Originally Posted by
temple1906
The point he is making, is that you still had to do content to obtain the badges. Yes Kara was trivial for a lot of people back then and used to farm badges, but you couldn't just sit AFK for 30 minutes and get something. Yes, you could farm PvP in Vanilla for gear by AFKing but you weren't guaranteed a piece every time and you had to spend all of your time doing so for it to work. WFs require you to simply log in when Blizzard tells you to, and sit for 30 minutes for free loot every single time. That's ridiculouss. All these ways to get loot has just devalued loot. The game is just a numbers simulator at this point. People point the finger at a number of different problems, but the real problem is that nobody feels like they can progress their characters at the rate they're comfortable with. It used to be that you played the game at your own level and at your own pace whenever you logged in. All levels of play had something to do that matched how they wanted to pace themselves. If I only wanted to casually raid T4 in TBC there were HUNDREDS of guilds that I could join to do exactly that. If I want to casually do anything in BfA I need absolutely nobody. No guild, not friends, no NOTHING. The character progression only makes sense for the casual player now, as gear is paced to give them a constant drip. But what about the regular or hardcore players? Gear that comes in at a steady drip for the casual player rains from the sky on the players that are more invested into the game. You quickly outgear content and get funneled into either Mythic raiding or Mythic+ (lets be honest, it's both). Pretty quickly, the actual rewards from Mythic/+ stop becoming useful and the only thing you do them for is the achievment for having done them. But those achievments have no functional impact on your character in any way. They are a personal motivation.