All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Oh look, another Vanilla player who states his opinions as though they were fact.
The fuck? Your entire argument hinges on WE instead of I. This is not semantics. If you don't speak for everyone and just an "I" - whatever you say about this is just your personal opinion and not a fact. You played on private servers for your reasons. Do not pretend it's the same with everyone. So let me reiterate my argument which you failed to counter: when you pay for something you look differently at it.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Yes, I'm sure adding a special Quiver slot for Hunters, or a dedicated Soul Shard bag for Warlocks, or even doing away with that bullshit altogether would make the game worse.
It's not as if people cheered those changes for a fucking reason, after all.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
Taking longer to do does not equal difficulty on its own.
Even something taking longer because of interruptions from mobs, that is simply artificial because the fights themselves are not difficult on their own.
Just slowing things down.
Something taking longer to do because it is difficult would be because you fail the execution.
Immersion is a stupid argument, because it is entirely subjective.
Flying is immersive for some, ground travel is for some.
Myself, once I have completed content I do not find going through it again when devoid of most of it's unique or one-off content to be interesting.
Other people do still find fighting the same increasingly trivial mobs interesting, and while I do not understand it, they feel the way they do.
Rubbish.
Social is doing something not because it is necessary, but because you want to.
If someone else is there only because they are needed, then that isn't social.
If you can solo content, but bring someone else along without agenda, without reward, just because they could benefit.
Then that is social.
Things took longer, so helping someone often was not easy to quick to do.
Now it is, but people are less willing despite it being quicker than ever because they "can't find the time".
No, they find ways to spend time. There is a difference.
Idk I think it depends. I am really looking forward to classic for sure, but I will miss the quality of life improvements, not counting LFD / LFG / LFR though. But certain things like the quest log will be missed.
In your opinion. That being the case, don't speak for everyone on that matter.
I'm going to disagree with this in the 'general sense' (not specifically to Vanilla). The longer something takes, the more you introduce potential points of failure, the more points of failure, the more difficult something becomes (margin for error). Not to mention, fatigue, which exacerbates failure rates. A 10 hour fight with nothing but tank railing auto-attacks is hard. Is it fun? No! Good design? No! But it is harder than the exact same fight but 10 minutes long. So it is an element, among many others.
It's the same as playing with 1000 ping, it is harder, it is a form of difficulty...just a shit one.
As for being artificial, I'm curious by what that means. All difficulty in video games are artificial as far as I would understand the concept. Not trying to be pugnacious either, I am literally just curious.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
This is not what quality of life means to me. Quality of life means guild banks and auto loot - not eliminating key RPG elements from the game.
There are things about Classic are I find to be flat out inferior to other versions of the game, and that is what I would like to see changed. NOT the shit you mentioned.
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I have a question. If the game play is essentially going to be the same as the free vanilla servers that shall not be mentioned, and I'm not into current retail at all, then why do I want to pay $15 a month for it? Just a thought.