They have, what, like 40+ specs to balance?
Yeah I'd say they do a really good job of getting them all fairly close depending on role and intention.
They have, what, like 40+ specs to balance?
Yeah I'd say they do a really good job of getting them all fairly close depending on role and intention.
I am very happy they realized listening to posts and discussions like this is best left in the wind. Maybe it will get it's highest recognition will be a q&a question where they say, "we are looking into it".
They should keep it simple? Uhhhh by the contrary: some of the biggest gripes about BFA right now are that the game IS too simple (re: overly stripped down class design)
The lack of comunication by their part and the usage of the Alpha phase as a marketing strategy to get streamers to feature the game isn't helping. They shouldn't have open Alpha to public access in the first place. They're just showcasting their impotence to search and evaluate feedback in mid stages of development, where changes are most likely to happen. Their intent to open Beta access merely to polish the game is in both parts arrogant and ignorant.
Id have to disagree with this, there has barely been any small number tweaks to keep the classes fairly in line at all, if we look at 75%ile logs theres as much as an 800k dps difference between the best and worst spec, with an average difference of 500k+ between highest and lowest and some specs that have just been in the dumpster for the whole tier without being buffed, causing people who play those specs to either quit or reroll, or just be super unhappy.
Healer balance has actually been fairly ok this expansion raid wise though, only real exception being that having a holy pally/resto shammy is almost needed, where the rest are pretty interchangeable.
I think the real problem with all this comes from competition. If they design raid bosses (or any sort of challenging content) with the idea that you can just bring "any class"- then it will not be as "challenging," and people will get bored. If you make it super challenging- then people will parse classes to decide which class is the best and then most people will bring that class.
It is a "lose-lose" situation so to speak.
I think they should just go back to the old way (certain classes were raid spec, certain were pvp, some were all around). I think it is perfectly fair to say "that spec isn't really designed for raids."
When I started playing, (near the end of Vanilla right before BC launched)- I decided I wanted to raid. I didn't want to wait long to find a group either. So (surprisingly) I rolled a prot war. I really wanted to play a mage or hunter but it took dps forever to find a group or team on my realm (I didn't have that kind of time). I rolled the prot war and was happy with it. I didn't complain that Blizz forced me to roll it or that the other tanks weren't "balanced enough to be competitive." I just figured that if I liked the game I would play and if not- I'll just play something else.....
Blizz needs to stop letting the fact that people are crying actually affect the game design decisions- the homogenization of classes and the "bring the player not the class" philosophy was terrible for the game really.
But it objectively isn't. Basically every spec can participate in all PVE content with not too much of a massive swing in performance. At a level below the very top players, even more so. In vanilla you were hugely behind if you didn't play certain specs. Lots of specs barely even functioned.
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Thanks for the utterly worthless comment.
Would rather take vanilla than this boring ass game. PVP is not fun right now because every class feels exactly the same. Balance brought blandness.
Again, in vanilla every class had stupid gimmicks, because classes were far more unique. When everybody is overpowered, nobody is.
In the software world, "maintenance mode" means that all active development has been ceased and no new features are being developed and generally only the most critical bugs are even looked at. Thus, it would be immensely stupid to say that WoW is in maintenance mode ... you know ... with a whole fucking expansion about to come out.
By this statement I know with absolute certainty that you're either dumb or a troll (or both) and I couldn't care any less what you think about any topic.
Oh wow, someone demanding that Blizzard do less work for a change. What a refreshing viewpoint.
lol - I totally agree. Vanilla and TBC were the reasons that Blizz has been trying so hard to fix class balance. They were so out of whack back then. Most people who make claims about balance being good back then have either completely forgotten what it was like, or didn't really play back then.
that's where you'd be wrong, oh so wrong, in fact most would "complain"; even tho you are correct about everything else you just said.
customization is cool when (and only then) it means something and you can indeed express your creativity
not defending or praising old talent trees in any way (as they were neither good and certainly perfect)... but I had so much more fun with them than I do with current "tiered" ones, even tho on paper new ones bear sooo much more meaning to them than vast majority of what you could find in "old talent trees" esp when it comes down to raw output ones, utility talents you can still more or less evaluate by yourself the more experienced you are the better but raw output ones are total crap and are pretty awful and you are pretty much forced to some kind of simulation-craft
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yes and no
while yes, they deal surprisingly good with crap they have created, but they could very well avoid most if not all of that for little to no loss in gameplay itself
so, yeah- take it as you will
Balance or unique class/specs. Pick one.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
WoW is incredibly well balanced compared to most games. The illusion of "poor" balance merely comes from a dedicated subsection of the community that has very little tolerance for anything that falls even slightly behind the curve. Balance discrepancies in general are pretty narrow in WoW, especially at the level that the vast majority of people are playing at.