Originally Posted by
Munemasa
DK's laugh at magic, pallies can ignore mechanics, monks are king of AoE threat, warriors take the least damage, bears have the largest health pool, see a common theme in the tanks each excels in a different area, now think locks are ranged and fairly tanky already so they could tank the ranged bosses from a distance or bosses that need kiting .
its not just a it would be neat thing, its a there is allot of potential that's getting wasted thing, its not even that lock would make a better tank its a lock would make different tank, and yes i know different isn't always better, in this case allot of people seem to think it would be.
side benefits like giving the least represent class a potential population boost and potentially shortening LFG/LFR wait times
choice is what im looking for that and blizzard to stop teasing us with lock tanks by either wiping the glyph or giving us lock tanks.
locks have been called on to tank bosses in vanilla all xpacs apart from MoP, i know searing pain tanking with high shadow resist doesn't fit with Blizzard current tanking mentality and i know those fights are considered gimmiky by some but they are still raid fights and you still needed to beat them to progress