Hello fellow stabbers and shadow-steppers, I had some free time and wanted to put some info together in an easy to read way. I'll try to keep this updated as much as I can.
Please keep in mind that this is currently a Work in Progress and will be updated frequently. Please post any suggestion or PM me. I'll happily listen to it.
CombatRotation
Buffs to track: Slice and Dice. [Shallow/Moderate/Deep] Insight.
Cast it with whatever CP if duration <2 secs. Be aware of your Insight. You will be doing 30% more dmg at Deep Insight.
Debuffs to track: Revealing Strike. Rupture
It is a dps gain to use Rupture as long as it will tick for its full duration and you are not cleaving. Dont worry about its uptime, just use it at 5CP if not present. It is a dps gain to "pool" CP via Anticipation to use them during Deep Insight. You dont need to have 100% uptime on RvS debuff, as long as you always have the debuff when you use SS. For example, let RvS drop and pool some energy, then RvS and SS right after.
Builders: Sinister Strike. Revealing Strike. Fan of Knives.
You will be using SS as your sole CP generator unless you need to refresh RvS debuff. Swap to FOK when targets > 5.
Finishers: Eviscerate. Slice and Dice. Rupture. Crimson Tempest.
Keep SnD at 99+% uptime, always cast Eviscerate at 5CP. Use Rupture at 5CP if not present.
CDs: Adrenaline Rush. Shadow Blades. Killing Spree.
Macro AR and SB and always use them together. Always use KS before AR+SB since it will reduce the CD of KS by quite some time.
Extract:
Open with Ambush. Keep SnD up all the time. Keep RvS debuff all the time. Use Evis at 5CP if SnD duration > 4 secs or so. Macro AR+SB, use them as soon as you can. Always use KS before AR, since you will using a lot of Eviscerate during AR+SB (and it will lower the CD of KS).
Stat Weight:
Agility > 7.5% Expertise = 7.5% Hit > Haste > Mastery > Crit > 26.5% Hit
Source. Note: somewhat outdated, havent found a newest one.
Gear
You will always use a slow weapon on your mainhand. You can choose either using a fast or a slow weapon on your offhand.
Talents:
Shadow focus boost dps by a tiny bit. So does Preparation on a 0 movement fight, but on any non-static fight, Shadow Step will be better than Preparation.
Glyphs:
The only one mandatory is Adrenaline Rush one. It is pretty usefull!
Spec core mechanics:
Combat Potency: Your offhand attacks and Main Gauche hits, have a chance to give you 15 energy. The amount of energy scales with the weapon speed, so a slower weapon will give you more energy. This is why you can use 2 slow weapons as combat.
Restless Blades: Everytime you use either Eviscerate, Rupture or Crimson Tempest, you will lower the CD on Adrenaline Rush, Killing Spree, Shadow Blades and Sprint for 2 secs for each CP. This is mostly why you want to use Killing spree before AR+SB, since that you will using Eviscerate a lot during that phase, thus lowering the CD on KS by quite some time.
Bandit's Guile: Everytime you use SS or RvS you will start gaining "Insight". This is a buff you can track, it goes from "Shallow Insight" (+10% dmg) to "Moderate Insight" (+20% dmg) to "Deep Insight" (+30% dmg). This is very important and you should learn how to manage it, since it will increase your dps by quite a lot.
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AssasinationRotation
Buffs to track: Slice and Dice. Envenom
You will only need to cast Slice and Dice once per fight (unless you have a long downtime), since that 5CP Envenom will refresh the buff. Try to maximice Envenom buff uptime, even if you gotta use Envenom with <5 CP (but never with less than 4CP).
Debuffs to track: Rupture/Garrote
Always have either Rupture or Garrote on the target. Always use 5CP Rupture.
Builders: Mutilate. Dispatch. Fan of Knives.
You will be using Mutilate to build CP unless the target is below 35% or you have a Blindside proc. If so, use Dispatch. Swap to FOK when targets > 5.
Finishers: Envenom. Slice and Dice. Rupture. Crimson Tempest.
Dont worry too much about Slice and Dice, since it will be refreshed by Envenom. Always use 5CP Rupture. Try to cast Envenom as much as you can, but always with 4 or 5 CP. Use CT when targets > 5.
CDs: Vendetta. Shadow Blades. Vanish
Only use Vendetta if you have a prolongued uptime on the same target. Always try to use Vendetta and Shadow Blades at the same time, but never delay them too much.
Extract:
Open with Mutilate from stealth. Keep a very high uptime on Rupture or Garrote. Always use 5CP Rupture. Use Dispatch if Blindside procs or target HP < 35%, use Mutilate otherwise. Always use 4/5CP Envenom, try to maximice Envenom buff uptime.
Stat Weight:
Agility > 7.5% hit > Mastery > 7.5% Expertise > Haste > Crit > 26.5% Hit
Source. Note: somewhat outdated, havent found a newest one.
Gear
Assasination always use 2 daggers.
Talents:
Most of the talents dont provide a DPS boost. Shadow focus boost dps by a tiny bit. So does Preparation on a 0 movement fight.
Glyphs:
Glyph of Vendetta is a dps gain if you can have 100% uptime for its duration.
Spec core mechanics:
**Upcoming**
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SubtletyRotation
Buffs to track: Slice and Dice. Master of Subtlety.
Keep Slice and Dice at very high uptime. Keep an eye on Master of Subtlety, it gives you +10% dmg.
Debuffs to track: Rupture/Garrote, Hemorrhage, Find Weakness
Always have either Rupture or Garrote on the target. Always keep Hemorrhage bleed on the target. Try to maximice Find Weakness uptime.
Builders: Backstab. Hemorrhage. Fan of Knives. Ambush. Honor among Thieves
If you can stand behind the target always use Backstab. Otherwise use Hemorrhage. Use Fan of Knives when targets > 5. Only use Ambush during Shadow Dance to build CP. HAT will give you 1CP everytime someone in your raids crits (this has a 2 second CD).
Finishers: Eviscerate. Slice and Dice. Rupture. Crimson Tempest.
Always use Eviscerate at 5CP. Always keep Slice and Dice up. Always keep Rupture on the target.
CDs: Shadow Dance. Premeditation. Shadow Blades. Vanish
Use Shadow Dance as soon as you can to maximice Find Weakness uptime. Use Premeditation during Shadow Dance. Use Shadow Blades on CD. Use Vanish + Premeditation + Ambush.
Extract:
This spec focuses mostly on controled bursts via Shadow Dance. A good tip is to pool energy before using Shadow Dance, since that Ambush costs quite some energy.
Stat Priority:
Agility > 7.5% Expertise = 7.5% Hit > Haste > Mastery > Crit > 26.5% Hit
Source. Note: somewhat outdated, havent found a newest one.
Gear
Subtlety always use 2 daggers.
Talents:
Most of the talents dont provide a DPS boost. Subterfuge extends Find Weakness and Master of Subtlety. Preparation is probably a dps gain.
Glyphs:
Pretty much nothing specific for Sub.
Spec core mechanics:
**Upcoming**
---------- Post added 2012-10-09 at 08:34 PM ----------