sure, but after MC falling like house of cards forums were flooded with people claiming that MC was easy it will take weeks for casual guilds to take BWL down, and here we are, casuals clearing it in 3-4h instead of weeks...
and now ofc the goalpost is moved to AQ being the raid that will take weeks to clear, and im sure after first day of AQ the new goalpost will be naxx
Who said anything about clear time? I'm talking about being able to clear the raid in one evening, be it in 40 minutes or 4 hours.
And no one claimed BWL was easy because some guilds can clear it in 40 minutes, we claimed it was easy because most guilds could clear it on day one.
I have no idea where this 40 minute thing became part of the discussion. It's irrelevant for 99% of the playerbase.
Last edited by Echocho; 2020-02-14 at 10:34 AM.
This may come as a shock, but WoW has ALWAYS been easy. Even back when vanilla got released it was looked as extremely casual when compared to other MMORPG's at the time. In retail the only somewhat challenging content are mythics which only a very small percentage of the playerbase does.
Ask yourself how does this game function? There are two major bars ro look at, health and ressource, theres coordination, and there are different actions done by spells. The time vanilla was made the complexity was just to manage the bars and coordination, the mechanics were not based around much action. The raiding mechanics are much more complicated now, its just the whole picture is flawed, rushed and commercialized.
yes its very easy as current content, it was quite hard back then (getting people together to not stand on shit and do some tactics).
I feel like the classic community let itself down by pushing this pure vanilla experience instead of asking for raids to be buffed by at least 100% and make them a bit more challenging.
For now it is what it is, I hope they learn for TBC and they actually buff raids.
Ofc it's easy. It's largely Blizzard's fault though: all the changes that made the game easy over it's lifespan are implemented. Talents, upgraded gear, just straight nerfs/fixes to the content and here you go.
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I noticed that people i know that are very casual are still playing Classic.
Most hardcore players moved back to retail for some pvp/raids.
Maybe they find retail too complicated and love the basic of Classic.
Your "proof" makes no sense. If you want to compare difficulties then you need to look at the same group of people doing both kinds of content.
And if you do that, you cannot argue that BWL is easier than lfr. BWL is just easier for the worlds best players than lfr is for the worlds worst players. That says absolutely nothing about it's difficulty.
If you would send the standard unbuffed, ungeared, uncoordinated group of lfr players into bwl they would die a horrible death. Because nearly every trash or boss mechanic, while simple, actually kills your raid quite quickly when screwed up. That's just not the case in lfr, except for some very rare exceptions that got nerfed the second Blizzard saw raids wipe to them.
BWL is similiar to todays normal mode. The mechanics are generally easier and far less complicated, but deadlier for the entire raid and you have to coordinate 40 people instead of 10-30.
Comparing classic to lfr is the same sort of hyperbole as comparing classic to mythic raiding was before classic launched.
Last edited by owbu; 2020-02-14 at 10:53 AM.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
Classic was never hard, it was time consuming and slow paced. Classic by modern standards is a bad game in all aspects apart from two: Character progression and realm communities.
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