More food for thought; the game was created with a massive amount of open world content, with events playing the biggest PVE role in their original questing and leveling structure, why would Anet do all that work over 5 years only to have its developers’ devalue this major portion of content to this degree?
The most obvious of answers has to be they had no choice and were told to do so for the ease of controlling the in game economy which was accomplished by mass banning bots (good) and by nerfing the open world content and pigeon holing people into fractal s(very bad), resulting in a much simpler way to control the flow of gold, rares, etc.