Originally Posted by
Mugajak
The biggest problem I have with some of the arguments over the past few pages against CP on the rogue:
-requires more work to balance. -- where? Kidney in PvP? That's the only thing I see having a significant change at all, which is why I'd call this QoL 99% of the time. Even there, it's a 1-button change (redirect).
-not thematically appropriate, CP are weaknesses on the enemy. -- so now that I've stabbed this guy with my daggers together 3 times, I can swing my daggers faster at anyone for a while, or I... heal faster? I'm really exploiting those weaknesses, and these have more to do with my enemy than me, obviously.
-dumbing down the class/making it too easy. -- how much easier is it? I mean, it'd be a HUGE change for, say, sub-90 dungeons, when you can actually mut a mob twice, then use an envenom rather than using 1-2 mutilates and watching your mob die and slowly dropping on the damage chart unless no one in your group can DPS. You still need to be attacking the right target - if you were attacking the wrong one, being able to use a finisher on the right one is not really helping all that much. You're probably going to use a finisher on the wrong target, too.
Other than that, we're spinning in circles around homogenization (are we really different in a good way for being crippled on short-lived enemies?), dev time (the resource system already exists - HoPo, Chi, Shadow Orbs), and various tangential discussions about the status of rogues in general.