He did do more. Sure the numbers on your screen look bigger, but that boss lost more HP% to the lowbie than he did the high character, and the HP% is what matters. A level 10 in heirlooms can go into a dungeon & hold their own against a dungeon mob or two, while a freshly dinged level 50 will get absolutely spanked unless they can kite/CC indefinitely.
It's just a case of expected gear vs equipped gear at level 10 & level 50. Level 10s cannot be balanced under the assumption that everyone has BoAs because they don't, while level 50s will be balanced around a full set of gear quest gear & some decent blue items (for normal dungeons). Someone in BoAs is far above the benchmark power level at level 10 than an average quest geared higher level character is.
(For what it's worth, this doesn't bother me I just think the OP is getting a lot of unwarranted hate).
This isn't hate, we just have vastly different opinions on how the levelling experience should be shaped.
I, and with me I believe the vast majority of people support world scaling and the ability to level (almost) anywhere with (almost) anyone of (almost) any level.
Yeah, It doesn't feel good when a Level 10 beats a level 50, or even 30-40.
Oh I'm with you on that, leveling anywhere you want is awesome, & having pretty much all content available to you at any time is amazing. I really enjoy 9.0 leveling, & my only real issue with it is you don't unlock flying until towards the end, but meh, I knew it was coming & planned ahead on that anyway.
But the OP is right about geared low levels doing more effective damage than non-geared high levels against identical targets. Everyone here has experienced it themselves at least once. Lowbie Moonkins in BoAs could pull half a zone & watch them die to just Moonfire, while high level characters without dungeon/raid gear would likely die pulling the same insanely high number of mobs.
Does it feel weird? In dungeon content, absolutely, but it's a small price to pay all things considered.
Edit: Here's a simple test anyone can run. Take a freshly dinged character, use one ability, & compare that one ability against a level 10 of the same spec with BoAs. I used the fish just outside of Dazar'alor, because I'm lazy & it's easy to get to.
First, my freshly dinged (yesterday) level 50 Shaman:
4 Flame Shock casts, 52 hits, with an average hit of 39, just over 1% of the enemies max health (3.7k) per tick.
Second, my freshly created level 10 Shaman with BoA gear:
1 Flame Shock cast, 11 hits, with an average hit of 5, 5% of the enemies max health.
Things to note: The low level character had just 1 crit compared to the 17 of the max level character, so if anything, this is biased against the lowbie. Both are specced elemental, neither character has any gems/enchants.
Who did more DPS to the mob? The level 50. Who did more effective DPS to the mob? The level 10, by some considerable distance.
It works exactly the same way in dungeons.
Last edited by Toybox; 2020-10-22 at 01:06 AM.
I can't even see why this is worth caring about. Who actually cares? Why does this even matter? You're doing co-operative content.
Depends if you view WoW as more of an MMO or an RPG, I guess. As someone that views it as an MMO, I don't care if people much lower than level than me can potentially carry me through dungeons - Hell, bring it on I'm not too shy to get a free dungeon boost. From an RPG POV, however, spending 10 hours leveling to end up struggling against the exact same mob you previously two-shot makes absolutely no sense whatsoever.
Still, it's just a weird byproduct of an otherwise overly positive system.
Timewalking squishes everyone to the same item level, where as random dungeons don't. A level 10 in BoAs is effectively much better geared than a level 50 in blues, because the average gearing point for the level 10 is set a lot lower.
Last edited by Toybox; 2020-10-22 at 02:01 AM.
That's literally not the same thing. That's everyone being squished to one level and having your damage changed to match the mobs health while having all your gear also being squished to a certain level. This acts the exact opposite way. The mobs health is squished to match your level. So my mind blast on my 50 might do .5% of the mobs health while on my level 10 it does 5%.
Just look above. There is nothing to argue here, the op is right.
Its because your spells are balanced to kill the same target at the same time regardless of level.
So when you have one spell its very easy to top the meters.
When you have a lot, its easy to make mistakes and lose theoretical damage.
But then you get essences and max level stuff and that's all out the window.
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Everyone here disagreeing with the op obviously had no clue. Go into a dungeon as a level 10 resto shaman with 4 level 50s and watch as your lightning bolt chunks the boss significantly more than the 50s damage abilities. Feel free to use an actual damage meter addon to help prove you wrong. The op is 100% correct. This is so stupidly obvious that the lower level you are, the more % of damage you contribute
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Actually look at a simple meter addon. Better yet, watch as your 1 cast takes off a significant amount of health % compared to the higher levels
And anyone that can even monitor dps can easily hover over someone who is low and see if they're even casting anything. Easy.
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Anyone who leveled and did dungeons could clearly see the scaling is off. The real question is, what's the problem? Level 11's making the dungeon go faster is a bad thing?
The wise wolf who's pride is her wisdom isn't so sharp as drunk.