Playing as a living meat shit is both boring and outdated game design. You know what people are doing in Classic right now? Tanking with two-handers, because just stacking threat and moving a boss back and forth is fucking boring.
The solution is not RNG dps, but tanks should either be able to do damage on par with an actual DPS, or tanking as a concept should get a remake.
Corruption has been a ton of fun, especially on my tanks. I'm ready to move on though, and look forward to all the changes.
I remember being a Pally tank in Burning Crusade. Basically no DPS at all. Doing heroic SLab and Blackheart the Inciter got all the DPS killed with his "Time for Fun!" mind control, leaving me (Pally Tank) and the (Pally) healer. It took absolutely forever to kill him - we couldn't kill each other in the MC phases because of our teeny-tiny DPS, and we couldn't kill him fast in the main phases because of our teeny-tiny DPS. It was hilarious.
I don't know how it is at the moment, but there was a time when people would drop groups if they saw the tank was a Paladin because their damage was low, and the meta was that the tank had to do good damage. That was pretty suckful.
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Vengeance had one good thing going for it - it meant that only one tank in a dungeon could do good DPS at a time, so even if tank DPS was insane you couldn't stack tanks. If tank DPS is high baseline, as some people are suggesting it should be, and they have massive self-sustain, you get that situation where stacking tanks starts making sense, and that should never be the case in current non-farm content, just as doing without tanks or without healers should never be the case.
I have no problem with the occasional fight in a mythic raid rewarding having one more or less tank than normal, or adding a healer, but stacking or completely removing a role is too much, given how ingrained they are in WoW's design.
As a DPS in raids I can't wait to see the back of corruption - as a Tank in M+ I will be sad to see TD go!
It certainly added some fun to my tanking experience but it's by no means why I tank.
That assumes that you find TD procs rewarding gameplay. They are not. Fun? Maybe, but too subjective to be a basis of argument.
They're novel, and can be really helpful, but they diminish the actual role of the tank and that of the DPS.
Improving the availability of tanks is important. I have no interest in improving the availability of tanks through making them artificially more effective in non-traditional roles.
Tanking being more fun = more people interested in tanking, but not learning to actually tank and using a crutch to make up for poor fundamentals = less quality tanks = fewer tanks in long run, exacerbating the problem.
If your only interest in tanking was the idea of doing a lot of damage while getting instant-queues, that is not a durable model. Tanking itself (de facto leading and defending) should make up a bigger portion of "fun" than a silly insanely overpowered, temporary ability.
Mods are too busy to be bothered with moderation...but still post nonsense in threads.
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37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Either you are trolling or an extreme outlier opinion. The consensus of the player base is pretty much that both azerite traits and corruptions were aweful and should never have made it into the game in the state they were.
Also.. go pvp and watch a DH with 1.5m hp proc a beam and 1 shot people on the other team. No counterplay at all.
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What you mean in classic.. we did that shit in vanilla.. and you did it mainly for the threat not the dmg. There were massive threat issues in vanilla until they fixed shield slam.