These are the sims people are tossing around.
http://i.imgur.com/nBIQ85e.png
This is purely single target with absolutely no movement played with minimal to no errors in playstyle.
Not a single fight in EN or NH is a patchwerk, so these sims are for who can hit a target dummy the hardest.
Seed of Corruption only pops from our damage so you'd have to pump enough damage into it before the add died, but theoretically if you could do that one detonation would trigger the rest.
Demo is great as long as you don't move... ever.
With the number of GTFO patches and the number of actual forced movement abilities (knock backs\aways) you will miss your windows to do the "great" damage of Demo and you will do slightly more than the tank having to move punishes Demonology like no other spec ever. Even hard casting in Vanilla punished you less because while you did nothing at all while moving when you stopped you didn't have a 15-20 second ramp up until you could do your "good" damage a 15-20 second ramp that is often broken by needing to move again.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
-- mod snip -- is the link that got fixed. Live on the left, sims on the right.
Infracted - Woz
Last edited by Woz; 2016-08-25 at 02:14 AM.
Given that Soul Flame will probably be the first golden trait you should pick, I don't see the problem. Also, SoC is hilariously good when talented and combined with PS. Affliction is a monster when sustained AoE matters (ie. high mythic+ levels). It also is the only spec we have with an interrupt, assuming you don't go for GoSac.
Last edited by mmocac9ee8a52f; 2016-08-25 at 08:48 AM.
There's no patchwerk fights ingame, go destro of fire mage. I will keep maining warlock but mage will be my alt and keep it up to date with artifact traits and gear.
If nothing happens before raids launch regarding balance, I will most likely switch to mage to perform better in raids, I dont want to be middle of the pack and god forbid behind tanks in dps.
Yeah, I think I'm in this camp, will probably be doing this because I just can't put my warlock up but it'll probably be like cataclysm where I just had to switch to mage for awhile because warlock just wasn't rewarding for me. I'm thankful fire is at least the go to mage spec right now since I actually like fire.
Last edited by Lisa Frank Succubus; 2016-08-25 at 09:03 AM.
Not true, demonology when planned properly can move around a lot while their demons are doing their thing. You can drop imps and dogs with proper planning to do your damage while you manuever. You can also servitude at that time to maintain your main pet damage. Of course this will require knowledge of the fight mechanics and a bit of pre-planning but that is what seperates the good from the great in any class, minimizing the disadvantages of a class.
Is the lock affliction artifact really that fucking horrible? It depends on things to die for it to behave good? What a fucking joke
This is complete nonsense. The thing with Demonology being immobile is not about them not dealing any damage on the move. It's about literally every spell that is not a cooldown having a cast time, meaning that if you're moving you're not generating or spending resources efficiently, leading to a damage loss. There's precisely nothing good planning can do against that. Good planning is what gives Destro reasonable mobility since you can keep build up charges of your instant casts instead of spamming them on cooldown.
My Thal'kiels Consumption NOW will cause XXXXXXX damage my Thal'kiels Consumption in 2 seconds will cause XX damage.... and it will be another 15-20 seconds before I can set that up again.
And if you have Implosion it's even worse, you have another small window to hit to maximise the use of the idiotic imps.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
As of a couple days ago, Gahddo said that he still had a lot of work to do on the sims for Demonology. It's shaping up to be the best ST spec, but it sounds like there aren't many of those in the first tier. There's also several weeks before the raid tier opens up, plus Blizzard will likely make some changes after the first week or so of raiding based on what they're seeing. So I think anything regarding what the 'best' spec is for raiding needs to be taken with a grain of salt.
That being said, from what I've heard so far Destro/Demo are shaping up as the best for raiding - in part because EN doesn't have many Affliction friendly fights. Affliction is shaping up as good for high level Mythic+ dungeons due to its AoE.
Other thing to keep in mind is that the way Artifact Power is accumulated, you're better off keeping 2 or 3 specs strong. Once you get to around level 20 in an Artifact, it costs more AP to go from 20 to 21 than it does to get a 2nd spec up to 13 or 14. I think I read it takes more AP to go 23/0/0 than it does to go 21/16/16.
One idea I see floating around is to go 16/16/16 for the first few weeks, and then invest remaining AP once you have a better feel for where they stand after additional balancing and how specs do on specific fights.
Last edited by Jaman; 2016-08-25 at 03:47 PM.
Thal'kiel's Consumption calculates its damage on the beginning of the cast, not on the end.
- - - Updated - - -
You can always Life Tap on the move, it's the same thing as it was ever - Life Tap on the move and you can gap quite a bit of movement without major DPS loss.
Basically, smart play and a bit of understanding how the spec works can do a lot of good. I think people underestimate Demo quite a bit.
I have not spent a lot of time on the BETA but since the pre-patch hit... There are a handful of fights where I look forward to group movement while playing demo so I CAN Life Tap effectively without losing dps due to movement.
Obviously, fight times are skewed and the pace is different. Nonetheless, I can see where players can plan predetermined movement as an opportunity for Life Tap usage.
I do believe it is underestimated as well, at least from my experience.
Fine, the Thel'kiel's that I start to cast NOW will do XXXXXXXX damage the one I start to cast in 2 seconds after I move away from the unavoidable GTFO puddle\land from this unavoidable knock back\away will do XX damage because my doggies and my impsys will have fucked off.
It will take at least 15-20 seconds before I have that many doggies and impsys again so my Thal'kiels will be useless and I will miss this window to cast it effectively.
Oh look it's all set up again... oh look I have to fucking MOVE again.
When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.