Originally Posted by
Triceron
For the Priest, I have an idea to have 4 broad Class Skins that will help diversify the class and bring in new concepts.
Priest - Core Class - Your basic Priest as they exist right now. Holy, Discipline, Shadow, using Faith-based magic to heal.
- Talent - Same core abilities, a few more flavoured ones that provide more of what's already here. More Holy abilities, more Old God/Voidy Shadow abilities, etc.
Divine Priest - Variant Class - A Priest variation that replaces all Shadow themes with Holy. This concept would apply to the races that would not normally tap into Shadow powers for offense or support; races like Tauren Seers, Draenei Vindicators and Pandaren. Accessible to most-if-not-all races.
- Talent - New offensive light abilities that would fit with the flavour of Vindicators and Seers. Some can lean more towards Sun-based themes, or Naaru based themes.
Witchdoctor - Variant Class - A Priest with a Voodoo theme for all specs. All Holy abilities are given a Voodoo twist, any divine themes are given connections to Loa. This class is culturally themed for all Trolls, and suprisingly, Gnomes! There are Voodoo 'Sand' Gnomes in Zul Aman that can be represented by this spec. How weird! This is very culturally specific to Trolls, but I think it's iconic enough to warrant its own Class Skin. Just to throw a wrench into the works, it could be made accessible to all races.
- Talent - Totems or Wards and protective/debuff Hexes usable against enemies. Maybe even raise the odd Zombie for effect.
Bard - Prestige Class - A Musical themed class who uses Instruments and Songs to heal, buff and deal damage. Covers archetypes like Pipers, Wardrummers and Minstrels. Applicable to all races, including some non-Priest races like Orcs, who could totally have Wardrummers now.
- Talent - Brand new Support abilities! Give them active utility AoE abilities that makes sense.
Medic/Apothecary - Prestige Class - A completely new variant class that uses Science, Medicine and Alchemy to heal and fight. Healing Sprays, Healing Injectors, Potions, Alchemical Draughts, even forms of Radiation. Instead of Shadowfiends, have alchemical Oozes or Healing Drones. This is the scientific approach that Gnomes, Goblins and Forsaken would take to healing their allies. Accessible to all races.
- Talent - Plenty of potential for Alchemical and Medicinal abilities. Chemical Bombs, Healing Grenade Launchers, etc.
Those are just some examples I had to help diversify the Priest class based on broad archetypes. I didn't want to just have one or two variations, and I didn't want to expand it so every race gets their own type of Priest; just the races that might stand out from the rest. The idea is to have enough variation to bring back the fantasy without making everything race-specific (since there's SO many race options now). The idea of Holy/Shadow themes still works with most races, so I didn't see the need to alter it too much for most of the mainstay Humans, Dwarves and Elves.