    Conclusion
    The exciting thing about this concept would mostly just be to see everyone having to rediscover the game and reconsider everything from boss tactics to talent builds.

    However, I don’t think the demand for this option is very high, and while I would love to play a hard mode version of Vanilla, I don’t think we’ll ever get that option.

    Likeliness: Wouldn’t count on it.

    6. Eternal Vanilla
    Screenshot from WestfallWhat if you just want to raid Molten Core and Blackwing Lair forever?

    Blizzard will have to provide an eternal Vanilla server or release new servers every other year, or we will have the same problem in a few years again, where WoW Classic is not officially playable anymore.

    An ”Eternal Vanilla” server could easily co-exist with any of the other options on this list, but it is worth mentioning because I know several people who would be happy to play the same Vanilla World of Warcraft server forever without any new content or changes.

    Conclusion
    As soon as Blizzard has rebuild World of Warcraft Classic for the modern BattleNet client they might as well keep a few of these servers going for those that want it.

    Likeliness: Pretty likely
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  2. #2
    After Naxx you level another alt to do it again.

  3. #3
    These things aren't nearly as likely as you think. Releasing Burning Crusade would probably take another year of development as they grafted the old BC mechanics on to the 7.3.5 engine. Not saying it's not going to happen, but it's a long long time away. Hell Naxx might not even release until summer 2020 if we get vanilla in summer 2019.

    By that point we'll have a much better idea of how popular vanilla is, which will take a lot of guess work out.

    We're not going to get new vanilla content, either. Maybe if it's insanely popular, or if they let the community design dungeons or something...otherwise they would just put their developers on retail or Diablo 4. Blizzard has plenty of use for good designers on projects more profitable than classic.

    The big question for me is if we're getting Seasons. That would require some additional hardware possibly, but not any additional development. And I think people really like fresh servers.
    Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.

  4. #4
    I don't see it being unlikely. If anything, I do see it being entirely possible that we have a branching path of gameplay. If anything, I'd see it as being the non-LFD / LFR / Cross-realm server game, working more with the roadmap that vanilla set up.

  5. #5
    Quote Originally Posted by garicasha View Post
    The big question for me is if we're getting Seasons. That would require some additional hardware possibly, but not any additional development. And I think people really like fresh servers.
    That probably might be a nice Idea.

  6. #6
    I don't think they have any plans for any of those options. I think they are just going to launch the servers and let it run. People are going to blast through the content pretty quick and the only thing thatll be left after a six month period is those that enjoy the old pvp system and want to grind through it weekly. All the raids will most likely be on farm with a few dedicated guilds that want to keep going. So, pretty much itll be an empty museum.

  7. #7
    Legendary! Lord Pebbleton's Avatar
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    If they intend to carry forward to TBC, I will most likely avoid playing Classic.
    I want an experience of a game frozen at the time of my childhood, not all the cycle of WoW again. Been there done that. The only thing I never did is actually play Vanilla because I started one week before TBC. I support changes where needed, they could re-add all the content they couldn't implement at release, but that's it. If they ever so hint at the possibility of there being a follow-up in TBC, count me out. And I don't mean it in a "THEY DID IT AMG I QUIT!!" way, it's just that I have been with WoW 10-11 years, I don't feel like starting it all over again.

  8. #8
    The only reason Vanilla is happening is that it comes at a relatively low cost. For Blizzard this means no new content. They will not start pouring resources in 2 MMOs simultaneously. I'm pretty sure the goal is to move on to BC as soon as they are confident Old Expansions can work. I wouldn't be surprised if BC gets green-lit before or right after Vanilla launch. What Blizzard wants is for Live players to switch to Vanilla when they're bored, instead of switching to a competitor.

    I'm pretty confident we will see:

    Stage 1 :
    Classic VLA (2019)

    Stage 2 :
    Classic TBC (2021)
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Stage 3 :
    Classic WLK (2023)
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    Classic TBC Legacy : All TBC Season characters are automatically copied to TBC Legacy.
    Classic TBC Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Stage 4+ :
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    Classic TBC Legacy : All TBC Season characters are automatically copied to TBC Legacy.
    Classic TBC Season : New season.
    Classic WLK Legacy : All WLK Season characters are automatically copied to WLK Legacy.
    Classic WLK Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Depending on how popular Classic VLA is after Classic TBC and/or Classic WLK release, they might abandon the idea of Seasons, although I'm pretty confident they will give it a shot at least once.

    This might seem like too much (6 classic versions + live), but I think it will be easily manageable:
    - All running on the same (Live) engine
    - Legacy / Season servers are effectively the same game/assets. It would be the equivalent of Blizzard simply opening a new in-game server and not allowing transfers, only new characters. So that brings it down to 4 versions (3 classic + live).
    - 4 versions may seem high, but considering that once the game is implemented you only really need to fix bugs once a year and relaunch a new season, I think this will be the easiest money they ever made.
    - No new content, very few bugs going forward, full subscription price.
    - The only thing that matters to Blizzard is that they pay the subscriptions. If people switch to Classic even for 1 or 2 months instead of taking an extended (6+ month) break, these servers will pay themselves tenfold. Keep in mind that Classic has probably cost less in the past year than patch 8.1 has in the past month.

  9. #9
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    Nothing happens Post Naxx

  10. #10
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    Depends on the money they are going to make with classic.
    They won't miss a chance to make some $$$ if it is really successful in a long term and considering Blizzards/Activsions new way of shipping games, they would try to make it as cost efficent as possible while giving a crap about quality. So some new patch content might be possible in my opinion. As someone else wrote already, shipping "old" expansions like BC and Wrath would take quite some development time I can imagine, so there is that.

    I for one made my "peace" already with classic being a short time enjoyment, clearing Naxx shouldn't take a lot of time compared to back then. Any more content would be a nice plus, but I wouldn't be mad at Blizzard if they aren't going to push anything new forward.

  11. #11
    Level an alt, do it again, then maybe BC come outs at some point.. go play on that then..

    If you are going into classic for serious progression be prepared to be sad when it finally just ends. Its like playing a NES game from back in the day. You put it in and play it.. it ends.. its over.. just how it is.. push reset and play again if you want to.

  12. #12
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    Quote Originally Posted by Butterland View Post
    The only reason Vanilla is happening is that it comes at a relatively low cost. For Blizzard this means no new content. They will not start pouring resources in 2 MMOs simultaneously. I'm pretty sure the goal is to move on to BC as soon as they are confident Old Expansions can work. I wouldn't be surprised if BC gets green-lit before or right after Vanilla launch. What Blizzard wants is for Live players to switch to Vanilla when they're bored, instead of switching to a competitor.

    I'm pretty confident we will see:

    Stage 1 :
    Classic VLA (2019)

    Stage 2 :
    Classic TBC (2021)
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Stage 3 :
    Classic WLK (2023)
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    Classic TBC Legacy : All TBC Season characters are automatically copied to TBC Legacy.
    Classic TBC Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Stage 4+ :
    Classic VLA Legacy : All VLA Season characters are automatically copied to VLA Legacy.
    Classic VLA Season : New season.
    Classic TBC Legacy : All TBC Season characters are automatically copied to TBC Legacy.
    Classic TBC Season : New season.
    Classic WLK Legacy : All WLK Season characters are automatically copied to WLK Legacy.
    Classic WLK Season : New season.
    At any time, a Legacy or Season character can be transferred to the next expansion.

    Depending on how popular Classic VLA is after Classic TBC and/or Classic WLK release, they might abandon the idea of Seasons, although I'm pretty confident they will give it a shot at least once.

    This might seem like too much (6 classic versions + live), but I think it will be easily manageable:
    - All running on the same (Live) engine
    - Legacy / Season servers are effectively the same game/assets. It would be the equivalent of Blizzard simply opening a new in-game server and not allowing transfers, only new characters. So that brings it down to 4 versions (3 classic + live).
    - 4 versions may seem high, but considering that once the game is implemented you only really need to fix bugs once a year and relaunch a new season, I think this will be the easiest money they ever made.
    - No new content, very few bugs going forward, full subscription price.
    - The only thing that matters to Blizzard is that they pay the subscriptions. If people switch to Classic even for 1 or 2 months instead of taking an extended (6+ month) break, these servers will pay themselves tenfold. Keep in mind that Classic has probably cost less in the past year than patch 8.1 has in the past month.
    This is likely the most probably outcome. The original trilogy is what made WoW, they know it, we know it, theyll milk it. It will be a fun ride to be able to play through that 6-7 years again.

    What I can see happening is a 6 month patch cycle. We probably get 9-10 months of the initial patch (MC/DM/Ony) and then every 6 months following that we get the next patch (4 patches confirmed). At a MAX I could see 8 month patch cycles, but theyll keep it smooth like legion patch releases since it was so popular.

    The other possibility I could see is Patch 1 for 10 months (leveling and then initial raids), Patch 2 for 6 months, Patch 3 for 6 months, Naxx for 1 year, TBC. Gives the game roughly 2.5 years. I like the stages you have though, seems EXTREMELY probable.

  13. #13
    Quote Originally Posted by Lord Pebbleton View Post
    If they intend to carry forward to TBC, I will most likely avoid playing Classic.
    I want an experience of a game frozen at the time of my childhood, not all the cycle of WoW again. Been there done that. The only thing I never did is actually play Vanilla because I started one week before TBC. I support changes where needed, they could re-add all the content they couldn't implement at release, but that's it. If they ever so hint at the possibility of there being a follow-up in TBC, count me out. And I don't mean it in a "THEY DID IT AMG I QUIT!!" way, it's just that I have been with WoW 10-11 years, I don't feel like starting it all over again.
    TBC servers would of course not remove Vanilla servers, so what's there to get mad about? Some of us rather want TBC or Wrath than Vanilla, and I'm pretty sure we'll get those in time.

  14. #14
    I still don't understand this topic. It's supposed to be a recreation of Vanilla. There is content after Naxx -- it's called BC. I can kind of understand this topic...it's from Reddit, and the intelligence quotient of a person who spends time or visits Reddit, is sub room temp.

    I don't understand why anyone would think they would spent development time on content for old expansions, when the new content is meant for the retail game. New content for Vanilla and old expansions ruins the whole concept of going back.

    Also, I don't know why people assume that Vanilla, and each expansion will last 2 years, like it did when it was new. Blizzard is essentially getting to re-do the content on a schedule that works for them. No one saw Naxx because the content was released too fast. They're not doing that again. Since all the content is already available for release, there is no need to rush things.

    I wouldn't be surprised if Vanilla lasts 3 years. I also wouldn't be surprised if it was Vanilla and that's it -- no content, no expansions, no nothing, because the interest in the Classic game just isn't there to warrant more resources spent on it.

    - - - Updated - - -

    Quote Originally Posted by Lord Pebbleton View Post
    If they intend to carry forward to TBC, I will most likely avoid playing Classic.
    I want an experience of a game frozen at the time of my childhood, not all the cycle of WoW again. Been there done that. The only thing I never did is actually play Vanilla because I started one week before TBC. I support changes where needed, they could re-add all the content they couldn't implement at release, but that's it. If they ever so hint at the possibility of there being a follow-up in TBC, count me out. And I don't mean it in a "THEY DID IT AMG I QUIT!!" way, it's just that I have been with WoW 10-11 years, I don't feel like starting it all over again.
    It's obvious that if BC servers came out, your toon on the Vanilla servers wouldn't go anywhere. So...with that said, why do you not want someone who never experienced BC to get to experience it? You already experienced BC, so fuck the other losers that didn't and it should be Vanilla only? WTF?
    Last edited by ablib; 2018-12-07 at 11:42 PM.

  15. #15
    I think people are getting carried away by their imagination a bit.

    There will be a classic server. The fans will be able to play through it, experience all the content, and once they feel they have acquired everything, it will be game over. WoW Classic is made to allow people experience classic, not some hybrid shit built around ideas of classic - you can play that right now, it's called BfA.

    There will be no "classic expansions" or even new patches for classic.

    Servers for other expansions? Maybe...but that's a diferrent thing completely.

  16. #16
    Legendary! Deficineiron's Avatar
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    There are reports the new blizz CFO is looking at cost-cutting as a priority. There is no reason to doubt this in particular aside from doubting all rumors - cost cutting is a good thing for shareholders, often, at least in the short-term.

    Under this scenario, suppose blizz can simply rebuild BC (1 of the 2 most popular expansions) into their current engine, at a cost likely less than the current classic project, or develop something totally new which takes years and costs more. 3 guesses as to what I expect.
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  17. #17
    They need to just make end expansion patch servers for all of them. I would probably progress my character to my heart's content on retail and jump into patch 3.3 for the rest and would never need another game again and would probably never unsub.
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  18. #18
    Quote Originally Posted by Ferguson32 View Post
    nothing world of warcraft died after it
    "I don't like it so it's dead"

    subscriber counts disagree :^)

  19. #19
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    Quote Originally Posted by zoddzero View Post
    TBC servers would of course not remove Vanilla servers, so what's there to get mad about? Some of us rather want TBC or Wrath than Vanilla, and I'm pretty sure we'll get those in time.
    I'm not mad. If they made separate legacy servers that'd be okay. I wouldn't play it if it was presented in a progressive way, that's all.

  20. #20
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    I think what they could do is an optional progression system per character. Say they do release TBC and WotLK servers. Once you decide you've done everything you wanted on Classic then you could go to an NPC at the Dark Portal, etc and talk to them. That character is then rolled onto the next expansion server. That way for those who want the progression can progress, but those who want to stay on Vanilla can.

    Or those who want to level from 1-70 or 1-80 on that type of server can. Just an idea I'm throwing out their.
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