Well if you wipe 10 min into it you need a bit more dps :P
As a general point, when you look at dps what counts for most classes is three things:
1) Keeping your maintance buff up (for example invokers energy)
2) Keeping your signature debuffs up (for procs and damage) - for instance mage bombs
3) Using dps cooldowns - ideally these need to line up with trinket procs - its something you get a feel for.
I'd recommend all raiders use an addon for this. Whether its a weakaura or tell me when. It basically shows how long a dot has left or how long till you need to evocate etc.
With that in mind (I don't know all classes)
- Mage used frost bomb which is meh, living bomb or the other one is better for this fight. Regardless of that, in your 10 min wipe he cast it 32 times. It has an 8 sec CD so he could have cast it ~75 times
- Used alter time only once (4 was possible) and so on
Pally
- Used wings once (6 times is possible)
- His rotation (therefore dps and active mitigation) is terrible. Holy power generators are top priority. With this in mind he needs to cast crusader strike and judgment on cooldown. Lets say at his haste levels the CD of each is 3.5/4.5 sec. He cast 59 CS out of a possible ~170 and 60 judgment out of ~133. That's 184 holy power he missed out on and the damage that each ability does. On top of that 3 holy power gives you a shield of the righteous so that's another 61 whacks off the gcd he could have pummeled the boss with. (SoTR uptime was also low at 17% - he needs to aim for 40%+ and its his lack of HP generators that caused this)
- His eternal flame (self heal) uptime was ~40%. Needs to be 80%+ Once again, weakauras.
The prot pala rotation is in the sticky in the pala section. If he fixes it and mashes buttons FAST it will improve his dps and his survivability.
Shadow priest (you?)
- Same concept, look at your buff uptimes on vampiric touch and shadow word pain.
http://www.worldoflogs.com/reports/r...s/9/?s=4&e=609
- You also cast mind blast only 44 times in 10 min out of a possible ~100.
- Halo was p much ignored.
Dunno about the other classes but basically for each class theres the same buffs / signature stuff that needs to be cast on cooldown. Do this and things will look a lot better.
Finally, abuse the hell out of multi dotting. Priest / mage / lock can all do it. DoT up all 3 adds when they spawn and then focus down your prio target. Those DoT's add up big time over a fight and they give you procs to deal damage with other spells.
At the risk of sounding like a management consultant - lots of low hanging fruit and it will show in far bigger numbers.