Surge of Power changes make me cautiously optimistic that they're removing the CD entirely.
Surge of Power changes make me cautiously optimistic that they're removing the CD entirely.
Last edited by Triggered Fridgekin; 2018-10-04 at 01:17 PM.
A soldier will fight long and hard for a bit of colored ribbon.
I want a talent that kills off my pets permanently and grants my spells more damage.
DEV removed 15% buff of LB. As a result, almost LB in the PTR are 20% buff and the ES is about 16% nerf.
There will be no difference from live. ST DPS does not improve. I can not understand. buff is clearly lacking. Still ele is useless.
Is dev thinking to change the minds of angry ele users this way? Do you like to see this blanket buff?
Why do you use ele instead of the Balance Druid, which is powerful, utility good and can hit a wider range in 1-5 targets?
Can you answer? I am impossible. The dev needs to answer this.
Here people seem to be satisfied. 15% lb buff, and are you definitely getting better?
Of course, pvp would be great. PTR SK is obviously OP in PVP. But in raid it is useless and you will be benched in 8.1 like now.
Why? Now dev is making ele so.
Last edited by Ele man; 2018-10-04 at 03:40 PM.
I have always been in the top 5 in the mythic raid dps allstar of ele for years.
But by your standards, I could not do well. But did you go to the contest?
To tell the truth, I saw the tragedy of ele in Blizzard mythic invitational as live.
At that contest, ele became a ridicule and people said useless ele. It was a fact, and eventually ele was not used by anyone at the final.
If you saw raider.io in Legion, you would not say that ele was good in legion.
Yeah in the next ptr build to rewind it in the last ptr build that makes it onto live servers.
- - - Updated - - -
The problem is the "class mechanic" in Legion was a lot better. They removed everything in BfA that made Ele fun to play or made the spec work.
MAGA - Make Alliance Great Again
Geeze you are missing out then bro
Last night heroic
1st boss
Ele - 98% was 12,587 dps
Rogue - 97% was 12,987 dps
fed
Ele - 99% was 19,706
Rouge - 97% was 19,564
ele is now keeping up close with melee on st fights....lol
Should be interesting once things level out to see where they end up in mythic logs. My bet is they will be top 3 ranged.
Increased mechanics on range should keep them well lower than melee till more groups have the first 3-4 bosses on farm
I dont care at all about dps. I just want to play a fun class. Elemental felt broken with cooldown on flame shock, Earth shock damage nerf, the huge stormkeeper cooldown nerf (which defined ele in legion) and the rough talent tree which makes us have to sacrifice nice choices all the time (this was wanted).
The lion share from what i have read from complaints about ele do not focus on the damage output of the spec, as those people know that is largely irrelevant in terms of class design since its just number tuning and easily addressed.
The core of those people, including myself, want adjustments made to the actual playstyle and mechanics, which currently feels sluggish, clunky, unintuitive and largely outdated in line with current content and game engine. The spec is still clinging to coefficients and cast times that were needed in the era before the GCD adjustment to prevent hard capping with too much haste, something which, now should be pretty much impossible to achieve without stacking huge amounts of haste on top of lust. Even if we did run into that situation it would be for such a limited amount of time, for me i would happily accept that small loss in lieu of faster and more involving cast times and rotations.
Numbers will not fix this issue, the class needs the promised re-work that Ion has yet to deliver, so with 8.1 looming, l hope that the current small changes are in line with what is coming, which will probs be announced at Blizzcon so they at least have some wow content to show.
If I get you guys right, the several tweaks and buffs (which read very good for me) will not fix the ‘worst dps class in bfa’ ? Especially in mythical plus environmental.
Can you explain me why else shaman will stay trash Tier dps? To be honest I was leveling my shaman and had quite fun with it - now I am afraid to not get invited in pug groups, just because playing ele shaman.
Then I would rather level a mage or warlock, even when it’s not the same fun as playing ele.
https://www.warcraftlogs.com/zone/st...ty=4&boss=2128
Is ele now keeping up close with melee on st fights?
Echo, Master of the Elements, Surge of Power, and SK is probably the most engaging Elemental rotation I have ever played. I know I know, hyperbolic perhaps, but it rivals the previous IF+EB builds of Legion.
Please please everyone get on the PTR and try out some new builds, and keep writing feedback on the forums. It sucks ass that we got no baseline mechanical changes but SoP has breathed life into this spec.
sigh nice fight to pick, a movement fight no range will keep up but possibly warlocks that of course like every tier somehow beats everyone and never gets nerfed.
Also go back and read what i posted.
"Increased mechanics on range should keep them well lower than melee till more groups have the first 3-4 bosses on farm"
i also picked rankings and their relative dps not the entire population of wow. Did this to show if all else was equal their dps would be within a few percentage points.....heroic btw too.
You can't complain about ele dps if its able to keep up with melee.
You CAN complain about mechanics and ele shaman tool kit unable to keep up with other casters while moving. This has been a problem since day one for most casters.
Do you want them to be buffed to be 8% greater dps than rogue so that when they are moving the end up being equal? Then when you have those few casters who don't move or get lucky not to be targeted they end up being 8% greater on your little chart and now the "nerf" cries start because of the few "outliers"