...Do I even need to say it anymore?
January 7
Garrisons, Followers, and Outposts
Garrison BuildingsClass
Barn
Deadly Iron Trap now only traps an elite creature (Direfang Alpha, Ironhide Bull, and Wetland Trampler) that the player or party has tap credit on.
[Require a realm restart] Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly.
Death Knight
Talents
Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.DruidRestoration
Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
Armor SetsPvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature's Swiftness when the root effect is triggered.HunterTalentsResolved a situation that could cause Binding Shot to not stun the target correctly.MonkGeneralWay of the Monk now increases the Monk's autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).PriestTalentsClarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of the target's health).RogueSubtletyHonor Among Thieves now only triggers its effect in combat.
Sinister Calling's triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.Shaman
GeneralLightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.WarriorFuryWild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.