Am I the only one truly frustrated by the relative lack of self-applied boons, let alone the lack of methods to apply boons to allies?
The only ones I can find are trait related. I bring this up primarily because of Acrobatics boosting boon duration. At least some of those major traits include gaining certain boons when dodging or evading...
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I didn't really think about it but yea, Thieves are lacking boons for sure.
They do seem to have a lot of conditions though. Maybe that is as compensation? Though that doesn't really make up having a weak line bonus in Acrobatics
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
Well like, there are ways to gain boons, but they are few and far between, and other classes are obviously better at it. I'm just annoyed that Acrobatics is supposedly meant to be beneficial to "booning" and big health pools... but doesn't really support either one.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
You have a point. The traits in the line just don't follow the bonuses at all. I really don't know exactly what I would suggest though.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
i pointed this a few betas ago, thieves are also lacking a weapon that really shines for support, at best it'd be OH pistol for blind (and the fact they have many options to trigger healing CPCs) but they really need to add stuff thats more concrete and reliable
other than that alot of "support" is offensive in nature, or tied specifically to utilities and traits, but not onto weapons
Yea it seems like thieves are really designed for the offensive minded. I'd probably have more interest in the profession if there were support options. Though I don't know how exactly they would work. Maybe something to discuss to get the thread active again (bleh Mesmer and Guardian)
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I'm gonna guess this because countless times in interviews people crying about no support on thieves are met with "Issy plays a support thief, and we WISH there was no such thing when playing against him" so i'm going to take their word for it, it hasn't failed me yet!!
PS: I have a distinct feeling thief support would be more offensive, like being a lux or morgana support in LoL, you're not supporting how a guardian or elem will with defensive things, you're going to be more shutting down the enemy and giving your allies your venoms and cackling madly as everything dies around you...
I love blind when it's not being used on me lol, and if they want to play a more defensive support character thief is not for them and they should be punched in the face for thinking that a THIEF, someone whose likely out for themselves, would be one of those support characters..
the problem isnt the thief not wanting to play support
the problem is that players not wanting support thieves since they dont offer as much protective support skills, and they are less concrete and more reliant on traits (which is far more rigid and less customizeable than changing weapon loadout)
personally i'd like them to add torch as a thief OH weapon :| would give a possible burning ability to thieves, enlarge our weapon options, and offers possible support oriented skills from the 5 skill and some of the dual combos
also: spear of redemption
<-- uses bows still
And how would they be less support? They can stealth people, heal them, apply blinds, bleeds, etc etc, they seem liked they'd be fine but just have to play differently compared to a guardian. Sure a guardian would be better at just locking down an area and keeping it safe, but that's their thing, a thief would be better at making the enemy want to curl into a ball and cry because they can't -do- anything. If you ask me, i'd rather have the thief.
im not saying thieves are "bad" at support, im saying the vast amount of morons that will end up playing this game will THINK they are
ive covered in this thread some of the pros of a "support thief" most notably that they can essentially play all 3 roles at once without giving up as much (sword/pistol) where other professions typically have to switch to something that gives up on another facet
this makes thieves, when it comes to support, jack of all trades master of none
but the main problem i find is the lack of depth and overall options
support as a thief (as is) will be harder and require more from the player than something like an engi, war, guard, or ele which will turn off most groups who want to play it safe