I don't see why they'd quit if we were on the topic of catering to a certain group, which would mean devoting resources to creating more content for said group, which is going to be at the expense of other content. So back to my initial point, cutting out more and more to cater to specific playstyle groups does impact the game and its design focus at the expense of those who enjoy existing design with a mix of things to do.
So outside of the small subset on the forums, there's a multitude of peple with nothing to do and they're complaining/quitting because they have nothing to do, but there's no way to quantify it (outside of Square's tools we can't see)? Don't see a reason to think the game's going to shrivel based on this (lack of) information.Your second point is silly and you know it Faroth. Not everyone posts on the forums. In fact an incredibly small subset of players actually do.
Why not? You desync for dungeon runs, you desync for FATEs, but anything between those you're bouncing up and down, so if players want to play with their new friend (challenge logs, hunt logs, etc) they can't really do so.The first thing I'm not sure would even be an improvement honestly. The second is a huge QoL improvement IMO.
I think it would be extremely difficult to remain so while continuously giving you new and exciting things expansion after expansion, unfortunately. Every expansion will need to add more new/better skills and abilities that are more interesting and better than the previous. I'll agree the current materia use is pretty bland, but I'm not sure how much you can spice it up without breaking things long term.Look I'm not saying perfect balance here. I'm saying good balance. Are you trying to say that you believe there is no way a materia system could work that was interesting and somewhat balanced? That I very firmly disagree with.
Though I suppose an example would be limiting the types or how many you can have and moving cross class skills over to materia. If you have the materia on a certain armor piece, you have that cross class skill. (Or giving all players an ability to have a raise, but I'd be fine with phoenix downs becoming that with 1 per fight or something).
But then people would complain about having to reapply it each time they upgrade and being forced to have materia in the first place, so still going to be an issue there.
That's the same thing. You get the item once, you never have any need to get it from any source again for the rest of eternity. Assuming you go with a system like WoW has implemented and many seem to want implemented here where accessing it puts it in the appearance list you have access to forever from then on.Every piece of gear isn't forever useable. The glamour of it would be. That said, I can see where you are going and I agree. There would need to be some improvement for crafters (but I think that needs to happen regardless, short of a few specific things crafters don't really do anything for me).
Even my own preference of "put it in the armoire for glamour availability" has the same impact, just with the player able to choose what goes in their list. It eliminates any need to ever acquire a piece of gear for glamour after you've gotten it once. I'm not sure if that's good for long term crafter economy or not.
If your focus is primarily on combat, how much can crafters really do for you, though? If Square gave them BiS or better-than-raid gear, you'd never need to do combat.
They're already the source for cutting edge raiders on food buffs, potions, and often leg up gear at the start. Not sure what more they can offer in that regard.
Hehehe, would be amusing to get a giant version of field enemy X but then suddenly it's using abilities from field enemy Y. "What the heck, they're not supposed to do that!"Yeah, and honestly I'm not opposed to the idea of the battle arena being party wide or a different format (2s? 3s?). The general idea was that the mobs spawned would be RNG (model wise) and they would have randomly generated mechanics (from various dungeons/bosses). You might RNG a monster that you couldn't kill with whatever buffs you were slotted against, but that's the risk/reward of the arena.
Dollars to donuts that carbuncle costume is going to happen and be put in the Gold Saucer rewards.
There's a number of them there I like as well.
http://www.finalfantasyxiv.com/healer/mQjY33nEZw/09.jpg might be an outfit for my alt who is our "FC Administrator"
One day I was walking and I found this big log. Then I rolled the log over and underneath was a tiny little stick.
And I was like, "That log had a child!"
...unless the mats to make said gear are a drop from whatever the current savage level raid(s) are. Of course, that would only lead to the "omg raiders are required to craft!" complaint...or to flip the script, "crafters are required to raid to make BiS gear!". In other words, that's a lose/lose situation. But I'm a weirdo in that I liked having mats for raid quality gear in said raids, but that may be partially due to nostalgia for my Stormherald I had back in TBC era WoW.
I just hope that if they retain the current specialization system for crafting that they bump us up to 4 specialists (and in turn allow 4 desynths to be maxed out), so that 2 people could theoretically cover all the specialized needs for an FC's raiding team. Wishful thinking on my end, perhaps.
Last edited by Kazgrel; 2017-03-20 at 03:35 PM. Reason: Mo' stuff
Sure if you want to let your existing personal biases inhibit your ability to have an objective discussion that's your prerogative. At this point, all I want you to do is go back to your post#32541 and edit it to accurately reflect that I do not want FF14 to be WoW because those words were never said no implied and I debunked it multiple times.
The problem is that the content you can do is either severely limited or immeasurably boring/unrewarding for a max level. That means that the only fun/reward you derive from the activity is playing with your friend. I think that experience can be improved quite dramatically. This is not a bad thing, as I draw a lot of fun from helping friends or new players too, but you're being silly if you think that it's not worth improving.
FWIW I did include dungeons as a good example, (GH's included, but I didn't mention).
Mind citing a few examples (say 2 or 3?) where anyone was bashing a developer/FF14?
Also FYI: Criticizing =/= Bashing. It's very worthwhile to take note of that distinction.
Lastly, just because someone did something good in the past doesn't mean they're immune to criticism LOL.
IIRC you had mentioned that if these players all came over in a mass exodus that SQEX would then make content tailored to them (i.e. more raid, less world). I disagreed with that statement because I don't think those players would stay anyway. Sure FF14 might make more content if people pushed and pushed for it, but they'd leave long before they got their wish IMO because dev cycles are planned pretty far in advance.
There absolutely are. Just like there are multitudes of players who love FF14 for the way it is and still play.
I'm worried that the game is going to shrivel because of barriers to entry. When you add more barriers to entry less people will come. Over the function of time more people will quit than will join (due to barriers) thus causing a decline. This is largely inevitable in all games. I am worried that FF14 is starting down that path WAY too soon. I am worried because I think FF14 could easily improve on itself and take the #1 spot. I am worried because I love FF14 and the MMO genre.
Some barriers of entry include unable to play with existing players quickly enough, limited job selections, and an awkward power curve (game is WAY too slow in the beginning, and ramps up way too quickly for most jobs, too many "rotation" mandatory abilities too late in the leveling process).
Again this is just my opinion from one fan to others.
The reason is desyncing just to run around seems meaningless to me. If you were desyncing to participate in the actual quest (i.e. see markers, NPCs, quest stuff, etc. that'd be fine IMO). Otherwise at that point there'd be no real reason, you'd be 100% better off just staying 60 and obliterating things for you friend.
Not true IMO. I don't personally subscribe to the idea that they need to be more interesting expac over expac. They just need to be interesting on their own and different. The idea would be that you would now have access to something you previously didn't before.
Ideally in my Materia rework proposal you'd have gear with colored slotted Materia. Maybe build in the crafters here and give them the ability to shift around Materia slots or color. I.e. Maybe if your legs have 1 slot (max of say 2) and your chest has 1 (but is low ilvl and you're replacing it with one that has no slot or a bad color slot) you can shift it around. I'd make it semi-expensive and not exactly trivial to do.
Maybe to add to character growth make it not possible to instantly wear all materia slots or even colors. Maybe you have to improve your character is some fashion to wear more materia or stronger materia. I feel like there's just a ton of depth to these systems that we can improve on to make gearing much more interesting.
Regarding people complaining about the process of re-gearing/materia'ing I agree. That could likely be an issue. Would the positives outweigh the negatives? For me personally I can put up with some gearing pains for more interesting gearing gameplay.
I did acknowledge that for crafters it'd be functionally the same (thus removing value from them) and thus they'd need some kind of reparations for that, the obviously enormous improvement would be the fact that I wouldn't need to stomach finding groups for LotA or ST or some other random arbitrary dead piece of content that has a look I want then compete against others that want it.
Agreed. Crafting isn't my strong suit when it comes to developmental ideas. So I don't have a ton there
Glad it amuses you. Amusement is an aspect of fun, and I'm all for fun.
Last edited by Wrecktangle; 2017-03-20 at 03:50 PM.
I'm in total agreement that the glamour system in this game needs some serious work, I hate having to carry around 3-4 sets of gear on my character for glamour purposes to ensure it's available if/ when I need it. Keep the glamour crystals, just let me have access to the gear by having it in the armoire, on my retainers...or just in a database somewhere like WoW just don't make me carry it around.
SW:ToR also has a better system that lets you equip your glamour set and then you pay a fee to activate it and that's the visually active set regardless of what you actually wear for the stats; pretty sure Wildstar and LotRO use a very similar if not identical system.
They certainly wouldn't stay if they were speed-skip to the end and raid was all they cared for, but they'd certainly cite not enough raids as their reason for leaving. Assuming that feedback is taken...
But otherwise, fair.
But they were specifically asking to play with their friend, not 1 shot speed run their friend through everything, but play and enjoy the game with them. I believe it was paired with the request to replay MSQ, which was the harder part, but the desync was the first step likely easier to accomplish.The reason is desyncing just to run around seems meaningless to me. If you were desyncing to participate in the actual quest (i.e. see markers, NPCs, quest stuff, etc. that'd be fine IMO). Otherwise at that point there'd be no real reason, you'd be 100% better off just staying 60 and obliterating things for you friend.
Then the next expansion is just "more of the same" and Square needs to "innovate in order to keep it fresh." The exact same arguments being made now would be made afterwards because materia becomes standard expectation and now they're just doing the same ol' thing with materia in the next one.Not true IMO. I don't personally subscribe to the idea that they need to be more interesting expac over expac. They just need to be interesting on their own and different. The idea would be that you would now have access to something you previously didn't before.
I foresee player backlash hating this design and demanding you change it to be easier to do because it's too crucial and required for any content whatsoever and your design is grindy and too punishing.Ideally in my Materia rework proposal you'd have gear with colored slotted Materia. Maybe build in the crafters here and give them the ability to shift around Materia slots or color. I.e. Maybe if your legs have 1 slot (max of say 2) and your chest has 1 (but is low ilvl and you're replacing it with one that has no slot or a bad color slot) you can shift it around. I'd make it semi-expensive and not exactly trivial to do.
How much more imbalance and power creep will it cause and is that a concern? The process of growing to access it would be cool, but again, how do you address these issues?Maybe to add to character growth make it not possible to instantly wear all materia slots or even colors. Maybe you have to improve your character is some fashion to wear more materia or stronger materia. I feel like there's just a ton of depth to these systems that we can improve on to make gearing much more interesting.
Sadly that's not "efficient" and that's the pure necessity for a lot of players. Honestly, players are what have killed interesting game design in MMOs. They dictate the fastest, most efficient, most immediately gratifying path to everything. Otherwise it's "a grind."Regarding people complaining about the process of re-gearing/materia'ing I agree. That could likely be an issue. Would the positives outweigh the negatives? For me personally I can put up with some gearing pains for more interesting gearing gameplay.
Players are their own worst enemies.
That said, FFXIV would probably have a better shot at implementing it as Asian MMOers seem more content to grind than Western players.
Willing to give this game another shot, could anyone recommend me a class.
Don't mind playing a team role but i do know that support will be fairly slow to level most likely. So i prefer a self sustain melee class, don't mind about class difficulty. Ideally want something that is engaging to play. Would be even better if it's wanted in groups since i'll most likely end up pugging most content.
Thanks in advance.
Assuming that stands for dragoon and ninja? Which of those have the highest skill cap? I guess if i prefer melee plate users dragoon is probably more down my alley.
Stormblood is still some time off, so not going to break my head over upcoming future content.
Guess i need to see what server to roll on, and hope i don't roll on something unofficial german, polish, french etc
Anyone else starting to wonder if the final MSQ patch is getting bumped into April?
Last edited by Aruhen; 2017-03-20 at 06:36 PM.
I doubt it. They said 'late March' so if it's not the 21st then it's very likely to be the 28th. Unfortunately this also coincides with 7.2, apparently. Not that I play WoW anymore but it does rub me the wrong way that Blizzard refused to do timely content updates whilst I played yet now they've finally got some real competition they're suddenly motivated.
Did a bit of searching and seems i would want to roll on servers that have a current character creation restriction, ugh.
Got a character on Shiva which i'm deleting since i won't play on german servers or any other than english for that matter, simply out of convenience.
For kicks and giggles I made a character on Cerberus (was checking various race emotes/voices/animations), but that was last night my time (US Eastern time), which would've been around dead ass o'clock for most of Europe (like anywhere between 3-5 AM), maybe a little later but not by much.
That being said, the only server that was locked at that time was Ragnarok, but for all I know that's the Chaos equivalent of Balmung or Gilgamesh, so it may stay locked around the clock.