Well, I agree on the Community Aspect...
I can't stomach seeing the WoW Official forums. It's full of "casual" whiny entitled babies who just whine about everything. It's amazing to me, to see how this game has come in terms of "content for all" and to see people whining that they don't get enough rewards because they're "casual" players.
Sickening really.. hopefully based Pardo can put some MMO back into this MMORPG.
That's one of the most ridiculous things I've seen regarding this whole expansion vs expansion debate.
The community never fail to amaze me.
Nah, only agree with the community part
Class design and PvE (Quests and World) has improved in every subsequent expac.
Art quality has declined every expac since TBC, except MoP which has some good some bad.
Well, obvious it was a 'TBC/VANILLA WAS BEST EVAH'-person that did this.
Kind of silly and I don't agree with that pic at all. A diagram made out of opinion is nothing else then opinion. It would look vastly different if I made it. *shrugs*
Although I can agree on the community, but that is the community, our own fault, not Blizz or WoW...
Last edited by mmoc2affe961ff; 2013-11-30 at 03:27 PM.
Typical "vanilla was better" fanboy with rosey-coloured glasses permanently taped to his face. Nothing to see here.
Totally agree. PvP in vanilla was so good. So engaging. And most importantly, so balanced!
So stupid.
Edit: And ha-fucking-ha at class design in vanilla. List so bad. Nostalgia so strong.
Look! Words!
The vanilla scores give me a very strong sense of rose-tinted glasses syndrome.
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All I really bothered to check was Class Design and Community. Why is Class Design so low in Vanilla? Isn't that when they were most different. Also with Burning Crusade, should be way higher there. Also why is Community higher in Vanilla than Burning Crusade? I would say the Community grew with Burning Crusade before it fell.
PvP is a funny thing to judge.
Vanilla PvP was very arcadey, and it was very predictable. But it was also MUCH faster-paced and in my opinion 10 times more fun. There wasn't much CC, classes didn't all have 9 cooldowns and escape tools... you just played. And it was fun.
BC onwards is very much about CC trains, strategy, and teamwork. That's fun for some people... but I personally cannot stand CC trains. It ruins the experience when I'm not allowed to play my character for 15+ seconds at a time.
So yea, depends on what kind of experience you're looking for. Chess or Call of Duty?
As for the main topic: I'd score them differently, but not drastically.
Vanilla
Questing/World: 7
PvE: 6
PvP: 8
Community: 7
Art/Story/Music: 8
Class Design: 3
BC
Questing/World: 7
PvE: 8
PvP: 5
Community: 7
Art/Story/Music: 8
Class Design: 5
WotLK
Questing/World: 8
PvE: 9
PvP: 1
Community: 3
Art/Story/Music: 9
Class Design: 5
Cata
Questing/World: 6
PvE: 5
PvP: 0
Community: 0
Art/Story/Music: 6
Class Design: 6
MoP
Questing/World: 6
PvE: 7
PvP: 0
Community: 0
Art/Story/Music: 8 (Art 10, Story 6. Averaged out)
Class Design: 5
The only thing that everyone can agree on is that the community has been amazingly awful since LFD was introduced. It was only acceptable before that because you couldn't be a total dickwad if you wanted to pug. Your reputation on your server actually mattered somewhat. I've been saying that WoW needs an oQueue Karma-type system for a while, and I still think it'd improve the community somewhat if there were consequences for being a moron.
If you think vanilla class design was an 8... you would be a very boring game designer.
I'm not saying class design today is amazing, in fact it's very formulaic and homogenized, but every spec at least has more than 1 button to press. Vanilla consisted of spamming (Choose one of: Frostbolt, Fireball, Shadow Bolt, Sinister Strike, Mortal Strike, Aimed Shot, Flash of Light, Flash Heal, Chain Heal, Rejuvenate). Want to DPS and play a Hybrid? Tough! Want to tank and aren't a Warrior? Tough!
just looks like someone who enjoyed the game more and less now.
lots of people would rate Wraths story way ahead of vanilla, vanillas story was actually pretty pedestrian and jumbled.
No, they graded Cata too high
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I don't understand how you think Vanilla and BC questing was that good. It was crap.
Class design has been steadily improving such that each spec is viable. IDGAF about 'diversity'. I'm sorry if everyone is now just as good as a rogue or a mage, but I leveled back in BC as a Druid, and I must say I was pissed trying to compete with other classes. There are essential functional abilities: example- as long as stuns exist everyone needs a stun or you're fucked. Functional overlap is FINE as long as flavor of the class and gameplay remains unique to that class, and DOES NOT take away fundamental uniqueness. Abilities should not be absolutely unique. For good reason. Imagine if only warlocks had fear, or only paladins had a stun, rogues only had a blind, mages only have counterspell. Whoop. dee. doo. Overlap also allows for flexible PVE and PVP play when it comes to group comp.
Tell me again how Vanilla and BC had a good story. Please. The expansion with the most artistic detail was Cata, surprisingly enough. I'd be prone to agree with the original image lol.
I suppose forcing shamans, paladins and druids to play resto/holy counts as a good " design " that whole chart is full of crap, vanilla had no story direction apart from a few quest chains (fallen hero of the horde, tirion's) ect. Rose tinted goggles strike again though I'll agree with the community part it's been rocketing downhill since WOTLK.
When did ever Cataclysm have better music/art/story/setting from TBC+Wrath ... OP seriously you need to get a better look at the different versions of WoW.
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