Already said it, but they won't see this type of volume ever again for the life of the game. Why waste significant money on it when that money can be spent elsewhere. Everyone will get into the game eventually (pretty quickly to be honest) and there's no reason to waste the resources.
You do know GW2 is in development as long as Diablo 3 was right?
In fact I back up what this guy said... I'm cheering for ANet right now, their first BWE1 was hell for some people (couldn't log in and stuff), this last stress test was flawless. And with flawless I mean, well.. No lags, login problems and whatsoever.
I find it rather silly to be having problems 21.5 hours after (EU) release and still having the game unplayable. With a quite clear vieuw on pre-orders, what to expect when the game went live and their knowledge about login servers being struck in the balls once a game is released, this is pretty much a terrible performance by them.
Still can't login, jesus christ.
Having it not online-only would not have achieved the goals they wanted for the game. It is now not designed that way, and doing so in the beginning would have been a poor compromise of game quality to appeal to the very rare person with a major, valid problem with this. Their servers now need to support several million people, and in a few days, they will. Since they need to support several million people, there will be problems. How anyone expected otherwise, is at all enraged by this months after they revealed the decision to be online, or feels they have a good reason to completely condemn the game because of this now has missed the boat and is deeply, deeply confused.
The comparison to Steam is to illustrate the point of online DRM for a single player game. They handled Skyrim on launch and everything worked fine. My point is that it would have been in Blizzard's best interest to handle the single-player/multi-player login process the same way that Steam handles it. You log in to Steam, it gives you a list of your games, you choose a single player game, you play as single player. You choose multi-player game, you are given a list of Blizzard servers, you login to one to play multi-player. I don't know how a sound logical comparison is hilarious to you, but we all have our own quirks I suppose.
I didn't say anything against GW2, did I? People are allowed to support more than one gaming company, although most people around here consider that a mortal sin. My point was that Blizzard makes quality games and takes their time to do it. Others do that too, although not very many.
Also, 21.5 hours? Really? Are people so impatient about crap like this?
Would you like to make a wager on the chances that ArenaNet will have server hiccups on GW2 launch day? Every game has launch hiccups. You just can't predict most of the shit that happens when millions of people try to log onto your servers all within seconds of each other. Even betas can't prepare you for that.
My point was that they WOULD make more money that way and yet they don't go that route. I don't think anyone wants Diablo to go that way, but my point was that they aren't going that way and that they aren't the super giant greedy evil empire gaming company (only the slightly super giant greedy evil empire gaming company).
I've been playing without experiencing a single error message or disconnection. I must say: amazing job Blizzard.