This is what I imagine Blizzard will do to crating professions in WoD:
1.) Remove the profession specific bonuses, BUT
2.) Give them free (or very cheap) versions of shoulder/leg enchants etc.
3.) Maintain the ability to create very powerful BoE armor that uses BoP crafting materials, like Imperial Silk/Celestial Cloth/Balanced Trillium Ingot etc
For example:
Blacksmiths lose the Bracer/Glove extra socket, but can continue to create BoE Belt Buckles, and will also be able to attach a Buckle to their belts for a very low cost. This way, they do not have a "power" advantage over non-BS, but do gain a "cost" advantage.
Ditto with Scribes/Shoulder Enchants and Tailors/Leg Enchants. Other professions would gain similar financial advantages, but no profession would have access to a unique stats boost.
Last edited by jhneoh; 2014-05-02 at 07:36 AM.
I welcome it aswell, some people feel forced to go a certain profession because of it's effectiveness in combat over others
Frankly there's never been a good reason not to.
Except that that would reduce the amount of professions.
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Thing is they're probably removing most or all of the shoulder/leg/wrist/belt enchants/gems/sockets, as part of their scheme to reduce the burden of gear modification.
You just stated the exact reason they are doing this change.
You took engineering 5 times because for you it was simply a better combat bonus provided by that profession.
Min-maxing should be done through gearing, not professions.
If they were the same there would not be this issue.
That is simply not the case though.
I am leveling a mage to 60 (because I honestly don't mind the 1-60 content) and then boosting it. I just don't know what professions to boost. I was thinking tailoring, because I don't have a tailor. I also considered enchanting although I already have two enchanters. I would do engineering but don't see the point since rocket belt will be a saleable tinker in wod.
At present we don't know for certain which tinkers will become saleable, and which might be just removed.
Nitro Boosts due to the obvious benefit during combat are certainly going to be getting a lot of attention.
I think that with the changes to how speed boots operate though, I would think they are almost certainly going to be around still.
I am not so sure about throughput tinkers though.
Enchanting will have considerably less slots able to be enchanted.
Tailoring we know very little about, though with the inventory changes coming I am not sure there will be quite the demand for the new bags there used to be, plus I have a theory we might see the end of profession bags.
Don't worry, JC and Engineers can still make flying mounts.
With COVID-19 making its impact on our lives, I have decided that I shall hang in there for my remaining days, skip some meals, try to get children to experiment with making henna patterns on their skin, and plant some trees. You know -- live, fast, dye young, and leave a pretty copse. I feel like I may not have that quite right.
I guess I could just boost mining and farm while queued for bgs.
Honestly who is surprised?
Blizzard has changed the benefit of having a profession every expansion. It started with crafting only gear which became stats perks which got nerfed to even professions out as much as possible.
This kinda kill the whole idea of profession. The most viable now would be gathering, since you do get a little extra benefit of picking stuff up out of them.
I don't know why people are complaining about this? I rather have them change the stupid cooldown shit on specific items on professions to now instead of daily. Seriously, it feels like they just want us subscribed to make specific items per day like the Celestial Cloth.
Damn casuals bitching because they want gathering professions. Engineering is going to be useless, synapse springs gone and everyone can use nitro boots. At least make the damn boots a 100% success chance for engineers or something.