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  1. #241

  2. #242
    Quote Originally Posted by schwarzkopf View Post
    That would be correct, what you are missing is that those gymnasts are pushing themselves into things they don't know how to do - pushing the envelope.

    Good to see you are seeing how things work albeit slowly.
    something looks easy so it must be easy

    yikes

  3. #243
    Yep, was just waiting for it to be released, and people to play it and realize that the game wasn't harder, it was slower, and it was made for extremely low end pcs, with dial up connections. I loved seeing people make threads like "How is Rag and Onyxia already dead, it doesn't make sense." The game was so cookie cutter basic easy, raids have become more complex, and one can argue that Blizzard frontloads bosses with mechanics, because we have so many addons at our disposal to essentially do bosses for us. But still, classic was not hard, it was just slow, and clunky to a certain extent.

  4. #244
    Quote Originally Posted by themaster24 View Post
    I think the fundamental issue here is how people view the term "hard". For me, I am looking at it as something that presents a challenge, something that tests my skill. That's a boiled down view of what "hard" means to me. So no, to me, it's still not hard because the gameplay is not presenting you with a challenge, it's presenting you with a time consuming task.

    For you, perhaps something taking a long time makes it hard, and you know, I think I'll it's ok to agree that we have different views on what makes something hard.
    In my opinion there is a threshold, a line that when crossed, "time commitment" becomes "hard".
    That line is when something becomes impossible physically and mentally for one person to acomplish.

    If the legends are true and rank 14 requires 12 hours a day of game time (ignoring the fact that also takes skill) for month/s...that is hard.

  5. #245
    Quote Originally Posted by TheRevenantHero View Post
    lol Classic raids are about as difficult as LFR in Modern.
    Says lfr player who thinks lfr is hard lol

  6. #246
    Quote Originally Posted by Gjin View Post
    Says lfr player who thinks lfr is hard lol
    https://clips.twitch.tv/TenuousAltru...chaNinjaGrumpy top end raiders think so too.

  7. #247
    Quote Originally Posted by Gjin View Post
    Says lfr player who thinks lfr is hard lol
    Except, I only do LFR if I'm super bored. Otherwise, I'm a proper raider. I haven't mythic raided this expansion but I have in every expansion prior to BfA lol. Classic raids are on par with LFR in difficulty, bro.

  8. #248
    Quote Originally Posted by TheRevenantHero View Post
    Except, I only do LFR if I'm super bored. Otherwise, I'm a proper raider. I haven't mythic raided this expansion but I have in every expansion prior to BfA lol. Classic raids are on par with LFR in difficulty, bro.
    You actually realise heroic and such are cleared on release days, and you use months to do em lol. Yes you are lfr raider.

  9. #249
    Stood in the Fire ghostnet's Avatar
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    Quote Originally Posted by Keyblader View Post
    Yep, was just waiting for it to be released, and people to play it and realize that the game wasn't harder, it was slower, and it was made for extremely low end pcs, with dial up connections. I loved seeing people make threads like "How is Rag and Onyxia already dead, it doesn't make sense." The game was so cookie cutter basic easy, raids have become more complex, and one can argue that Blizzard frontloads bosses with mechanics, because we have so many addons at our disposal to essentially do bosses for us. But still, classic was not hard, it was just slow, and clunky to a certain extent.
    There is a game design reason for it being slow which you and many people fail to realize serves very importantly to the immersion of the game. If i'm killing 100 boars slowly in classic, im inclined to group up with people who are also from my own server and not some random shard, making friends in the process and also giving weight to my achievement when i finally complete the quest. It feels like an achievement.

    On the contrary, in retail I can solo the entire place within 10 mins and rush out of there, 0 gameplay 0 immersion 0 socialization.
    "Far left is communism, far right is Anarchy, be aware that you do not stray to far either way”
    "If we are confronted with differences in opinion, the chemicals that are released in the brain are the same ones that try to ensure our survival in dangerous situations."

  10. #250
    Quote Originally Posted by Frozenbro View Post
    Cant even argue someone like you. Troll.

  11. #251
    Quote Originally Posted by Gjin View Post
    Cant even argue someone like you. Troll.
    ??? that is a legit video m8, unless you have no idea who naowh is.

  12. #252
    Classic appeals strongly to players who equate difficulty with time requirements. Difficulty is about skill floors and ceilings, and about the relevancy of gameplay execution and planning. Everything taking longer to accomplish is not skill. Classic punishing players for completely ignoring execution is not difficulty.

    BfA has absolutely no difficulty outside high-end raiding.
    Classic has absolutely no difficulty anywhere, but the endgame is incredibly easy.

    BfA allows you to faceroll non high-end content in short order.
    Classic has a lenient skill floor and time requirements for a lot of content are harsher.

    Neither game is hard or skill-based for the majority of people. Terrible players will find classic harder than BfA. Skilled players will find some challenge in BfA endgame, but no challenge in Classic.

    It's perfectly fine to be entertained by either game, and there are many good reasons to enjoy both. There are reasons of aesthetics, nostalgia and world design that
    are reasonable explanation for having fun with one or both. Difficulty is not one of them. For either game. If you are not a high-end raider in BfA, you'll not be challenged unless you're mentally or physically handicapped. Same goes for basically every single part of classic. There are some challenges relating to organization and running a social structure to support end-game raiding. For those who enjoy that, that's also a fair reason to stick around. You can also find a challenge in minimizing time needed to level and do content in classic. But that's no different than speed-running any easy game.

  13. #253
    Quote Originally Posted by Gjin View Post
    You actually realise heroic and such are cleared on release days, and you use months to do em lol. Yes you are lfr raider.
    ....So because heroic isn't as intense as mythic, I'm somehow an LFR raider? Do you even think before you type?

    - - - Updated - - -

    Quote Originally Posted by Frozenbro View Post
    ??? that is a legit video m8, unless you have no idea who naowh is.
    Don't even bother. Ironic he called you a troll considering how massive of a troll he is.

  14. #254
    14 pages of people arguing semantics, what a thread

  15. #255
    Quote Originally Posted by Frozenbro View Post
    OMEGALUL, yeah a +18 is the same as doing ubrs on 60 and mythic Azshara is the same as doing naxx, oh the memes.
    Not even a single iota of reading comprehension there, good job.

  16. #256
    Is the OP seriously suggesting that leveling in Vanilla where you usually die (or at least have to try to disengage) when you pull more than 1-2 enemies is not more "difficult" then retail where you barely have a scratch when you pull even whole groups of enemies?

    Just asking....

    The basic combat obviously is not more difficult. But you have to take much more things into consideration when going into combat.
    This is what an actual Vanilla WoW character looked like after 69 days of playtime:
    https://worldofwarcraft.com/en-gb/ch...olf/resseshold

  17. #257
    I still can't see the compare.
    Classic is from design made to be at slower pace. Is progress in any way stopped by this? Not really.
    Do you need specific gear or gear farm to progress from one dungeon to another ? Not really, maybe a bit as tank. Does it matter that you enter deadmines with no green items on ? Not at all.
    In one word progress is liniar, slow and not really demanding, from level 10 to raid completion, without real item farms.

    Can you do same in retail ? Untill M+, heroic raids, yes, you can do it easier and faster. From there on not anymore at all.

    Coming to that 1% content comparision. Top content is that everyone dreams for. If you can't access that 1% more is cause you are not good enough, just how naxx 40 was in vanilla. So you don't compare the real content, you compare the content you are capable to complete.
    Last edited by Bogdand131980; 2019-09-11 at 05:43 AM. Reason: Mistakes

  18. #258
    Epic! Ermelloth's Avatar
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    I laugh every time when Vanilla dungeons are compared to M+.

    M10+ is played by a relatively little elitist minority of entire BFA playerbase. Yes it is hard, but it's tuned to be so with all kind of special modifications, to reward raid-quality loot.

    Now, don't forget there are Normal and HC and M0 difficulties as well, which come BEFORE M+. And all these have nearly zero difficulty (HC is a cakewalk anyone can do, Normal is so easy that it is funny).

    Now, Vanilla dungeons don't have even HC mode, and they don't drop raid-quality loot. At the same time they are harder than HCs in BFA and roughly as hard as M0, I'd say.

  19. #259
    Quote Originally Posted by Ungeir View Post
    Classic appeals strongly to players who equate difficulty with time requirements. Difficulty is about skill floors and ceilings, and about the relevancy of gameplay execution and planning. Everything taking longer to accomplish is not skill. Classic punishing players for completely ignoring execution is not difficulty.

    BfA has absolutely no difficulty outside high-end raiding.
    Classic has absolutely no difficulty anywhere, but the endgame is incredibly easy.

    BfA allows you to faceroll non high-end content in short order.
    Classic has a lenient skill floor and time requirements for a lot of content are harsher.

    Neither game is hard or skill-based for the majority of people. Terrible players will find classic harder than BfA. Skilled players will find some challenge in BfA endgame, but no challenge in Classic.

    It's perfectly fine to be entertained by either game, and there are many good reasons to enjoy both. There are reasons of aesthetics, nostalgia and world design that
    are reasonable explanation for having fun with one or both. Difficulty is not one of them. For either game. If you are not a high-end raider in BfA, you'll not be challenged unless you're mentally or physically handicapped. Same goes for basically every single part of classic. There are some challenges relating to organization and running a social structure to support end-game raiding. For those who enjoy that, that's also a fair reason to stick around. You can also find a challenge in minimizing time needed to level and do content in classic. But that's no different than speed-running any easy game.
    Difficult is defined by Oxford as follows:
    "Needing much effort or skill to accomplish, deal with, or understand."
    https://www.lexico.com/en/definition/difficult

    Effort
    OR
    Skill

    Something which requires significant amounts of effort, such as taking a lot of time and persistence, is difficult.

    You guys are straight up changing the definitions of words in order to facilitate your weird obsession with intentionally misunderstanding Classic fans.
    "stop puting you idiotic liberal words into my mouth"
    -ynnady

  20. #260
    Quote Originally Posted by NineSpine View Post
    Difficult is defined by Oxford as follows:
    "Needing much effort or skill to accomplish, deal with, or understand."
    https://www.lexico.com/en/definition/difficult

    Effort
    OR
    Skill

    Something which requires significant amounts of effort, such as taking a lot of time and persistence, is difficult.

    You guys are straight up changing the definitions of words in order to facilitate your weird obsession with intentionally misunderstanding Classic fans.
    https://clips.twitch.tv/ShakingFrozenLampTBTacoLeft

    Much effort, much skill. Yeah folks who raise an eyebrow at "Classic is Hard" are the ones reinventing words here.

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