Originally Posted by
Huevos
Except that we have three to choose from now as hit and expertise are identical and there is no actual choice there. The only purpose they serve is as a stat sink, which has no interesting effect whatsoever.
We would have been fine with the four, versatility feels like their rushed attempt to come up with a fifth stat simply because they want five, not because it's better for the game. I want to feel the effect of stat gain rotationally, and you won't with versatility.
If they itemize gear so it's rare and not on BiS, fine, but I'll be pretty disappointed if it ever shows up on tier pieces or if there are no alternatives.