Classes
Since no talent system overhaul, any word on LOWERING the amount of buttons next cycle? How about more glyphs in lieu of...?
Would love to prune more buttons. It will cause many tears though if old favorites go away. (
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Plans to fix feral gear scaling? We always start strong early expansion and tapered off. SR buff in 5.3 is a bandaid at best.
We typically only worry about gear scaling if you tie at the start and then fall 5 to 10% behind at the end of a tier. (
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It was a bigger problem say in BC where coefficients wouldn't get touched for many patches. These days we reevaluate every tier. (
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Thoughts on tank swap mechanics? Nef/Morchok H was fun, taunting after every x debuffs on nearly every boss is not.
Really tough to solve. Tanks told us they didn't like the cleave soaking (Lan'athel) either, yet not every fight is gonna have adds. (
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Its not fully representative but, queue's seem to indicate the proportion of tanks/healers to dps isn't great.
I think it is also more likely for tanks or healers to have groups of friends since they are designed to work as part of a group. (
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By which I mean tanks and healers have less need for random matchmaking. (
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The new talent design actually sucks. Dont know a single person that likes it personally.
That surprises me. While it's not universal praise of course, the overwhelming majority of feedback is positive. (
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Why so much focus on making every hybrid spec viable for PVP AND PVE, while not the same for pures? I dream of SV PVP/MM PVE!
Every spec is the ideal, but we focus a lot on roles too. A mage probably minds changing spec less than a Shadow priest does. (
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Death Knight (
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Talent Calculator)
and there were other avenues available to tone down festerblight, such as tweaking Ebon Plaguebringer.
The UM change wasn't for Festerblight. We think Tricks fixed that. It was because Unholy DPS was higher than we wanted it. (
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Or more specifically, the UM originally was for FB. Then we reverted it. Then we added it back for a different reason. (
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Hunter (
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Are you satisfied with the mobility hunters have since 5.1, or do you see either Fox or Sniper Training coming back?
No immediate plans for either. (
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How is Stampede NOT a flavor-fitting ability? I think hunters would rise up en-masse if Stampede disappeared.
We added Stampede because, like Titan's Grip, players* asked for it for years. (* = Not every player of course.) (
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And Blink Strikes is already simming as a loss over Crows. You've already nerfed that tier into oblivion, please don't do more
But in general we want passives to be lower DPS than actives since they ask much less of the player. (
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For a spec like MM that's behind enough to be 'bad,' wasn't mastery created for tuning to turn 5% delta into something closer?
The passives were created for that. If we buff mastery it can make you stack or avoid that stat depending on how we do it. (
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Mage (
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burst is out of control had a fire mage frostjaw to a cs to dead which is just wrong. From full to dead. This is not balanced.
About 5 posts above someone says Fire is not longer viable. Can you guys work it out and report back to me? (
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Greg, something is wrong with Evocation. 10% of the times the whole Evo still won't get the buff. Can you check it?
Yes, there is something wrong with Evo not giving its buff consistently. It's not a simple fix but we are working on it. (
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Priest (
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Why are Holy Chakras not considered a stance?
In what sense? With different action bars? We have discussed that implementation. Better / worse? (
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spriests, I can see the void shift nerf fine. the mass dispel is just too much, cant you guys bake it in for shadow as well?
The point was to nerf Shadow. Their damage, survivability and utility are all high. Hard for other specs to compete (PvP). (
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Re: Disc Borrowed Time change: Nerfs are ok, but why remove a fun mechanic that allows good players to set themselves apart?
If it was just a tough thing to do that rewarded skillful play, that would be fine, but it was like a secret trick you had to know. (
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why was voidshift removed from PvP? Good spell with a very long cooldown. I don't see the issue considering some better ...
It's not about the ability - it's the package. Shadow had great damage, survivability and utility in PvP. (
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I still don't understand how VE has a target cap at all. I thought it just converted DPS to HPS and split it amongst the raid
If it had no target cap, the healing per player would be so small that you wouldn't notice it or so large that it would be OP. (
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Shaman (
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shaman enh damage seems to be where it should be now on ptr. we still have a glyph problem. couple of em should be baked in.
It's really hard with glyphs to hit that sweet spot between "mandatory / should be baked in" and "don't care about." (
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resto shaman mastery is very useless, why is it still a thing?!?
Uh... in what venue? It's a pretty good mastery.... (
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Warlock (
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GC Warlocks are more than capable of tanking MoP heroics now, any chance warlocks will be to Queue as a tank?
No. They aren't a tank spec. If you want to tank with your friends, go for it. (
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Warrior (
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Warrior is the only class that cannot get below 1,5 sec global cooldown. It hurts a lot when you log back from alts
Our main concern there is historically warriors are very sensitive to empty GCDs. At times you could even +HS off the GCD. (
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Going to a 1 sec GCD for warriors might elicit feedback that their rotation is too slow and they need more abilities to use. (
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Youre too concerned about too much rage. My hunter is drowning in Energy. Encourage rage pooling instead & adjust dmg
Rage pooling is cool. Treating the class as GCD limited and ignoring the resource completely is not. (
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