Copy of my own post on wow.eu forums. I just wanted to share it with you guys and also to see if, hopefully someone agrees with me so that we may have our voices heard
Hello there folks
First of all, I'm sorry for my "inglish". It's not my mothers tongue, but I do my best to make it, at least understandable.
Ok, so... I've been playing WOW for quite some time (actually since vanilla). And honestly, it saddens me to see the current state of game. And, many might not agree with my opinion, but to me, it all started with Legion. A "modern WoW" as some would say. Whole game took a different course with that expansion. Was good "fresh start", but it went downhill quickly.
I'll do my best to explain everything in few "items on the list ".
1. Game philosophy and rewarding system(s)/ gear progression.
Theres WAAAAAAY too much RNG in game: m+ keys (yep, these are RNG too), weekly vault (endless RNG slot-machine) daily covenant calling (rep RNG), conduits, legendaries (ok, they are fixing it in 9.1.5, kudos to that), etc, etc, etc...
It's a little bit over the top guys. Remember the game where our ONLY RNG was boss loot? EVERYTHING ELSE in the game- WE HAD POWER TO CONTROL IT. We had power to choose our pvp item with honor/conquest points, pve item with justice/valor points, our glyphs, our legendary item (mop/wod) progression.
Now we have control over nothing. It feels extremely UNREWARDING to grind the HELL out of pvp/m+/raid.... just to be stuck with low ilvl trink/wep/chest/dom socket... etc, etc, etc...
**Solution**: Bring back PROPER pve/pvp vendors (pvp vendors without 34972397492 honor/conquest required to "upgrade" an item)
1.1 Also, the "ilvl inflation" is way out of proportion. 4 difficulties x 13 ilvls differences just within 1 patch x 3 "X.X" patches in 1 exp cycle = 150+ ilvls difference. A little bit over the top because it makes previous raid tiers COMPLETELY irrelevant once new raid comes.
**Solution**: Nerf ilvls to the ground. Especially new-tier LFR + normal sets so that they are not (at least not too much) higher than previous hc-difficulty. Atm it's new normal raid=previous mythic raid.
2. Power progression.
People just don't like it. Period. They are fed with it. Most of the players (at least from what I have heard from) glorified Legion's artifacts just because of the lore behind these items, the way how we obtained them and various sets of skins.
NO ONE LIKED AP GRIND THAT CAME WITH IT!
Instead, it ruined players wish to play different specs or to even level alts!
Legion artifacts/legendary items (RNG SLOT MACHINE) = BFA azerite gear/essences = SL covenants/soulbinds/conduits/"legendary" items (huuuuuge gold sink)
**Solution**: Bring back MOP-style glyphs (that would also affect economy. heavily). Simple and easy to use/replace. Buy glyph for 20-200g off the AH (I assume prices would be 200-2000g with todays inflation, which is still more than fine). And resurrect inscription! VOILA!
3. CLASS DESIGN(S)!!!!!!!!!
Please, please, PLEASE... DO SOME SERIOUS CLASS REDESIGN!
Do you remember what you guys said before Legions release? That you want to "completely overhaul" all classes every 2 expansion so they may not feel "old/stall".
Well, that's what you made happen. How many classes have changed fundamentally since Legion? Non.
Instead, they were just gutted completely with countless systems, sub-systems and borrowed powers.
**GET RID OF GAINER> SPENDER CLASS-DESIGN PHYLOSPHY!!!**
Holy power/maelstrom/combo points/runes..... it's all just gainer> spender.
All DPS classes are being designed to have 2-3 "gainer" abilities and 1-2 "spender" abilities.
EG: Ret paladins have: crusader strike, judgement, exorcism (+ Hammer of wrath below 20%) these are 3 gainers we use to dump everything onto templars verdict and divine storm. Our 2 spenders.
Very same thing happens with ele shamans: lightning bolt, lava burst= 2 gainers with 2 "spenders" - earth shock and earthquake.
Do you see the pattern here? Cast 3-5 "gainers" > spend it on 1 (out of 2, MAYBE 3) "spenders".
Extremely boring. Bring back classes with ACTUAL DPS ROTATION. Some classes might have multiple possible rotations per spec even (depends if it's single target fight, aoe fight, pvp fight, long fight, short fight... etc, etc, etc...)
Almost ALL of specs I played actively in MOP were IMMEASURABLY better than now (or anything after overhaul that came with Legion).
Ret/holy pala, ele/resto shaman, frost dk, mm hunt (can't even play that class anymore), affli lock, shadow priest (WHAT HAVE YOU DONE TO THEM?!... they are SHADOW PRIESTS. SHADOW. NOT VOID!)
**Solution**: PLEASE get rid of "borrowed power" systems which decimate our classes (lets be honest, all classes are designed with assumption that you have already unlocked all borrowed power systems), and bring back mop-style glyphs and classes with actual rotations and resources.
**Add:** Also in this progression, pvp talents would no longer exist. Instead, bring back "pvp talents" to "normal talents". Let us use thorns in pve. Grounding totem. Hell even lasso would be great talent for ST fights instead of Ascendance (this is just an example for ele shamans since that was always my "main alt")
4. PVP!
This needs MOST (re)work!
What were you thinking when you made "new honor system" back in Legion, guys?
To create ENDLESS grind machine which only few have EVER achieved in the world (and did so by using various exploits/multiboxing/etc/etc)?!?!?!?!
I have reached "close to top" back in Legion (can't remember what was the exact rank number) only to be nerfed back to the ground with "overhaul" that happened with BFA? Now I sit at "2xx" honor level... i don't even remember the number of it. Why? Because I never even open it. I still receive all the rewards I got back in Legion. Who the HELL did math for you there?!
Open world pvp (gank fest).
Why do you so desperately push "wpvp" quests which end up in ruining someones fun/free time doing random open world activities when he gets jumped by group of 5-10-15-20.... players of different faction (usually it's 10 H : 1 A, but I don't say different situations don't occur as well)
**Solution**: Instead of giving us daily quest to kill (gank) X members of different faction in open world, give us quests to: Assault X graveyards, defend X flags, kill X players, win X amount or specific BG? Don't you think that would give players A LOT BETTER EXPERIENCE in WORLD OF WARCRAFT PVP?!
Is it more fun to get jumped by 5-10-15-20... people of opposite faction, or just to enter fair and square fight with same amount of people in certain battleground?
Lets be honest, when is the last time that you encouraged player to enter an BG? - Loooong, long time ago.
4.1 PVP GEAR!
Just end this torture! PLEASE!
Bring back MOP-era gearing philosophy! PVP resilience and just 1 set of pvp ilvl gear.
Honor pvp gear should be the same ilvl as new normal raid.
Conquest pvp gear should be the same ilvl as new heroic raid.
Elite pvp gear (2.2k+) should be the same ilvl as new mythic raid.
Theres additional math that you could do with elite pvp gear. Like: Upgrade X items on 1.8k, 2k, 2.1k, 2.2k.... etc, etc, etc... (Just as how we unlock "elite pvp set")
You still keep your grinds to certain point, and we keep our sanity too (to certain point)
This way, leveled ilvl pvp/pve gear won't be "requirement" for pve since we have 1 secondary stat + pvp resilience. PVE gear will still be superior to PVP gear in PVE environment. And PVP gear will still be superior to PVE gear in PVP environment.
Simple solutions folks. Always go for SIMPLE solutions. They are always the most effective!
5. Servers
Just remove sharding. It kills the feel of open world. It sux to roam around with no living soul in your sight. Or to have empty hubs and main cities.
Not to mention the times you spot rare mob/herb/item/whatever... Just to see it disappear into thin air the moment you reach it because you suddenly changed shard/or God knows what happened.
6. Professions/economy
Why have you forsaken your professions? Why?
Why did we lose 90% of gem slots in our gear?
Why did we lose 90% of our useful enchants on our gear?
Why did we lose all extra gem sockets as BS/LW/Tailor?
Why did we lose all useful gadgets as engineers?
Why did we lose all our glyphs?
Why? Anyone has any reasonable answer?
**Solution**:
1. Removed "shared nodes" (this is 1 single thing you have to do in order to kill ALL MULTIBOXERS)
2. Profession crafted items are current-raid-heroic ilvl. Wouldn't it be cool to create heroic plate belt again? Or cloth pants maybe? With patterns actually dropping from raid bosses/trashes. Just as they did use to? Materials would be gathered in open world with certain "special" items from bosses or new-patch rep vendors maybe?
3. Re-adding colour-specific gems, "enchantable" gear slots, shoulder enchs, glyphs.... it would all make PROFESSIONS MATTER AND ALIVE AGAIN! IN AN MMO GAME!!!!!! IT WOULD GIVE PEOPLE THINGS TO DO!
All in all: BRING BACK FUN TO THE GAME! Not chores! Even if that means theres no "chore" to make us log in EVERY SINGLE DAY, make us WANT TO LOG IN EVERY SINGLE DAY. By playing dungeons, battlegrounds, farming certain items/professions/pets... etc, etc, etc....
There... it's 7 am now... I should be gone to sleep now. If I think of some things that I could add, I definitely will. Just as I wrote this, I remembered I didn't say anything about what should be our daily "chore" in game. It should never EVER be anything more than 1 random heroic dungeon or 1 random BG. NEVER EVER!
FUN GAME >>>>>>>>>>>>>>> chorecraft.
Thank you for reading
Have a good night and wonderful day everyone.
Lets hope we will have fun again playing our favorite game!