Nowhere in their explanation they say this is a bug. Just because it wasn't intended doesn't mean they see it as a bug. People have known this was the way dungeons worked and that is wasn't intended as the "normal" way to play the game for like 15 years. People got banned for gaming the system as early as TBC/WOTLK where they boosted in dungeons in a way close to this.
Leveling already takes less than 24 hours played. Allowing "explotations" would be dumb on their part.
Could see people's desire to get boosted when it took forever and leveling was a lot messier but now it's more tham fine. I got to 35 with 8 hours played and that's with a bit of afk-ing.
This change was alot more important than getting shadowlands released.
I approve of blizzards choice of resource allocation.
Who cares about shadowlands when you can spend time tweaking leveling wich is the most important part of wow and always has been. /s
Quite far from it, now you just boost a full group rather than a single person. Sure it will be slower but still faster than not being boosted at all. Each player probably pays less than previously, due to it being slower, but boosters still get around the same amount of gold as they would've before.
Lmao imagine being so mad about not being able to boost in Freehold anymore (when leveling takes literally like 10 hours at most now) that you allow yourself to legitimately believe that hotfixing XP in dungeons in the live game takes any noticeable amount of resource away from the development and release of Shadowlands
Or, alternatively, imagine having literally never had a job and therefore not understanding how resource allocation in a business works, not sure which is worse lol
oh i havent even done this leveling strat. I got all classes at max level so the fix or nerf doesnt affect me at all. What bothers me is that shadowlands original releaseday was TODAY. And we still havent gotten a new date... thats what bothers me.
and.. its the resoruce allocation that bothers me. They suck at it, they should be allocating all their resources into getting shadowlands live, not making rediculus twaks to how azerite works post level squish and exp tuning for lowlevels, nobody cares about that. We still have leveling exp issues for lvl 50-60 on the beta, fix that shit instead.
Last edited by Aphrel; 2020-10-27 at 08:26 AM.
None of us really changes over time. We only become more fully what we are.
People in this thread so fking dumb, acting asif all rescources are allocated to fixing 1 bug at a time. Wtf.
With the effort they put into revamping questing via Exile’s Reach and Chromie Time, it’s not surprising that they adjusted this.
Besides, no need to rush to 50. The fresh character experience is unbelievably bad. I think that’s what surprises me most about paid boosts right now - you’re throwing gold at the fast and easy portion, just to hit the brick wall of grinding cloak/essences (if planning to do anything at max level).
Was kind of sick of seeing the Freehold advertisements, good riddance to them now.
What this does is make questing and queueing normally for dungeons (i.e. running them with the intended group size) more attractive in terms of experience points per unit time. Certainly more RPG-ish than walking ~50m behind somebody who's soloing the dungeon for you.
The devs don't have to say it is a bug, because the Hotfix post title itself, infers it was a bug that needed to be fixed.
Hotfix meaning (from Wikipedia):
A hotfix or quick-fix engineering update (QFE update) is a single, cumulative package that includes information (often in the form of one or more files) that is used to address a problem in a software product (i.e., a software bug). Typically, hotfixes are made to address a specific customer situation.
Last edited by LookAtYou; 2020-10-27 at 02:06 PM.
AoC looks great on paper, but how it will play out - we shall see. I really wish them success but looking at the content and the massive depth it will have - it's a massive bite. Tho it would have to have WoW level of PvE content for me to play it long term. PvP is a side gig for me
I am ok with some features not being there at the start or being cut out entirely rather than compromises which will make it shallow or meaningless.
From what I see with the interviews the owner did with Azmogold (he might change his plans by now) I feel his trying to create a complicated system that sound so good on paper but it will fail miserable in-game, players will always chose the fastest and easy path no matter what, i really really hope AOC will be a hit as Activision need a wakeup call and let gaming and the decisions be made by developers not the damn RP team
I didn't say they said it was a bug. I said they would claim it if people started asking. They have done it before on things things that were in the game for years and then they decided they didn't like it anymore and when people asked they said it was a bug. I don't remember the most recent incident, just that it caused a lot of uproar.
Your statement has a lot of assumptions in it. First, yes people knew this is how dungeons worked were XP adjusted based on amount of players. No, no one knew it wasn't intended. Why? It has been in the game since Classic. So when something like this is in the game and in it for ~15 years then people are going to figure that is the way it is meant to be. Had this happened in the pre-patch only then I could agree with you more on people knowing this isn't intended.
Secondly, you say this isn't the "normal" way to play the game for 15 years. Who is to say what is normal? Something that doesn't go with what you want it to be? If that is the case then we should have Blizzard nerf all the methods people have decided to level over the years because it isn't normal. Here's a small list, as I am sure there are ones I don't know.
People who level in "non-normal" ways, if we assume and can be wrong, that you mean questing/dungeoning:
- People who level with Pet Battles only
- People who herb, mine or both only to level
- People who do not pick a faction on Panda's
- People who do Ironman challenge
- People who level without talents
- People who let a max level kill everything while they get quest credit
The list could go on and on. Does that mean all the above's exploits? Does it mean they are normal? Does it mean they are non-normal? The thing is there isn't a "normal" way to level, because who is qualified enough to say what is normal? The point here is there are so many ways you can do different things, why take away options from others because it doesn't fit your view of "normal"?
Do you have sources on this? I tried googling and didn't find anything that fit even close to what you are describing. It's possible it existed, but I see nothing supporting your statement. As I mentioned above, boosting like this has always been in the game and people have not been banned.
I understand you are fine with the change and that is fine, however, you can't call something an exploit if it has been in the game from the beginning and has been allowed to work. If it was an unintended thing or exploit it would've been fixed a lot sooner, such as the cases with how tagging works when people were speed leveling to world first. This was a method that was used especially a lot when RaF had 300% XP boost.
One thing that people are forgetting is the people who want to say leveling is fast are utilizing time metrics and going with "Well it only takes X hours". That would be fine in an ideal setting where things were constantly different. The thing is many people have leveled multiple characters through each expansion and on both factions so they've seen pretty much all the story. At this point it is nothing more than just a timewasting chore. Does something really matter if it takes 10 hours if it is something you've done more times than you care to count.
I always wished Blizzard would implement a shirt, more on this later, that stacked once you hit say 9-12 characters (9 for original amount of classes; 12 for current) and added for instance a 5 or 10% XP boost per toon. This way those who level casually, very few toons, wouldn't be affected and those who level alts, or need multiple alts for whatever reason, could level faster and by including it on a shirt slot this would allow people to take it off if they want to. A tabard would affect those who wanted to get rep with guild/factions while leveling. The main complaint about heirlooms were that the gear scaled, which makes it ideal for people, but allowed no option to be removed. So if it was baked into a shirt slot then it is something you can remove without hindering anything else about your character and it can easily be hidden as well.