Brewmaster
Dizzying Haze
You hurl a keg of your finest brew, reducing the movement speed of all enemies within X yards by Y% for Z sec. Deals a high amount of threat.
Storm, Earth, and Fire
Split into 3 elemental spirits for X sec, each spirit dealing Y% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Flying Serpent Kick
Soar forward through the air at high speed for X sec.
If used again while active, you will land, dealing (Y% of attack power) damage to all enemies within Z yards and reducing movement speed by A% for B sec.
Wandering Keg
Roll around inside a barrel, dealing damage to enemies in the way and knocking them back.
Energizing Brew
Regenerates X Energy over Y sec.
Can only be used while in combat.
MistweaverCombo Strikes
Your abilities deal X% more damage when they are not a repeat of the previous ability.
Fast Feet
Reduces the duration of snares by X%. You move Y% faster for Z sec after being attacked.Healing Brew
Heal lowest Health ally within X range for Y Health.
Cloud Serpent
Invoke Yu'lon, the Jade Serpent also damages foes.Blinding Wind
Refreshing Jade Wind also stuns all enemies within X yards, rendering them unable to move or attack for Y sec.Jug of 1,000 Cups
Channel for up to X seconds. Every Y seconds, increase the cooldown of Jug of 1,000 Cups by Z seconds, up to A additional seconds and heal the lowest Health nearby ally for B Health.
Safety Sprint
Fast Feet also increases Armor.Gale Force
Adds a Knockback, DoT, slow and haste reduction effects to Rushing Jade Wind.Blessings of Yu'lon
Activating Summon Yu'lon, the Jade Serpent summons the spirit of Yu'lon, healing all Summon Yu'lon, the Jade Serpent's targets for an additional X% of Summon Yu'lon, the Jade Serpent's heal over Y sec.Double Dragon
Flying Serpent Kick now has an additional charge.Mistweaving
Heals nearby allies for X% every second. This effect is reduced to Y% if the target is in combat.