Now can i get Malice — Improves the damage done by conditions like burning, poison, confusion, and bleeding. as a stat on a item? or is that just for traits
Now can i get Malice — Improves the damage done by conditions like burning, poison, confusion, and bleeding. as a stat on a item? or is that just for traits
I really wish they showed the traits of that thief from the video I linked. He had insane damage, but the fortitude of tissue paper. Also couldn't tell what level they were.
it was structured pvp, they are ALWAYS lvl 80 in there :P
as for the traits, seeing as how he was going pretty much all out damage even with his utility spells, i'm guessing he had a lot of power and precision traits.
of course. gear will matter, and so will the right gear choices.
just not quite as much as in wow, for example.
Wait, Power doesn't affect Bleed, Burn, or Poison? O_o
Power is an offensive character attribute. Each attribute point put into this attribute increases the attack statistic by one, which increases damage for all attacks.I really want to double-check this now.Attack is a property that is listed on the hero panel that directly increases all damage dealt by the character. This statistic is primarily improved by increasing the Power attribute.
I get why they might have it work that way, because then Malice and Power can be redundant... but not if Malice affects condition damage far more than Power does.
Also: There's TEN attributes, not nine. The tenth one is profession-specific. I don't know if you can find it on gear, and I don't know how it works when it is on gear. (Like, does Willpower show on gear so that everybody sees it as Willpower, or does it change based on who sees/equip it? Or is it only on gear restricted to your profession?)
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
conditions do damage, not the players. since they are using the engine from GW1 (while heavily modified) i would expect this behavior to remain. thus power wouldnt effect them. in addition they get their own stat so having it double dip like that seems redundant (yes i know crits double dip but they have had trouble making crits feel special enough)
I don't believe for a second that it double-dips any more than Prowess does. Why get more Prowess when you can get more Power?
The way crits work is (150 + Prowess) damage. My Thief build, with traits alone, is already at 180%, if it works the way I'm thinking.
But why didn't I just get more Power instead? Because Prowess specifically makes crits better, and I imagine it makes them stronger at a far faster pace (per point) than Power would, which would make everything stronger.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
To be fair, it's technically the case that "DoTs" in WoW, are just debuffs that do damage, just how "DoTs" in GW2 are conditions that do damage.
---------- Post added 2012-04-19 at 05:15 PM ----------
Name a WoW debuff that is not a DoT.
There's actually a lot of them. A lot more than there are in GW2.
Now who's the jerk?
In this context "DoT" means the exact same thing in GW2 that it does in WoW: Damage Over Time effect.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
its more about makign them each exciting, not which is better. look at the earlier dev blogs, they said they wanted crits to be special, with earlier builds generating extra conditions only on crits.
they've already spiced up the conditions, i dont think they have to make them grow off of power. crits on the other hand in these builds seems rather... bleh
---------- Post added 2012-04-19 at 04:18 PM ----------
no shit
but there is a differnce between a "dot" and a "condition" when it comes to stats
you know, when you have stats the specifically buff only condition damage. the distinction is important this time
No, it's really not. Malice improves condition damage only. i.e. DoT damage.
There is no other form of DoT effect unless you, somehow, chose to think of DoT as "DPS" instead. The terminology in this situation cannot possibly be confusing to you.
DoT damage and condition damage are one and the same.
---------- Post added 2012-04-19 at 05:22 PM ----------
Makes them plenty special imo. I don't see the problem here. The interaction of Power and Malice should cause something very interesting.
IMO, it's way too confusing to have Power not affect a specific source of damage. It's your power. How powerful you are. It should affect all damage.
ANet is big on keeping things simple like that.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
ok allow me to rephrase
if its not from a condition: yes power increases it
if its from a condition: no, malice does
if you get butthurt about people using correct terminology when using it would be to avoid possible ambiguity (this situation) i advise to you join the tea party