That is one of the arguments, glad I made you smile.
Nobody denies this argument, but if I had "Bob" in my hardcore 25m raiding guild having lag every evening either "Bob" or "me" would not be in said 25m hardcore raiding guild for very long. Wanna know why? In a hardcore context I cannot be arsed with shit like that, simple as that, and I cannot fathom why any hardcore player would find such acceptable. I cannot believe there is any hardcore player in the world who'd accept such terrible performance. You make sure your connection is stable, simple as that. Else, replace and you solve it. Happen again, gkick. You should put every effort into your performance and "Bob" having lag is part of performance. If "Bob" performs I like "Bob". If "Bob" does not perform, I hate him, and he can fuck off. Terrible excuse!!I just wish 25m raid also had 2.5 time the space to run around in...
And less drama
and less random disconections
and less lag issues
and less and less and less...
Hardware requirement is higher, or settings must be set lower.
The space makes some fights harder (ascendant council, al akir), but other fights easier (infest, healing mace from Madness, etc). It'd require more careful planning but if its scripted it is easy if people are mature and determined (easy in hardcore raiding guild, harder in a mediocre guild with a few jokers). And other aspects like for example infest are completely faceroll in 25m whereas in 10m they're not.
Drama, a group of 10 people are simply closer and more well connected. In 25m and 40m you get more groups of people. I don't deny that aspect. In 25m you also need more micro management and lieutenants who all need to be responsible people. That is also why a 10m guild won't have a class leader; he'd be leading only himself, lol. Lack of drama and feeling I matter more is why I chose for 10m. If you have however 2 people quit 10m guild you have a big problem; in 25m far less.
And planning alt runs is much easier in 25m raiding guild.
Plus, well I already said it all in my previous post. Keep smiling.
Very good point.
Blizzard has much better tools at disposal for analysis now to make sure 10m and 25m are competitive. Regarding world PvP they add incentive to do this in MoP (I certainly played my part in FL quest area) with daily quest hubs, rewards for world PvP as CP and also having gear matter less as well as more variety in specs.
TBC doesn't count. You need 25m to raid in TBC. That'd be almost same as saying "well this 40m raiding community scene is gone since TBC" yeah duh there was no 40m raid in TBC. Now people have choice since WotLK (but not completely due to loot) and some 25m raiders went 10m, leading to more 10m (2,5 times more per 25m raiding guild dissolved if all stayed playing). It starts to count from WotLK because from that point you had the choice to do end content in 10m but the real compare starts since patch 4.0.1 shared lockout. Don't mention TBC as start of 25m raiding and then complaining once people had choice that some 25m -> 10m in Cata because the lockout shared and loot drop same. It just makes no sense whatsoever.
PS: The comment from Blizzard about if starting from scratch would prefer 15m raiding is interesting.