Originally Posted by
Sflame
So we finally got past Garalon and started progression on Wind Lord. We only got 3 pulls in last night before raid ended but got him to 29% before the enrage timer went off. Seems like a pretty easy fight but we need to try and squeeze a little more DPS out and manage the adds better. This is how we are currently CC'n the adds, peoples jobs and how many heals/tanks/dps we have. If anyone can see a way to improve what we are doing please feel free to share. We are thinking about letting all 3 Battle Menders be up to reduce the number of Amber Trappers cause we have 3 Melee that can interrupt. But not sure if that would make for too much dispelling. Thanks!
1 Tank - Blood DK
3 Heals - Disc Priest, Resto Druid, Resto Shaman
2 Melee - Fury Warrior, Combat Rogue
4 Ranged - Shadow Priest, Elemental Shaman, Fire Mage, Affliction Warlock
CC'd Adds
1 Battle Mender, 1 Blade Master, 1 Amber Trapper
Jobs
Blood DK - Tank everything and interrupt 1 Battle Mender
Fury Warrior, Combat Rogue - Interrupt 1 Battle Mender
S.Priest, A.War, E.Shaman - Keep adds CC'd