no more dungeons. great. next xpac we wont have any, at this rate. look at how many dungeons BC had.
but you know what we WILL get?
dailies.
lots, and lots of dailies.
-_-
no more dungeons. great. next xpac we wont have any, at this rate. look at how many dungeons BC had.
but you know what we WILL get?
dailies.
lots, and lots of dailies.
-_-
If people think not having new dungeons is acceptable after the first batch initially with an expansion, I agree with them.
If people think having 9 dungeons through an entire expansion is acceptable, I completely disagree with them.
LFR is the new 5-player dungeon. I can Valor cap by doing all the LFR wings + dailies every day + a few boss kills in Normal raids without having to do a single Heroic dungeon.
If you don't raid Normal/Heroic modes, you can still do all the LFR wings + dailies every day (just the Isle of Thunder dailies) and then do like 2 Heroics and you're capped. Only having to do 2 Heroic dungeons a week means that we really don't need any more of them because we'll barely do them.
So really, LFR has unofficially replaced dungeons.
Also, post #666!
Last edited by Maester; 2013-03-14 at 05:23 AM.
We all have to do dungeons ones in a while / vp cap / achievemens / gearing progress / helping friends / wasting time - etc etc etc. This is an aspect of PvE.
There is lore / storys to be told and to be introduced to people. PvE shoudnt be only about raiding and spending time doing stuff like a brainless zombie in LFR just because we can. ( When a tank dies in LFR / or a healer / or a dps - you just keep going, the hell dude if done some boss's with only a hand full of people in a 25 man LFR. try to do that in a dungeon. dungeons are actauly more challenging when it scales to gear then these silly raids )
doing these same dungeons for many hears, just does not cut it. scenarios suck btw, doesnt give me the same feeling as a dungeon.
give new dungeons pls!
---------- Post added 2013-03-14 at 06:19 AM ----------
LFR ones a week / rest of the week, World of dailycraft. Boooooooooooooooooring
no it's not dropping like rain, it's all down to your personal luck if you get a drop and if that drop is what you need, because don't forget that the lfr loot system can give you the same piece that you don't need at all over and over. I think that the current system will burn peoples more than dungeon, think about it, toes and how many peoples farm the 2 last boss for weapon.
Not sure how i feel about it. Would it be fun if they added more 5-man, probaly, but could also be badly made. Is there a need for them? to some degree it goes both ways. I feel like there is a long way to go from full HC-dungeon gear, to the newer raids so i think they should add more, but thye wont
Blizzard is breaking the wow paradigm in all the wrong ways. Not really happy about anything I'm hearing from blizzard lately concerning their future plans for wow.
why? scenario is alrdy has more vp per hour then dungeons. for dps. so tell me why does it need more vp?
---------- Post added 2013-03-14 at 11:03 AM ----------
then unsub and tell them why your leaving. and just leave?
---------- Post added 2013-03-14 at 11:08 AM ----------
and thats what they wanted. they want away from the ding 90. next weeks i'm rdy to raid model.
Scenarios are quite good for questing and storytelling in dynamic way in questing.
But they are really bad in group play. This GW2-like zergfest shit is boring, and having to not play the role I want is also boring.
I think that new dungeons will be released somewhere around 5.4, its just a mere speculations so Blizz can understand and see what's on people's minds nowadays.
Yes, and this is another thing that disturbs me. I have been a healer since always, and Blizzard has made this expansion almost exclusively for DPSers.
I get it, they are the mayority, but come on, its stupid that you cant do the Brawlers guild for example if you are not in a DPS spec, or scenarios, or that the dailies are so much slower for healers than for DPSers, or farming or anything. Hell, even if i go to the farm for grow freaking crops its better if i go as dpsers since there is a high chance that several enemies spawn there...
And now they tell me that one of the few aspects of the game where my spec was usefull wont be developed...
I've seen on some sites that he is quoted as saying no more 5-man dungeons at all, ever again in WOW. Is this just a translation error? Because if it is true, I'm sure that we will hear the so-called "hardcore" anti casual crowd start to celebrate.
Or they can stop trying to milk the most amount of money with the least amount of effort and do both. A lot of smaller companies develop content faster than Blizzard.... just because they are not as greedy as Blizzard is.
The sad part is when players defend Blizzard while Blizzard does less from them so they can earn more.
---------- Post added 2013-03-14 at 02:08 PM ----------
Well, Neverwinter comes from the RPG world, so they maybe understand the importance of dungeons.
Blizzard keeps doing the same mistakes over and over. TBC and Wrath were succesful because they had content for everyone, you like dungeons and group content? You have it in both, you want solo content? You had it in both.
Cata ignored one of those in favor of the other and failed miserabkly. MoP is doing the exact same thing, its ignoring one group to favor the other group, and will fail as Cata did.
Blizzard needs to wake up and stop slacking.
Yeah, it is quite dissapointing. As well as annoying, since they are essentially stepping in the same trap they seem to traditionally step in during almost the entirety of the game's existence: fosucing on one aspect of the game in PVE while ignoring or short-changing the rest.
In the past it has been in periods of time: mostly about questing and some dungeon-running, or dungeon-running and some questing, or LFR-running and some dungeon-running, or daily-questing and LFR-running, etc.
It has never been a case where you could choose between the various aspects of end-game PVE, while they were all well represented... Which leaves a great question mark as to why. Especially since it seems to dissapoint a lot of people most of the time.
Yes, you can practically gather valour points to the cap each week through LFR and some scenarios or dailies. But that's not the point. Practicality is just the behind-the-scenes aspect of the game, the mechanical part, that should be taken care of without the players even noticing. In a great game, you would cap valour points each week doing things for fun, and you wouldn't even care about the cap, because you would know that you would reach it anyway; instead you would care about having fun, just that.
Now the game is far from such a point, quite the contrary actually: people seem to complain all the time about what they "have" to do instead of playing and having a good time; but, it doesn't hurt to try and alleviate those pains" somewhat. And one of those ways is to offer some variety. There are people that like to run group-dungeons for whatever they are after, more than any other activity. They should have some content to play with just as everyone else. Content that will get refreshed from time to time. Those dungeons don't have to offer a complete loot table, or even half of one. Just a few more dungeons for some variety.
What is more, they could introduce some "proper" group-dungeons, like Blackrock Depths: huge dungeons, with content of varying difficulty, that will require some quite well-coordinated groups, and quite some time to finish, if you can finish them; rewarding the effort to go through them with some exceptionally good items and crafting recipes, as well as mats, gold, valour points. This can help players seek to group-up with others, work together in small groups, get better at playing, become more patient, and not get forced to participate in raiding if they don't want to. Group-dungeons are not just meant to be some 10-minute long rofl-stomp-fests. They can become quite an interesting aspect of the game. It just takes some creativity and to break free of whatever it is that the developer have in mind that keeps them focused on only one thing most of the time, while neglecting other aspects of the game.
It's quite clever, a way to gain players. Now the current won't leave for such lesser thing, well maybe a few of them, but when they release new dungeons those will really be as new as never before, making a lot of players return.
Tbh, as long as they work out the lore not to end up as bad as it did in Cata, i'm fine.
I can speak to SWTOR. It's a capable MMO that has come a long way since launch. The 4-man dungeons are fun, but average. If you switch for small-group content, however, please be aware that they are in sort of a pre-expansion lull right now. The wait in group finder for healers and DPS can be quite long, since many players are waiting on the expansion. The F2P restrictions, can be a little restrictive too, more so than most games. Otherwise, the populations are good on the remaining servers, and the people are generally friendly. They are also offering double XP for the next few weekends, so it would be easy to catch up.
I think focusing on the raids and new zones is better anyway
If they focused on more 5 man content, it would detract from the dailies and raid content. Plus, the more dungeons you have, the more dungeon heroes you'll get clamoring for rep tabards again.