Easy answer: sim it
Exorcising Undead in the name of the Silver Hand!
http://us.battle.net/wow/en/characte...homerun/simple
I'm sorry, I must have misread what you wrote.
The answer depends on whether you use all the hit rating on your zerat. if you do, zerat is better. if you don't, hells is better.
also, even if sims are unreliable for ret, it's okay for comparing single items, because whatever bugs are active during 1 sim are also active during the next.
Anaxie, I noticed you have the h tf jin'rohk tank ring in the bis list, is that because of mass amount of strength on it?
I would rather see the 4 set bonus be something like, "25% chance on holy power consumer or 25% chance whenever you use a templar's verdict, you also trigger a divine storm". Since we will get alot higher haste levels in the next tier. Another button to press feels just unecessary. So why not just give us an extra bonus dmg instead of another DP proc
They could very easily make the 4set work like the current ele shaman 4set, just a plain and simple passive. Making it use a GCD (which strips us of one holy power) and not being a significant damage increase (single target) is definitely NOT the way to go imo.
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i don't think people realize that generating HP when your already spamming finishers does not mean anything. your doing WAY more damage by spamming Tvs an DSs with the 4 piece + dp than trying to generate HP and use plain old Tvs.
also, it would seem the DP+ 4 piece bug where using DS while having a DP and 4 set proc would consume two, it now only consumes one of them which is a VERY VERY VERY large AOE/cleave dps increase now that it is fixed. whats that? we heard you like to DS spin for AOE. so we let you spin while you spin so you can spin some more!
jokes aside, the 2 piece is also getting some flack that i also took for granted but after VARIOUS ptr tests, using skada on 10 minute long fights the buff had roughly 40% uptime. thats nothing to really scoff at considering its a FLAT 5% damage boost. aka its roughly a 2% dps increase depending on procs which i believe is what they usually want 2 piece sets to be
ohh, before i forget. it would seem on the PTR if you logged out with the old sacred shield on before the talent changes, you would get the prot sacred shield AND the new passive.
having both i can say i feel very strong but still able to be taken down in the right hands. being able to shield myself or my allies while having a soft barrier for hard siwtches is indeed nice. i would like this bug to turn into an actual thing where they nerfed holy shield by maybe 30%ish and having the sacred shield talent unchanged.
Really? Cause I thought weapons speed was absolutely huge, to the point where they normalized almost every single weapon in the game. Something comes to mind about the 3.7 rag mace being pretty much on par with the 410 3.6 DS weapon. Could be wrong but I thought the importance of speed is what caused the normalization.
The thing is that isn't "free", atm we only gain 2 holy power. The one holy power we miss is 33.33% of a TV or another DS in a aoe situation. They either need to buff up the proc damage increase so it's actually doing enough damage to cover a third of a TV and the damage of a filler.
1 less holy power means:
33% of 275% wep damage + 1727 = 92% wep damage + damage loss from a potential Templar's Verdict + any hand of light damage
+ either crusader strike, judgement, exorcism.
CS = 125% wep damage + hand of light
Judgement = [54.6% of Spell Power + 32.8% of AP]
Exorcism = [ 6,960 + 67.7% of AP ]
Average out the filler damage potentials to around 80-100% wep damage (some to compensate for holy damage ignoring armor)
So the 4set DS proc needs to hit for around 200% wep damage for it to be a single target MATCHING output source, let alone a bonus as in a damage increase. Now I'm not going to be completely moronic and say that the 4set proc needs to hit for 250% wep damage on ALL targets, that would be OP as hell. Make it do 250% (or more) to primary target and then the regular 100% to others!
This tiers set bonus was strictly single target, next tier (with the current scaling) is ONLY aoe. Now looking at the fight next tier it's fine but it's retarded that a set bonus ONLY goes one way, if there's a strict one target boss fight next tier we might as well ignore our 4piece as it currently sits and go for the offpieces which might have better itemization OR use our current 4set which is insanely strong for single target (if you're lucky) and with higher ilvl weps next tier as well you're just going to dream of the 2mill TV crits.
I agree the 2piece is very good but I hate that it procs from art of war, it makes it unreliable and it's going to clip itself so much and then you're not going to see it for 20 seconds again. I'm being overly negative though, our set bonuses are good "first wave of ptr" changes but they need a lot of adjustments and scaling changes for them to be considered "good". Increasing the duration of the 2set proc would be a good start.
Last edited by Huntingbear_grimbatol; 2013-06-21 at 07:45 PM.
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I just looked again and I got WSpeed and WDPS mixed up on my weights, BUT, considering how different the speeds are, you're looking at something like 55 DPS.
I did a sim for someone a handful of pages back, and without the secondary stats added in to either weapon, the 516 had a raid finder weapon beat by about 5k DPS.
Edit: Page 149 is the post where I did that.
Last edited by Dmchomerun; 2013-06-21 at 08:17 PM.
Exorcising Undead in the name of the Silver Hand!
http://us.battle.net/wow/en/characte...homerun/simple