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  1. #1

    Lei Shen 10 man N Help

    So when splitting into 4 groups, how would you go about splitting up this raid comp. Were having bit trouble.

    Blood DK
    Prot Pally
    Resto Sham
    Resto Druid
    Disc Priest
    Spriest
    Hunter
    Destro Lock
    Ret Pally
    Frost DK

    Apart from that, what do you level up the second round static, overcharge or bouncys? Our best attempt 18% was when we try ed static. But we also tryed overcharge being the last stop.

    Also how do you go about eating static shocks, taking balls and dealing with the one diffusion add that comes out during phase 1 transition?

    Any tips would help! our only real problem is the transit phases both being tough for us, the two moving pillar to pillar goes quite easily for us.

    ---------- Post added 2013-05-24 at 02:43 AM ----------

    Still looking for advice.
    Last edited by BetrayedOf52; 2013-05-24 at 03:31 AM.

  2. #2
    Deleted
    Hi there. I'm running a 25man guild, but due to RL stuff for some of our members we haven't killed him yet in 25men mode. However, we've been farming him on 10 with a group of two tanks, two random healers, shadow priest, hunter, and four random dps for the past few weeks so that everyone gets their FoS and have a chance at loot. Here's what we do:


    On first transition you can try having the two tanks on the pillar you disable first and ask them to keep their eyes out for adds on the two pillars next to theirs. On the opposite corner of the platform assign the hunter along with the shadow priest. Both can solo soak static shocks through dispersion and deterrence, the priest can throw a couple of heals and the hunter can misdirect any add that may appear out of range of the tank. Rest of the raid is divided on the two remaining pillars.

    On the second transition phase, each of the two tanks gets into a pillar next to the one destroyed, leaving again the hunter and the shadow priest together on their corner. Now you have the two solo soakers on one corner, along with a tank and three others on each other pillar.

    It also seems that you're disabling diffusion first. We found out that, for us at least, disabling static shock first is the way to go on 10man raids, while disabling diffusion works better for 25men. With static shock out on first round, we level up diffusion on round two since it's the lesser of two evils. You don't want extra overcharges or swirlies on 10man raids. On 2nd round and with the two tanks free (their pillar is already down from transition 1) picking up any diffusion adds is easier and with three healers the extra damage they do is perfectly healable (we're running with two since day one, btw).


    Hope it helps. Good luck on the kill, and let us know when you do it

  3. #3
    Blood DK
    Prot Pally

    Resto Sham
    Resto Druid
    Frost DK

    Disc Priest
    Spriest
    Destro Lock


    Hunter
    Ret Pally Run selfless healer and off-heal if necessary.
    Something like this? Hunter, paladin group should be able to immune everything with Unbreakable Spirit and Deterrance.

  4. #4
    Pretty much as above, and when you get to the second transition send the dk and sham to group red and druid to blue. Make sure the druid sumbi's the hunter, then they can null the static shocks with deterrence.

    Edit - Also on the second transition, don't null the 2 statics at once, null one soak the other. Even if you can null both, save one incase it happens again.

    Edit 2 - Obviously depends on which quadrants you get rid of and who's on what. My group the 2 person group stays up so we split the group of 3 that gets blown up to the others. Obviously if you had the quadrant that the hunter and pally are in blow up first you can just put one of them in blue and green with no dramas. And too be honest that would be the easier option.
    Last edited by Gags; 2013-05-24 at 04:45 AM.

  5. #5
    Quote Originally Posted by Gags View Post
    Pretty much as above, and when you get to the second transition send the dk and sham to group red and druid to blue. Make sure the druid sumbi's the hunter, then they can null the static shocks with deterrence.

    Edit - Also on the second transition, don't null the 2 statics at once, null one soak the other. Even if you can null both, save one incase it happens again.

    Edit 2 - Obviously depends on which quadrants you get rid of and who's on what. My group the 2 person group stays up so we split the group of 3 that gets blown up to the others. Obviously if you had the quadrant that the hunter and pally are in blow up first you can just put one of them in blue and green with no dramas. And too be honest that would be the easier option.
    What Quadrants do you kill off first? Emalaith idea intrigued me, but im curious to everyone's.

  6. #6
    Deleted
    We overcharge Diffusion Chain first and then we do Overcharge (it's irrelevant which one you do last as long as it's next to the first one, ofc).

    As for groups, If I were to lead that setup, I'd make it like this:

    G1:
    Blood DK
    Prot Pally

    G2:
    Disc Priest
    Frost DK
    Destro Lock

    G3:
    Resto Druid
    Spriest
    Hunter

    G4:
    Resto Sham -> Goes to G1 for second transition
    Ret Pally -> Goes to G2 for second transition


    Group 1 is pretty obvious, I think. Paladin can easily take care of any damage he takes with SS absorbs and Flash Heals/Holy Prism. He can also heal the DK a bit if necessary (just bandage if mana is low due to self heals). This group doesn't get Overcharge or Static Shock. They should be separated close to the room's edges so they can taun any add that pops up (specially if someone noobs out and pops one off the bouncing stuff).

    Group 2 has no DPS off-healer but the DK has AMS and locks can take a shitload of punishment via Sacrificial Pact / Dark Bargain.

    Group 3 has hunter's deterrence and a SPriest's dispersion plus off heals.

    Group 4 is the other 2-man group. Resto Shaman and Pally should be able to hold on their own during first transition. If the Paladin gets Static shock he can just bubble up and take it alone, if Shaman takes it they can easily soak it with Astral Shift and unglyphed Divine Protection. Plus both can have good mobility to get to far-out Bouncers (Ghost Wolf + Paladin Sprint). During second transition the healer goes to the tank group and the Ret will go to G2 so he can help with offheals and/or cheese out a Static Shock through Bubble.


    Also, some more stuff we did:

    Start on the platform you want to overload (diffusion chain in our case). Let it go to 90% (Paladin tank with sprint can take off with the boss very fast).

    Move out of every other platform once Thunderstruck comes in (unless your DPS is really low, if so then you should stick around a bit longer but never let it go too high)

    If on the last platform the boss isn't going to transition before the platform goes too high just move him of it a bit and pop a couple raid cools.

    Make sure all your Ranged DPS and Healers stack up on the side of the platform OPPOSITE to the one you're going next. That way you don't have Thunderstruck shitting on people when you want to change platforms. If you do this you'll have two advanges: 1) Knowing exactly where it'll be and 2) if you change platforms like we do (once it hits) you can be sure your raid won't take much damage as everyone will be going away from it as they change into the next platform.

  7. #7
    Quote Originally Posted by Grimord View Post
    We overcharge Diffusion Chain first and then we do Overcharge (it's irrelevant which one you do last as long as it's next to the first one, ofc).

    As for groups, If I were to lead that setup, I'd make it like this:

    G1:
    Blood DK
    Prot Pally

    G2:
    Disc Priest
    Frost DK
    Destro Lock

    G3:
    Resto Druid
    Spriest
    Hunter

    G4:
    Resto Sham -> Goes to G1 for second transition
    Ret Pally -> Goes to G2 for second transition


    Group 1 is pretty obvious, I think. Paladin can easily take care of any damage he takes with SS absorbs and Flash Heals/Holy Prism. He can also heal the DK a bit if necessary (just bandage if mana is low due to self heals). This group doesn't get Overcharge or Static Shock. They should be separated close to the room's edges so they can taun any add that pops up (specially if someone noobs out and pops one off the bouncing stuff).

    Group 2 has no DPS off-healer but the DK has AMS and locks can take a shitload of punishment via Sacrificial Pact / Dark Bargain.

    Group 3 has hunter's deterrence and a SPriest's dispersion plus off heals.

    Group 4 is the other 2-man group. Resto Shaman and Pally should be able to hold on their own during first transition. If the Paladin gets Static shock he can just bubble up and take it alone, if Shaman takes it they can easily soak it with Astral Shift and unglyphed Divine Protection. Plus both can have good mobility to get to far-out Bouncers (Ghost Wolf + Paladin Sprint). During second transition the healer goes to the tank group and the Ret will go to G2 so he can help with offheals and/or cheese out a Static Shock through Bubble.


    Also, some more stuff we did:

    Start on the platform you want to overload (diffusion chain in our case). Let it go to 90% (Paladin tank with sprint can take off with the boss very fast).

    Move out of every other platform once Thunderstruck comes in (unless your DPS is really low, if so then you should stick around a bit longer but never let it go too high)

    If on the last platform the boss isn't going to transition before the platform goes too high just move him of it a bit and pop a couple raid cools.

    Make sure all your Ranged DPS and Healers stack up on the side of the platform OPPOSITE to the one you're going next. That way you don't have Thunderstruck shitting on people when you want to change platforms. If you do this you'll have two advanges: 1) Knowing exactly where it'll be and 2) if you change platforms like we do (once it hits) you can be sure your raid won't take much damage as everyone will be going away from it as they change into the next platform.

    The second one you kill, does it not make phase 2 transition have more of that move / hit harder? like if we do overcharge last, will we not have like 3-4 ? during tranistion 2.

  8. #8
    Deleted
    Just make sure you don't let it overload a second time. Take the boss to no-man's land a bit if needed.

    And it's easy to deal with extra Overcharges. Since Diffusion chain is out of the equation you can freely stack up so just make sure every group stacks up tight in the center of their platform. That way any extra overcharge will be irrelevant. Just make sure to watch your timers so you stack up again in time in case you need to spread for Bouncers.

  9. #9
    Deleted
    What Quadrants do you kill off first? Emalaith idea intrigued me, but im curious to everyone's.
    I just remembered we had a video up on twitch tv, in case you want to have a look: http://www.twitch.tv/mrlatex/b/406077034
    The fight starts roughly at 17:30.

  10. #10
    Here's a hint which works very well for Heroic Lei Shen.
    A Tank can take care of a whole quadrant by himself. A tank doesn't get overcharge, diffusion chain or static shock.
    He may get two bouncing bolts in which case he'll get one add on his side (for a maximum of two adds throughout one entire transition phase) which can be taken care of by himself without any problems.
    This will leave you with 2 quadrants of 4 people each who can take care of static shock and diffusion chain adds easily.

  11. #11
    We are actually disabling the bouncy things as first pillar and then we found the chain lightning to be the easiest one. On the first round we let the bouncy pillar stack to +90% and the others all lower. You should be able to get him to 65% before the last pillar goes over 90%.

    In the second round we startet with the overcharge (the one with massive split damage not the stun one) and leveled it up one level to 90%. Then we let the chain lightning overload to times and go for 90% and in the end we drag him to the stun thing and bring him down to 30%.

    Yes we have diagonal platforms now but we found this to be a none issue. You still have a lot of space to move. The last phase is all about not freaking out, staying calm and just play those few abilities down. Spread out all the time, gather on ball lightnings, get out and far away from bad stuff -> win.

    Before the transitions it's also important to move EARLY to the areas you're assigned. You want to start moving when the boss is at 67%. That's also the reason why you want to assign the melees to the platform the boss is in the end. They and the ranged of the adjacent platforms can bring him down to 50%.

  12. #12
    Deleted
    Quote Originally Posted by Snuzzfizzle View Post
    Here's a hint which works very well for Heroic Lei Shen.
    A Tank can take care of a whole quadrant by himself. A tank doesn't get overcharge, diffusion chain or static shock.
    He may get two bouncing bolts in which case he'll get one add on his side (for a maximum of two adds throughout one entire transition phase) which can be taken care of by himself without any problems.
    This will leave you with 2 quadrants of 4 people each who can take care of static shock and diffusion chain adds easily.
    You'll get more spells going off in the quadrants with 4 people if you do this. When we tried levelling up static shock for transition 2 we had one quadrant which first got 3 static shocks, then another set of 3 static shocks just after.

    Very unstable and not worth the risk, in my opinion.

    Get rid of diffusion, level up overcharge and stack your players together.

  13. #13
    Since you are 3 healing, I'd recommend your non-tank group of 2 contain a healer. And I think the resto druid would have an easier time of it then the shaman. Better mobility, and can solo soak with deterence from symbiosis.

    Like above, we disable diffusion chain first and overcharge second. Nobody should be getting hit by overcharge in the second transition.

    Not sure if you have tried 2 healing it. We preferred 2.

  14. #14
    Deleted
    Quote Originally Posted by Tinsoul View Post
    Not sure if you have tried 2 healing it. We preferred 2.
    This would also be my suggestion. When 2-healing you can then put groups of 2-2-3-3 with the groups of 3 having a healer each obviously, and the groups of 2 consisting of a tank and a person who can immune/solo a static shock.

  15. #15
    Quote Originally Posted by Derpette View Post
    This would also be my suggestion. When 2-healing you can then put groups of 2-2-3-3 with the groups of 3 having a healer each obviously, and the groups of 2 consisting of a tank and a person who can immune/solo a static shock.
    Also be aware that the person who will solo the static shock might get it twice during a transition. This means you should try and put people who can deal with that in those solo positions, not sure about other classes but get your hunter to save readiness for that bit in case he has to double deterrence.

  16. #16
    First overload is diffusion chain. Stacking groups should be 4-4-1-1 (this is what really helped us). The ones are tanks.

    If someone can immune a static shock, they should.

  17. #17
    Deleted
    Quote Originally Posted by Aktec View Post
    Also be aware that the person who will solo the static shock might get it twice during a transition. This means you should try and put people who can deal with that in those solo positions, not sure about other classes but get your hunter to save readiness for that bit in case he has to double deterrence.
    True. Ret pally bubble works I assume? In that case his second static shock he can stack with pala tank and both can pop unglyphed DP, 2 possible devo aura's as well as a possible hand of sacrifice from the tank. Should be enough I reckon.

  18. #18
    Easy mode normal strat:

    Disable Diffusion Chain First
    This means no Chain and no adds in t2, so you can stack. You can level it up if your DPS is low or just take it to ~95, then move and move on each subsequent conduit below 95 if your DPS is high.

    Disable Overcharge Next
    If you level it, you will get doubles. Because you disable Diffusion Chain though, you can just stack in the center of your quadrant the majority of the time. You just have to move to soak Bolts, then restack for Overcharge/Static Shock.

    Run 4-4-1-1
    Each tank solos a quadrant. It's helpful if the quadrant you assign to one of the tanks is where you'll be starting after the transition so they just have to taunt the boss towards them rather than running around. Tank quadrants will only get Bouncing Bolts and if they get two Bolts, just soak one, pick up the add, and soak the other. A tank should have no problem holding an add or two for the phase and they may even kill it. During t2, go 4-4-2 where both tanks go to the same quadrant.

    Spread healers and DPS evenly between the other two quadrants; class comp doesn't really matter for those. Be spread during t1 so you don't chain Diffusion. During t1, make sure you're spread a bit so Diffusion doesn't chain, soak Bolts, stack for Static, stack for Overcharge. Watch the Diffusion cd timer; you will have to wait a few seconds before stacking for a few of the Statics/Overcharges. During t2, just stack in the center, soak Bolts, and restack.

    This strat doesn't depend on people having immunities for Static Shock because you'll always have 4 people to soak it for very little damage. It also gives you the flexibility to level Overcharge in p2 if you need to and easily handle it because you can just stack most of t2.
    Last edited by Squirl; 2013-05-28 at 08:19 PM.

  19. #19
    Quote Originally Posted by Squirl View Post
    Easy mode normal strat:

    Disable Diffusion Chain First
    This means no Chain and no adds in t2, so you can stack. You can level it up if your DPS is low or just take it to ~95, then move and move on each subsequent conduit below 95 if your DPS is high.

    Disable Overcharge Next
    If you level it, you will get doubles. Because you disable Diffusion Chain though, you can just stack in the center of your quadrant the majority of the time though. You just have to move to soak Bolts, then restack for Overcharge/Static Shock.

    Run 4-4-1-1
    Each tank solos a quadrant. It's helpful if the quadrant you assign to one of the tanks is where you'll be starting after the transition so they just have to taunt the boss towards them rather than running around. Tank quadrants will only get Bouncing Bolts and if they get two Bolts, just soak one, pick up the add, and soak the other. A tank should have no problem holding an add or two for the phase and they may even kill it. During t2, go 4-4-2 where both tanks go to the same quadrant.

    Spread healers and DPS evenly between the other two quadrants; class comp doesn't really matter for those. Be spread during t1 so you don't chain Diffusion. During t1, make sure you're spread a bit so Diffusion doesn't chain, soak Bolts, stack for Static, stack for Overcharge. Watch the Diffusion cd timer; you will have to wait a few seconds before stacking for a few of the Statics/Overcharges. During t2, just stack in the center, soak Bolts, and restack.

    This strat doesn't depend on people having immunities for Static Shock because you'll always have 4 people to soak it for very little damage. It also gives you the flexibility to level Overcharge and easily handle it if you need to in p2 because you can just stack most of t2.
    Mmm Sounds good tbh.

    ---------- Post added 2013-05-25 at 03:43 AM ----------

    Thank everyone who is giving tips! im reading every single one!

  20. #20
    My guild is doing this

    1T:

    1- tank
    2- tank
    3- 3 dps 1 healer
    4- 3 dps 1 healer

    2T

    1- Tank + mage (hunter works aswell with readiness i think)
    2- 3 dps 1 healer
    3- 1 tank 2 dps 1 healer

    We however are doing chains first as most do - then the static shock one(not leveling this at all during first phase), You wont be taking much dmg and there are not much running at all. The Mage is in a quadrant with a tank so they both can take the bolts, while the mage can take both static shocks alone.
    This strat depends on 1 dps who can soak 2 alone.

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