Originally Posted by
Will
How about you drop this min-maxing bullshit and remember that at the end of the day it's just a game and that bringing this WW monk along isn't going to crucify your progression?
You do realise that in a 20 player raid one person doing 10% more dmg than someone else is like, what, 0.6-0.7% overall raid DPS increase? I'd rather take the guy who makes less mistakes to be honest. Especially if he takes a lot less avoidable damage and is therefore a lower healer burden, freeing healers up to focus more on patching up non-avoidable damage, which is arguably just as important to progression, if not more so.
We get enough of this elitist crap in Classic where we only care about people with the absolute highest DPS. It's just a game. If what you're saying is true, then bringing this WW will make an infinitesimally small difference to your raid's DPS output but it'll show respect for your fellow guild mate by acknowledging him a chance to raid from time to time.
I hate fatalistic crap like this. Of course you have a choice. Don't hide behind lies. You're the raid leader, you can do what you want.
Unless you are going for world top 10 or something, there's literally no reason to be this selective. For your run-of-the-mill mythic guild, you get to be flexible.
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And finally I'd like to point out that there's more to what makes a good DPS in raids than their DPS. Look at damage taken (lower is obviously better). Look at utility, and on some fights, don't look so much at overall DPS, and instead look at critical DPS when it matters, such as burst DPS when priority adds need nuking.
If I'm doing a boss fight that has a big nasty add that needs to die quickly, I'd 100% legit prefer a player who does 10% less DPS overall throughout the fight, but does FAR MORE burst on priority targets when required, because he's arguably contributing far more effectively when it really matters.
No offense but you sound like a really really terrible raid leader if you're not even considering these basic logical factors when deciding to bench a player repeatedly.
And I repeat: "I'd rather take the guy who makes less mistakes to be honest. Especially if he takes a lot less avoidable damage and is therefore a lower healer burden, freeing healers up to focus more on patching up non-avoidable damage, which is arguably just as important to progression, if not more so."
Here we are. Me, a guy who led some Naxx pugs in WotLK, and you, an apparent mythic raid leader, and yet I seem to have more common sense than you about the basics of raid composition? Wtf?