Originally Posted by
Raisei
I am glad there is a chance we have not seen the last of N'zoth. I still want to see him on our side in Shadowlands, helping us destroy the Banshee once and for all.
The cycle of hatred is an interesting concept of course especially since the Old Gods have always talked about cycles, but it probably could have been implemented better. I mean we all knew Sylvanas was going to be Garrosh 2.0. we just hoped it would not be this way. The worrying thing is that I assume we will soon find out that Sylvanas goal is going to be "breaking the cycle" or "setting us free from the cycle", the same thing that Anduin and Jaina are trying to achieve, just with a different perspective.
While they choose to hope that the hostilities can seize between Horde and Alliance, Sylvanas has proven by now that she does not hope, so from her warped perspective it probably makes sense that the only way to break the cycle is killing everyone.
SWTOR had to completely remove any and all new raiding content and other challenging group content. There have been I think 5 or 6 Raid bosses (not raids, single raid bosses) added since the time my guild left them for WoW at the end of WoD and at that time the game had already gone through over a year without a new raid with the devs just stringing people along with empty promises or complete silence. Other then raids in this entire time the game has added 4-5 dungeons, all of which are completely soloable.
The story of SWTOR might be good (depending which class you play, some of those are pretty weak too), but the cost for this focus on story is steep. Basically the game is a single-player game now with a few optional group activities.
I say this because your comparison just doesn't hold up. SWTOR has thrown away and alienated a good part of it's playerbase by setting it's focus firmly on story and not giving a shit about groups content, WoW has delivered an enormous amount of group content in the same time because these MMO aspects are the core of WoW, story is secondary.
Legion and BFA have delivered a lot more story then any previous expansion, where you had 1 cinematic at the start and then a few cutscenes. Is the story as deep as SWTORs? Of course not. But it is more then adequate for the importance it has for the game.
Besides, WoW is a ton better at making epic scenes. When I first saw the Broken Shore cinematic, with Varian one-shotting the Fel Reaver it blew me away (and I barely knew who Varian was at that time), the screenplay and music were just THAT good. Nothing in SWTOR ever created that feeling of epicness. The high res cinematics in BFA added to that.
WoW keeps delivering excellent group content and is stepping more into the realm of story telling with every expansion as a bonus. This is how you do MMO.