Hello all Seelean here, and our guild is still stuck on Megaera now for over 2 weeks, we have roughly 40+ attempts in on him and are getting close to downing him, but still can't quite figure out a solid strategy that works well for our group.
Core Group Composition:
Resto Druid
Disc Priest
Guardian Tank (Me )
Prot Warrior
Ret Pally (w/ os Holy) We have tried using him as both Ret & Holy on this encounter, both seem to be about the same progression thru this encounter.
Ele Shaman
Destro Lock
Survival Hunter
Frost DK
UH DK
Our World of Logs Page for the latest attempts this past Tuesday:
Sorry but MMO will not allow me to post direct links until I post a few more times so I am chopping up the hyperlink to get past this problem. You will manually have to enter this to bring up the website h t t p : // w w w. wo rld of logs .com /reports/rt-1bakb9zqg2kx4p35/
This Log report will show are 5 real attempts of 6 on last Tuesday.
We have tried G,R,G,R,G,R,G before (zerg method) and have gotten to the 7th head only once, but had most of the raid down and our Prot War dies almost immediately after the last enrage when the B head strikes him with several stacks of the stacking buff.
We are currently trying G,B,R,G,B,R,G and actually got to the 7th (last G) head on one of the 5 attempts from Tuesday, but our RDPS/Heals in the back seem to be taking quite a bit of DMG of Acid Rains. I have tracked our performances on all the 40+ attempts on Megaera, and it looks like we take quite a bit less DMG from Acid Rains when doing the g,b,r.... strat compared to the g,r,g,r.... due to not having extra heads and the additional 15% inc DMG per head. Encounter figures range from 21M AR DMG to about 7-8M AR DMG (Big difference).
Are dps and healers are very solid, we have about 3-4 of the 6 pushing over 100k dps, and the Rampages do not seem to be our problem for clearing the encounter. I am trying to have our Pally save his 2nd and last Devo Aura for the mechanics during the 6th head (r) b4 the final rampage to offset the heavy Acid Rain DMG.
We also, have zones to divide the MDPS/Ranged in the group, so MDPS can run out (very short distance) and drop cinders debuff, while Range simply runs in a straight line to the back when targeted with the Ice Beams from Blue. I have a /range 12 to keep Range spread to minimize AR splash DMG and keep the AR targets spread out (similar to Rock Falls on Tortos).
We even setup a warlock portal in the mid/back area directly in front of the blue head for those just targeted with Beams to quickly stack up for Rampages.
CD's we currently use for each Rampage are roughly the following:
x2 AMZ from both DKS on even Rampages 2, 4, 6
Pop Shrooms from Restro Druid at end of each Rampage
Alternate Banner/Rally Cry from Prot Warrior every other Ramp, while keeping Shout up on each Ramp
Devo Aura on R2 or 3, and mechanics of 6th head
PW: Barrier on R3, R6
Incarnation R2,R5
Tranquility: R4,:R6 (if off CD)
Keep in mind our biggest problem seems to be the mechanics, not the rampage.
Can anyone provide some insight from our WoL data provided above?
Greatly appreciate your help,
Seelean
Guardian Druid - Troll - US- Llane